JoJoModding
Posts: 1
Joined: Tue Oct 17, 2017 6:39 pm

Compiler stack overflow (GLSL ES)

Tue Oct 17, 2017 8:23 pm

Hello, while compiling my GLSL shader code I sometimes get a compiler stack overflow:

Code: Select all

Error linking program: ERROR:CUSTOM-34 (fragment shader, line -1) Compiler stack overflow
The program works when run on my android device, and works if I remove the "core" of the GLSL-ES shader (so that it always returns white) so I believe that there is an error somewhere in the OpenGL ES driver.

I do not have a X server running because I do not have a screen attached, but I am instead creating a context via this method: https://benosteen.wordpress.com/2012/04 ... x-windows/.

Where can I report driver bugs, and how can I investigate this issue further - are there any source codes or documentation regarding the GLSL compiler for the VideoCore IV.

My Pi is a 2 B.

Platin21
Posts: 7
Joined: Thu Aug 31, 2017 6:38 pm

Re: Compiler stack overflow (GLSL ES)

Thu Oct 26, 2017 3:09 pm

Wich driver it the one that you use ?
- VC4
- OLD BRCM
- Software(Mesa)

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