Is anyone having issues with alpha blending a texture in SDL2 ?
SDL_SetTextureAlphaMod does not return an error.
But it simply doesn't work on screen.
(trying to crossfade two images for a simple slideshow)
HOWEVER, the same code works fine if i force to SOFTWARE renderer. (except it's horribly slow obviously)
I've converted the surface to 32bit RGBa, even using the same PixelFormat as the renderer... but no cigar.
any hints ? ideas ?