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Emanuele
Posts: 173
Joined: Wed Aug 03, 2011 5:28 pm
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godot engine 2.1 runtime

Sun Mar 26, 2017 9:55 pm

I've just published the source of my "platform" for the godot game engine.

I've already posted a preview in the General discussion forum, but I got no feedback. Maybe nobody is interested, but maybe it was the wrong forum, so I post the update here.

I'd really appreciate feedback from owners of Pi 2/3 to make sure that the binary I build runs.

https://github.com/efornara/frt

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Emanuele
Posts: 173
Joined: Wed Aug 03, 2011 5:28 pm
Contact: Website

Re: godot engine 2.1 runtime

Thu Apr 13, 2017 10:38 pm

Just a quick update.

I did end up getting a Raspberry Pi 2, and it makes a few games playable out of the box. For example, these two, both quite polished, get a solid 60 FPS on a Pi 2:

https://github.com/FEDE0D/Planet-Rider

https://github.com/janmarcano/Dolphin-Island-2

Not 60 FPS, but still very playable:

https://github.com/akien-mga/dynadungeons

I say "out of the box" because the tutorial 2d platformer gets a playable rate on a Pi 1 too, so, if you want to make a new game explicitly targeting the Pi 1 too, godot still seems a viable alternative.

Also, I recompiled against the newly released godot 2.1.3-stable and added some usabilities updates.

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Emanuele
Posts: 173
Joined: Wed Aug 03, 2011 5:28 pm
Contact: Website

Re: godot engine 2.1 runtime

Sun Jul 30, 2017 7:31 pm

I 've just released a new version.

Some (partial) fixes with mouse / keyboard handling. Also, added a way to dump performance data to a CSV file for later analysis.

Due to the expected raspbian switch to stretch, this is likely to be the last version for a while to come with openssl support included. You can still have openssl support if you need it, but you'll have to re-compile the binary yourself to statically link the built-in openssl 1.0.x. - https://github.com/godotengine/godot/issues/8624

Oneil974
Posts: 1
Joined: Mon Jul 31, 2017 6:09 pm

Re: godot engine 2.1 runtime

Mon Jul 31, 2017 6:20 pm

Hi,

Really good job, I was participating on tests published by x1212 last year on https://github.com/x1212/godot/tree/raspberry

It was not bad but performances was not stable.

I will try this one.

Thanks.

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Emanuele
Posts: 173
Joined: Wed Aug 03, 2011 5:28 pm
Contact: Website

Re: godot engine 2.1 runtime

Tue Oct 10, 2017 8:07 pm

I 've just released a new version.

As anticipated, this version comes without openssl support.

Beside recompiling against godot 2.1.4-stable, the main change is the initial / experimental support for the vc4 driver. Each binary should now work on both jessie and stretch and with both the classic and the new opengl driver..

Note that vc4 support is quite minimal at this stage (e.g. fixed-sized window only, no fullscreen). I've released early so I might be able to get some feedback on the auto detection / dynamic loading code sooner rather than later. Also note that if you are confident that you can get your users to enable the vc4 driver, the official godot/x11 platform is a better alternative.

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