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Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 2:26 pm
by MarkyMark
Hi all,

One of my Pi projects will be using as the highlevel processor for one of my robots. Any idea if the OpenKinect driver will work with the Kinect  out of the box so to speak?

Thanks

Mark

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 2:41 pm
by zardoz99
It works on my PC under Fedora 14. As it's libusb based, I can't think of any good reason why the R-Pi can't use the same code base.

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 2:54 pm
by mkopack
The bigger question will be whether the RPi has enough CPU to handle the data coming from the Kinect. We won't know until somebody gets one and is able to try it...

It's certainly on my list of To-Do's once I get my RPi...

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 2:55 pm
by ArborealSeer
there's definitely been at least 1 post on here before about it.

the query was (and i posted some info in there) whether the pi is powerful enough to make much use of the data

edit: pipped on the same subject..

the proof in the pi-dding won't be known til people have the real hardware in their hands

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 3:21 pm
by mkopack
Exactly..

In the mean time, you might want to give it a try running one of the existing RPi OS builds under QEMU and hook up the Kinect and see if that works...

Should at least give you a ballpark idea if the RPi will be powerful enough, or if there's any issues getting the software to work.

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 3:24 pm
by SN
not sure qemu reflects usb devices though to the hosted image, or if it does I bet it needs some parameters adding on :-S

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 3:46 pm
by mkopack
Dunno... worth a try though, right? Not like we can do anything else while we sit here and patiently wait for our Pi!

Re: Xbox Kinect and OpenKinect Driver

Posted: Mon Mar 19, 2012 4:18 pm
by SN
Answer at http://wiki.qemu.org/download/.....ys_005fusb

-usbhost flag seems relevant (as I don't seem to be able to find the qemu monitor)

Re: Xbox Kinect and OpenKinect Driver

Posted: Tue Mar 20, 2012 10:28 am
by MarkyMark
Cheers peeps - might give QEMUa spin in the mean time. Will be cool if it does work/there's enough grunt

Mark

Re: Xbox Kinect and OpenKinect Driver

Posted: Tue Mar 20, 2012 2:39 pm
by mkopack
Let us know how you make out!

Re: Xbox Kinect and OpenKinect Driver

Posted: Tue Mar 20, 2012 4:13 pm
by SN
on a similar subject i've had a Wiimote hooked up to my Laptop via bluetooth playing around with Johnny Chung Lee's amazing proof-of-concept apps and I'm assuming that it should be trivial (with a USB Blue Tooth adaptor) to get these running with the raspi

Re: Xbox Kinect and OpenKinect Driver

Posted: Tue May 29, 2012 5:27 pm
by practisevoodoo
The kinect can be controlled by the pi (tilt,led,accelerometer) and appears to be detected correctly (lsusb wise) if you build libusb from source. Apparently the cameras will work correctly if you build libusb-compat as well but so far they don't work for me.