PjFlo wrote:Hi, did you ever try or get round to testing the GB build?
Could you link me to your current GB build and i'll see if i can contribute in anyway..
Unless some genius creates the drivers for ICS I think thats a dead horse.. no?
ICS may not be as dead as it seems. There are patches that will remove the requirement for ICS to have hardware acceleration. That should fix the 'System UI has crashed' errors.
Besides, the 'drivers' for hardware acceleration are actually available, but they are linked against a more common C library called glibc. Android uses bionic libc, and thus can't make use of glibc-linked drivers. (note that the "drivers" I'm talking about are actually just the libraries for libEGL, libGLES, etc. available here
But currently the bigger issue seems to be the frame buffer that's not playing nice with android. This is causing the flickering between the framebuffer console and Android itself, rendering everything unusable. SDL on android appears to have the same problem, only we can't simply turn off double buffering. We're not even entirely sure that the lack of double buffering is the problem.
We have set up a wiki page. You can find it here: