No - it's not THAT question again.
If you go to most mobile chipset manufacturers' websites, you can find lots of information on how to develop software for their products. They don't go into low level details on how to program their hardware directly - rather provide information on how to get the most out of their products using the supported APIs. A good example is the POWERVR OpenVG Application Development Recommendations.
Little of this sort of information seems to be available from Broadcom - there's a paper about OpenGL ES 1.0 on some old hardware from 2008 but that's about it.
In a world where the ability to run Angry Birds is so important to consumers that it gets mentioned in phone adverts, it's surely in Broadcom's interest to provide more support to third party developers writing software to run on it's products. Even if they don't want the expense of setting up a forum and have employees answering questions, sticking a few PDFs on a web site isn't going to cost much.
The RPi is practically a development kit for the BCM2835 and everyone, from lone bedroom coders (think the next Minecraft) upwards, can afford them. The same certainly can't be said of NVIDIA or anyone else's dev. kits. This provides a fantastic opportunity for Broadcom to get people learning how to optimise software for it's platform. It would be nice if they took advantage of it.