[quote]Quote from ChrisR on December 13, 2011, 21:13
Anyway, (again IMO) the 701 and the Pi both have plenty of power for just about anything you\'d want to do. I would be very surprised to see the same kind of AAA games being written for the Pi as you get on the iPhone - who is going to spend the money to develop them? Open source games don\'t normally have the same kind of assets that you get in big titles regardless of any technical merit.
I sort of second that. The issue is the lack of ways to make money out of games.
I\'d focus on porting existing opensource games and writing new opensource games. Let\'s take vdrift (http://vdrift.net
) as an example. I\'m of course speculating. I do believe that a naive port (i.e. essentially a simple OpenGL to OpenGL ES conversion) would be pretty much unplayable. Why? Because: 1) The physics engine is quite realistic and the ARM side of the raspi is weak. 2) The graphics pipeline is tuned for a different architecture; the API might be similar (OpenGL vs OpenGL ES), but one thing is to design for a graphics card with very fast on-board graphics memory
and another thing is to design for a graphics core with very fast on-die cache
Does it mean that the raspi cannot have a great racing simulator? While I would be cautious in making comparisons with the XBox and PS2 (the graphics cores might be comparable, but the memory subsystems aren\'t), I cannot see why raspi couldn\'t have something like Forza 1 / GT3 running smoothly. The real question is: is anyone going to take vdrift, rewrite a simpler physics engine, rewrite parts of the graphics pipeline and scale the art assets (e.g. reduce the polygon count of some models)?