Jessie said:
I don't see a Debian package for ARM for snes9x or zsnes, but generally this isn't a roadblock a simple re-compile of the source will work once the device is on the streets. Link:
http://packages.debian.org/squ.....e/snes9x-x
I know for a fact that snes9x has been ported to other ARM devices so it is just a matter of making it happen. I can assure you that it wont take long for someone to port all common emulators. Maybe a month or two.
Funnily enough, I gather that Snes9x is an unusual case for ARM at the moment, as the most recent versions give a blank display when compiled for it. Whilst it doesn't mean the situation hasn't since changed, I haven't heard of it changing yet.
Older versions do work – Snes9x4P (a Pandora port of the Dingoo A320 port of Snes9x), for example, is based on a now-highly-tweaked Snes9x 1.39, and has seen a lot of work over the last year, and recently got a toggle added which allows for much more accurate audio in games that previously had issues with it. (Unfortunately, SuperFX emulation was poor back at the time of Snes9x 1.39, so Star Fox/Starwing runs twice as fast as it should no matter what your hardware's clock-speed is - even if it's choppy it's still running at double-speed - so do be aware of that.)
This one definitely works well, so if anyone's looking at Snes9x for ARM, this is probably the best place to start.