I am using SDL2 for a display system and Software Rendering.
SDL_CreateRenderer (Window, -1, SDL_RENDERER_SOFTWARE);
I need a performance boost for transitions but when I use SDL_RENDERER_ACCELERATED I get
SDL ERROR: glFramebufferTexture2D() failed
SDL ERROR: Failed to link shader program
Is this fixable?
When this is sorted I will have a component library (based on SDL) for building GUI applications on multiple targets if anyone is interested.
Thanks for any help.