Raspbian 2017-06-21 kernel?
Posted: Fri Jun 23, 2017 9:53 am
Still 4.9.23+? I cannot update right now, so please tell me.
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https://www.raspberrypi.org/forums/
https://www.raspberrypi.org/forums/viewtopic.php?f=66&t=186690
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uname -a
Linux raspberrypi 4.9.28-v7+ #998 SMP Mon May 15 16:55:39 BST 2017 armv7l GNU/LinuxImpressive, only a month old.fruitoftheloom wrote:Code: Select all
uname -a Linux raspberrypi 4.9.28-v7+ #998 SMP Mon May 15 16:55:39 BST 2017 armv7l GNU/Linux
Stability over Testing, you are free to install the latterrunboy93 wrote:Impressive, only a month old.fruitoftheloom wrote:Code: Select all
uname -a Linux raspberrypi 4.9.28-v7+ #998 SMP Mon May 15 16:55:39 BST 2017 armv7l GNU/Linux
Maybe in 10 years we see actual changes.=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1
GL_VERSION: 2.1 Mesa 13.0.0
=======================================================
[build] use-vbo=false: FPS: 103 FrameTime: 9.709 ms
[build] use-vbo=true: FPS: 105 FrameTime: 9.524 ms
[texture] texture-filter=nearest: FPS: 104 FrameTime: 9.615 ms
[texture] texture-filter=linear: FPS: 100 FrameTime: 10.000 ms
[texture] texture-filter=mipmap: FPS: 101 FrameTime: 9.901 ms
[shading] shading=gouraud: FPS: 98 FrameTime: 10.204 ms
[shading] shading=blinn-phong-inf: FPS: 94 FrameTime: 10.638 ms
[shading] shading=phong: FPS: 90 FrameTime: 11.111 ms
[shading] shading=cel: FPS: 93 FrameTime: 10.753 ms
[bump] bump-render=high-poly: FPS: 70 FrameTime: 14.286 ms
[bump] bump-render=normals: FPS: 109 FrameTime: 9.174 ms
[bump] bump-render=height: FPS: 104 FrameTime: 9.615 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 77 FrameTime: 12.987 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 56 FrameTime: 17.857 ms
[pulsar] light=false:quads=5:texture=false: FPS: 108 FrameTime: 9.259 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 27 FrameTime: 37.037 ms
[desktop] effect=shadow:windows=4: FPS: 61 FrameTime: 16.393 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms
[ideas] speed=duration: FPS: 91 FrameTime: 10.989 ms
[jellyfish] <default>: FPS: 77 FrameTime: 12.987 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 59 FrameTime: 16.949 ms
[refract] <default>: FPS: 20 FrameTime: 50.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 114 FrameTime: 8.772 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 91 FrameTime: 10.989 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 112 FrameTime: 8.929 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 106 FrameTime: 9.434 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 80 FrameTime: 12.500 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 95 FrameTime: 10.526 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 100 FrameTime: 10.000 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 71 FrameTime: 14.085 ms
=======================================================
glmark2 Score: 79
=======================================================
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1
GL_VERSION: 2.1 Mesa 17.0.1 (git-07adc57)
=======================================================
[build] use-vbo=false: FPS: 108 FrameTime: 9.259 ms
[build] use-vbo=true: FPS: 112 FrameTime: 8.929 ms
[texture] texture-filter=nearest: FPS: 116 FrameTime: 8.621 ms
[texture] texture-filter=linear: FPS: 116 FrameTime: 8.621 ms
[texture] texture-filter=mipmap: FPS: 111 FrameTime: 9.009 ms
[shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms
[shading] shading=blinn-phong-inf: FPS: 90 FrameTime: 11.111 ms
[shading] shading=phong: FPS: 62 FrameTime: 16.129 ms
[shading] shading=cel: FPS: 61 FrameTime: 16.393 ms
[bump] bump-render=high-poly: FPS: 62 FrameTime: 16.129 ms
[bump] bump-render=normals: FPS: 118 FrameTime: 8.475 ms
[bump] bump-render=height: FPS: 116 FrameTime: 8.621 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 87 FrameTime: 11.494 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 67 FrameTime: 14.925 ms
[pulsar] light=false:quads=5:texture=false: FPS: 98 FrameTime: 10.204 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
[desktop] effect=shadow:windows=4: FPS: 68 FrameTime: 14.706 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 34 FrameTime: 29.412 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.390 ms
[ideas] speed=duration: FPS: 88 FrameTime: 11.364 ms
[jellyfish] <default>: FPS: 83 FrameTime: 12.048 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[shadow] <default>: FPS: 63 FrameTime: 15.873 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 117 FrameTime: 8.547 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 100 FrameTime: 10.000 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 115 FrameTime: 8.696 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 112 FrameTime: 8.929 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 36 FrameTime: 27.778 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 107 FrameTime: 9.346 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 110 FrameTime: 9.091 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 78 FrameTime: 12.821 ms
=======================================================
glmark2 Score: 80
=======================================================
Maybe in ten years you will have grown up enough to show some gratitude !runboy93 wrote:Newer Mesa could change things, but AFAIK Mesa is still in old 13.x version. There is always option to use latest 17.1.x version, but who knows how it works with Raspberry Pi.
Maybe in 10 years we see actual changes.
Kernel 4.9.xx has been available for a month via update/dist-upgrade as were many other updated packages..Gavinmc42 wrote:Finally a new 4.9 download, 4.4 was April?
Give me new updated OS to play with this weekend.
I think Eric is pushing more Pi stuff into 4.11, 4.12
So we might see 4.11 soonish, this year
I know, been doing that for months, sometimes works, sometimes does not, SDcards are getting old?Kernel 4.9.xx has been available for a month via update/dist-upgrade as were many other updated packages..