Posts: 15
Joined: Fri Feb 12, 2016 10:34 pm

Increasing GLES2 max window size when operating in framebuffer

Sat Jun 16, 2018 5:03 am

I've got the pi running my vive pretty well, however, there doesn't seem to be much anything I can do to get the output buffer all the way to 2160 pixels. The engine I'm working with doesn't want two separate window contexts. Currently, I have to settle for 56 dead pixels on both sides of the screen.

Is there anything I can do to raise the window size from 2048 pixels to 4096 pixels?

I think this has to do with GL_MAX_TEXTURE_SIZE

Any ideas?

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