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Flight simulator instruments?

Posted: Thu Apr 12, 2018 3:03 am
by ConradG13
Hello all,
For many years, I have been obsessed with flight simulators however, I have only really been using rudimentary controls. I want a larger element of realism. Has anyone used their raspberry pi to create a control setup for a flight simulator with their rpi?

Re: Flight simulator instruments?

Posted: Thu Apr 12, 2018 3:36 am
by Gavinmc42
Being playing with a Zero as a SD card less USB booting display using OpenVG graphics.
https://ultibo.org/forum/viewtopic.php? ... izon#p5409

That only took me a few hours to do, a few weeks of coding should get you 737-800 NG glass display?
The look of the 737 NG is hard because of the display square aspect ratios.
Perhaps if you use two wide aspect displays and overlay two display bezels, you could emulate two displays on each one.

Wide monitors should be ok as Pi's can do up to 4K
viewtopic.php?f=38&t=79330

It might be easier to do the 737 MAX as that uses 15.1" LCDs, use 4 Zero's booting from a Pi3?
These LCDs might be easy to get secondhand.

Going retro, one big display behind some timber with holes and metal bezels = Sopwith Pup -Piper Cub?

Re: Flight simulator instruments?

Posted: Thu Apr 12, 2018 1:15 pm
by aBUGSworstnightmare
have a look at Qt (https://www.qt.io); there should be a lot of instruments available
and it's available on the Pi as well

Re: Flight simulator instruments?

Posted: Thu Apr 12, 2018 1:46 pm
by Gavinmc42
QT running on Raspbian Lite = 1.5GB?
Ultibo = 3MB and boots in 2secs