With the half-decent graphics chip, I think this would make an excellent open source gaming platform of some sort. Considering the list of open-source games: http://en.wikipedia.org/wiki/List_of_op ... ideo_games there\'s no shortage of titles to port.
My question is, what is the protocol for porting OpenGL-based stuff to ES? From what I remember, OpenGL ES was designed to be as similar to OpenGL as possible to ease the porting process - but I may be wrong.
Also, for general reference: how much work was required to port Quake 3 to ARM as used in the demo?