except for the glowing cable (see second post) glowing on the desk. It's glowing brightly enough to illuminate the table, the small board on the table and part of a wall that makes up the forest of wires, cases, screens and keyboards which you find yourself in.
>Go to table
As you approach the table and enter the area illuminated by the light you hear the mu rush at you then stop. Clearly it doesn't want to get in the light but wants to stay in the nothingness of the darkness. You can hear it shuffling about the perimeter of the light.
Funny death endings I thought of if you didn't approach the table.
1) After the prompt to do something
You decide it time to do something and so you boldly run around let loose a shrill, high pitched scream... er... war cry. Even if it hadn't been pitch black you the tears... um... watering of your eyes caused by how totally fast you're running, would have blurred your vision. In your blind flailing about you run smack dab into the jaws of the mu. I'm not sure who is the more surprised by this turn of events but the mu makes quickly work of you quickly reducing you to... well, nothing. Perhaps you should have done something productive?
2) Coming back to the same point
> Do something productive
Something productive? Hmmm... that is a hard one, you're trapped in the darkness (aside from that table with the glowing cable) and a strange, yet oddly polite (or at least you assume that was an apology it mumbled after farting) creature called a mu who, you assume, is out to eat you. What even is a mu? You find yourself pondering this, considering the Buddhist religion of ancient earth and the concept of nothingness. You wonder how the ancient Buddhist combat this state (or did they even try to) maybe if you... whoops, you seem to have been meandering about as you were wondering and meandered right into room with a deep pit. As your fall, undoubtedly to an untimely end, you find yourself taking some small comfort in the fact that at least you don't have to worry about the mu anymore.
Dear forum: Play nice