sge
Posts: 16
Joined: Sun Oct 23, 2011 3:12 am

Re: Quake 3 on Raspberry Pi frame rate improvement?

Wed Nov 02, 2011 2:29 pm

Was browsing the forums when I came across this recent link: [quote]Quote from liz on October 29, 2011, 01:18
http://www.riscository.com/2011/risc-os ... 1-preview/

A little preview of what\'s going on at tomorrow\'s RISC OS bash in London.[/quote]
Which says (my emphasis): [quote]The tiny computer was running Quake on Linux this evening – at an eye-wateringly fast, and totally unplayable speed. Not at all bad for system running on a 700MHz ARM processor! [/quote]

Does that mean you have fixed what was suspected as being a floating point library issue? The game is running at 1080p resolution at high frame rates!?

Surprised this hasn\'t got more notice (if true) :D

EDIT: Here is the (widely seen) video which explains the problem: http://www.youtube.com/watch?v=e_mDuJuvZjI.

j0z0r
Posts: 52
Joined: Fri Oct 28, 2011 5:46 pm

Re: Quake 3 on Raspberry Pi frame rate improvement?

Thu Nov 03, 2011 7:53 am

I think I remember something being said along the lines of the board in the Quake demo video wasn\'t optimized like the ones in the lab. Even out of the box, it was getting 30+ FPS. They claim a much higher framerate in lab tests, tho

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