Hello folks. I am in the process of learning open GL ES and I need a volunteer to have a look at the code I’ve written and check that I’m not making any faux pas or doing anything I shouldn’t. Someone to criticise it basically, an exercise I hope I’ll learn something from.
So to recap;
I’ve never done any 3D programming myself before, but I have done a lot of industrial business applications for big companies like Universal Music etc. So I can program well but I have never done anything like this before. I have also done a bit of modelling work in 3D Studio Max so I understand the concept of points, lines, polygons and textures etc.
I had a good long look around on the net for Open GL ES tutorials and I ended up finding this blog;
http://iphonedevelopment.blogspot.co.uk ... le-of.html
The blog is intended for teaching ogles for iPhone developers, so I have been working through it, reading everything so I can conceptually understand it and converting the code to run on the Raspberry Pi.
I managed this by slightly reverse engineering the hello_triangle example that comes with the Debian SD card image. Keeping parts of it which set up the screen but removing everything to do with the cube.
I am also kind of looking for a programming buddy to kind of keep me on the right path so to speak. If you might be up for this, either leave a message below or send me a PM and I’ll explain what all this is about.