What do you want to do? Difficult to recommend without that sort of information.hello world :-) wrote:I was going to get a Pi 3 B, partially for the extra power, and also because of the new experimental OpenGL driver (no, I don't want to play Minecraft on it), but after seeing viewtopic.php?f=66&t=150420, I'm having doubts... advice?
I was just wondering how well it works in general compared to Pi2, seeing as some people in that thread seem to be having some problems with it, admittedly mostly on a newer kernel version...jamesh wrote:What do you want to do? Difficult to recommend without that sort of information.hello world :-) wrote:I was going to get a Pi 3 B, partially for the extra power, and also because of the new experimental OpenGL driver (no, I don't want to play Minecraft on it), but after seeing viewtopic.php?f=66&t=150420, I'm having doubts... advice?
Note the new OGL drivers works on Pi2 and Pi3 versions, not sure about Pi1.
OK, to all intents and purposes, there is no difference between Pi2 and Pi3 with regard to this driver. The VC4 GPU core is the same (also same on Pi1, but I think it doesn't have enough memory)hello world :-) wrote:I was just wondering how well it works in general compared to Pi2, seeing as some people in that thread seem to be having some problems with it, admittedly mostly on a newer kernel version...jamesh wrote:What do you want to do? Difficult to recommend without that sort of information.hello world :-) wrote:I was going to get a Pi 3 B, partially for the extra power, and also because of the new experimental OpenGL driver (no, I don't want to play Minecraft on it), but after seeing viewtopic.php?f=66&t=150420, I'm having doubts... advice?
Note the new OGL drivers works on Pi2 and Pi3 versions, not sure about Pi1.
Also, just so you know, the option for enabling the driver in raspi-config is disabled on Pi1.
Not quite sure what you are getting at. The driver is indeed in its early stages, so issues are to be expected.atoi2008 wrote:The fact that opengl support is in alpha and just gives people black screens when trying to boot with the latest version of raspbian os pixel is kind of a big deal. I'm trying to code a program and i'm getting 3 frames per second and 99% cpu usuage just by drawing a quad. Its kind of ridiculous, the hardware is more than capable of supporting it. The chip natively supports open gl es.
Is there some documentation, demos, anything at all that I can find on this?The standard OpenGLES library API's are available (and have been for 4 years) and work fine - you should be getting up to 60fps on complex scenes using that - all the demo code works that fast. What they don't do is interface particularly well with the X window system, so no windowing.