Well the idea behind my framework is that as long as you know some basic C you should be able to leverage the power of GL-ES after reading a few tutorials....Burngate wrote:Knowing sod all about ODE (or GL ES or ...)
too kind... I've half a mind to throw in some sphere's as well on a static mesh, and really push it to see what it can manage.....never-the-less I was impressed! Beautiful demonstration!
2d physics is *well* within the reach of the pi, and 3d seems to be at least practical if you're careful!alexeames wrote:Excellent. We'll be able to do something like angry birds type games then. This is really cool
Ha! Vindicated!chris_c wrote:oops i lied thought i'd mentioned pkg-config in the readme - does now!
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LD_LIBRARY_PATH=/opt/vc/lib ./phystest ODE Message 2: inertia must be positive definite in dMassCheck() File ../../../../../ode/src/mass.cpp Line 53 ODE INTERNAL ERROR 1: assertion "dMassCheck(mass)" failed in dBodySetMass() [../../../../../ode/src/ode.cpp] Aborted
Ha!chris_c wrote:i'd favour mildly miffed marmosets myself
If the CPU and GPU are run full-bore, heat will increase in an airtight enclosure up into the high 80s to mid 90s degrees F, depending on ambient temperature.chris_c wrote:on the subject of CPU heat, I don't seem to get much at all, on the other hand it is very likely to reboot if I mess with even modest overclocking settings... each pi is different no doubt...
The Pi-finity! game system I'm developing will feature open source and be written, commented, and documented specifically to help teach students 3-D and game software development. Your framework seems to provide a nice way to divvy up OGLES functionality and I may use it in Pi-finity! if it makes sense. My intention is to also distribute Pi-finity! as an SD image because it's going to need a cut-down version of the OS, a specific CPU/GPU RAM split (192/64 or 128/128 MBs) that maximizes what's needed for the system, rather than the typical default provided in the standard SD card distributions, and other customizations (not to mention ensuring the right dependencies are already in place - I hate chasing down dependencies).chris_c wrote:If anyone has ideas for tutorials or sample code please do not hesitate to PM me your contact details
I have access to a VPS and hope to have a collection of downloads / tutorials - all slanted towards C / GLES / game making on Rpi (and linux desktop too)
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