Snoop05 wrote: xranby wrote:
I have posted a video of minecraft running on the raspberry pi using Eric Anholts new free software Mesa3D OpenGL 2
http://labb.zafena.se/minecraft/vc4/vid ... 107447.mp4
Dougie is right that you have to compile the native librarys in this case lwjgl yourself, but that part is easy and do not require that you alter any of mojang's minecraft.jar
the process how you compile lwjgl and run minecraft on arm is well described online:
http://rogerallen.github.io/jetson/2014 ... etson-tk1/
this ends the discussion if full minecraft can run at all on the raspberry pi. the answer is yes
Did you used OpenJDK or Oracle?
I was using the Oracle JDK8 when i recorded this video.
I have managed to get slightly improved framerates up to ~6fps if you run the minecraft server on a different machine and connect to it using "multiplayer" compared to run the server inside the full client on the same pi using "singleplayer".
Some new patches to improve the performance of the mesa3d vc4 OpenGL driver has been merged since i did this initial test.
a complete list of the latest changes can be found here: http://cgit.freedesktop.org/mesa/mesa/l ... rivers/vc4
I would not be surprised if you would get better performance using one of the latest pre-compiled system image containing the mesa3d vc4 OpenGL 2 driver.
prebuilt system images using the new driver is found here: http://sukzessiv.net/~gohai/vc4-buildbot/build/
There is a list of "significant performance projects", work items, that may be implemented into to this new vc4 OpenGL 2 driver: