If the goal is to run x86 software that will not port to the ARM, which would be DOS, OS/2, BeOS, Win16, Win32, CP/M86, MP/M86, DR-DOS Plus, GEM (x86), and similar targeted software, would not a better starting point be to have the emulator boot into ReactOS?
At least then most of the Windows NT (eg XP) programs will run native on the guest OS, and I think that the WoW (Windows on Windows, to run Windows 16 bit stuf on NT based windows) is coming along for ReactOS, likely to be usable by now (the 32-bit side has been usable for a long time now, I use it in FastDOSBox on RISC OS to toy with some of the worste programs I have ever seen [Win32 Programs]).
Joe Schmoe wrote: From your description, these sound like DOS, not Windows, games.
But in any case, I don't really consider pre-Win95 to really be Windows.
Maybe I should have said "32 bit Windows (x86) apps".
(Yes, I'm aware that there were sorta, kinda, ways to run 32 bit before Win95, things like Win32s, etc, but that doesn't really count...)
Ok I know that is an old comment, though.
Not correct, Win32s was only to run SOME already existing Windows 32 bit software on the 16 bit version of Windows.
Windows NT was 32 bit from the start, and dates back to the time of Windows 3. The two were seperate projects. Windows 95 came out of the 16-bit windows with the ability to run more of the NT programs in the same way that Windows 3.x did (with a bit of improvement in many areas).
The original Windows line that includes Windows 3.1, 95, 98, and ME died after Windows ME.
It was Windows NT 3 that evolved to Windows NT 4, Windows 2000, Windows XP, Windows 2003, Windows 2008, Windows Vista, Windows 7, Windows 8, and finally Windows 10.
And in turn Windows NT had evolved from MS-OS/2.