mikeanthonywild
Posts: 32
Joined: Mon Nov 07, 2011 10:18 pm
Contact: Website

Re: OpenGL to OpenGL ES Porting

Wed Nov 09, 2011 2:25 pm

With the half-decent graphics chip, I think this would make an excellent open source gaming platform of some sort. Considering the list of open-source games: http://en.wikipedia.org/wiki/List_of_op ... ideo_games there\'s no shortage of titles to port.

My question is, what is the protocol for porting OpenGL-based stuff to ES? From what I remember, OpenGL ES was designed to be as similar to OpenGL as possible to ease the porting process - but I may be wrong.

Also, for general reference: how much work was required to port Quake 3 to ARM as used in the demo?

erest
Posts: 7
Joined: Wed Nov 02, 2011 11:29 pm

Re: OpenGL to OpenGL ES Porting

Wed Nov 09, 2011 8:32 pm

I\'m curious as well /similar ideas

nvoid82
Posts: 18
Joined: Tue Oct 25, 2011 3:07 pm

Re: OpenGL to OpenGL ES Porting

Wed Nov 09, 2011 8:45 pm

Tremulous on a hand held raspberry pi would be awesome.

Return to “General discussion”