Aceclown
Posts: 4
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Re: This changes everything....

Wed Apr 25, 2012 11:33 pm

http://www.phoronix.com/scan.p.....#038;num=1

If this is true then I'm looking forward to seeing what this can do.

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grumpyoldgit
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Re: This changes everything....

Wed Apr 25, 2012 11:43 pm

It's not going to work on the Pi though.

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cheery
Posts: 219
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Re: This changes everything....

Thu Apr 26, 2012 12:21 am

It does not. With high likelihood steam will not run on linux&ARM but just linux&x86-64.

Fortunately for you though, pis will change everything on their own.

john_wage
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Re: This changes everything....

Thu Apr 26, 2012 4:59 am

RPi is nowhere near capable of running Source Engine...

The video of Quake3 is fooling a lot of people, keep in mind Quake3 is a surprisingly lightweight engine for how "decent" it looks, and any FPS gamer would tell you that the FPS is not high enough to call "playable".

Not trying to take away anything from the RPi but it's not meant to be nor suitable to be an advanced gaming platform.

jamesh
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Re: This changes everything....

Thu Apr 26, 2012 7:00 am

But as a basic gaming platform it should be fine. The GPU could outperform a Wii for example, and that has some great games.

What fps do people expect nowadays, Quake3 runs at over 30 afaik?
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john_wage
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Re: This changes everything....

Thu Apr 26, 2012 8:08 am

JamesH said:


But as a basic gaming platform it should be fine. The GPU could outperform a Wii for example, and that has some great games.

What fps do people expect nowadays, Quake3 runs at over 30 afaik?


I would like to dispute the use of the words gaming platform here, of course it's mostly a matter of personal taste, but for me a "gaming platform" has to be able to run relevant games.

"Entertainment platform" would be a more suitable definition of the RPi in my books, like I would not consider the Wii a gaming platform either, but an entertainment system.

And the fps, for a first person shooter no less than 50 is playable for me, because reaction and precision is what the entire game is built around.

Other games like the Wii's niche which is family entertainment games could usually be run in slideshow mode and nobody would really care..

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piglet
Posts: 915
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Re: This changes everything....

Thu Apr 26, 2012 8:36 am

JamesH said:


But as a basic gaming platform it should be fine. The GPU could outperform a Wii for example, and that has some great games.

What fps do people expect nowadays, Quake3 runs at over 30 afaik?


At 60fps and lower I actually nauseous playing fast moving games.

While some people appear to believe that anything above 60fps/60Hz is not visible to the eye, there is a significant difference between 60 and 80fps when playing twitch and shoot games such as the unreal series.

I personally play UT2004 most days online at 120fps on a 120hz screen. The way the game's written you have to make a small configuration change to netspeed to change from the normal 85fps cap to 120fps using a key-bind press. The game is significantly and noticeably smoother at 120fp than 85fps and it's very easy to tell from the game feel if you mis-hit the key and are running at the "lower" 85fps rate.

john_wage
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Re: This changes everything....

Thu Apr 26, 2012 9:13 am

@piglet

Don't believe the "60 fps human eye" thing, it's nothing but complete uneducated garbage

Eye+brain interpretation of visuals is nothing like technological timed 1-frame shutters, and even comparing the two points to nothing but incompetence.

Gibble
Posts: 56
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Re: This changes everything....

Thu May 10, 2012 9:25 am

Actually its not garbage, the human eye can easily sense over 60fps and there have been tests to show this. Apologies if you mean something else.

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piglet
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Re: This changes everything....

Thu May 10, 2012 9:56 am

Do you have any links to reputable tests aimed to determine highest perceptible frame rate especially related to fps/point and twitch gaming?

I'd be interested to see it.

All I know from experience is that "Ping is King", but higher FPS at equal ping wins. I'm just interested to know the limit.

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rew
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Re: This changes everything....

Thu May 10, 2012 10:49 am

At 60 fps, there is 16ms between frames.At 120 fps there is only 8ms.

If you increase framerate from 60 to 120, there will be 8ms less "delay" between when something happens in the simulated world and when it is displayed on your screen.

Even if humans react 100 times slower than that, I wouldn't be surprised if it manages to hurt gameplay say once in a while. So the gamers will notice and prefer the higher framerate.
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Gibble
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Re: This changes everything....

Sat May 12, 2012 4:18 pm

There was a USAF test for pilots (sorry can't find the source atm), where they were tested at being able to notice a difference 1/220th of a second (black dot, white background). This isn't necessarily the same as something generally being smooth etc. I think it depends on a lot of things, like how much has changed from the last frame etc. But it appears that its detectable at rates like this.

In gaming, I've done a taste test with someone else changing rates (and me not knowing), and being able to test, and me bottoming out at about ~80fps (I'm not quite sure if refresh rates come into play here as well)

Not quite the same, but 50hz vs 100hz tvs are like night and day when you watch something scrolling.

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