lb wrote:Again, what speaks against the easy solution of using a separate texture for alpha? This uses less than 16 bits per pixel, but provides better quality and full alpha.
There are a couple of issues, but mainly I dont have a 2.0 es render path yet (although im working on it).
Then if I have a 2.0 es render then I will need to make a script to separate images into the 2 images. Then I could use the PVR tex tool to make the ETC1 images.
But then I have to add code to handle loading 2 textures anytime one texture is loaded and write the GLSL code to handle them.
Trying 5551 is a simple PVR Tex tool script change and small changes to the texture loading.
I think your idea has some merit, but im not even close to being able to try it yet.