Good remark somewhere on the forums about kids liking to play too. Don't tell anyone from the Foundation about it, but maybe we can start a list of games that should be fun and should be compilable for the Pi, and then when the Pi actually becomes available, add ready-made binaries.
Quake III http://ioquake3.org/ ?
Wormux http://www.wormux.org/ (worms-like)
Hedgewars http://hedgewars.org/ (worms-like)
Trigger Rally http://sourceforge.net/project.....ger-rally/ (race)
Zaz http://phuzzboxmedia.com/index.....ourced-zaz (puzzle bobble)
Pigus http://pingus.seul.org/welcome.html (lemmmings-like)
Mars http://mars-game.sourceforge.n.....page_id=10 (Space shooter)
frozen bubble http://www.frozen-bubble.org/
Torcs http://torcs.sourceforge.net/ racing
Scorched 3d http://www.scorched3d.co.uk/ Artillery
Mania Drive http://maniadrive.raydium.org/.....nshots=yes
Wesnoth http://www.wesnoth.org/ Strategy
Tux Racer http://tuxracer.sourceforge.net/
Secret Maryo Chronicles http://www.secretmaryo.org/
Freeciv http://freeciv.wikia.com/wiki/Main_Page
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Re: Pi Games
I wonder if Spring and Freespace could (easily) be made to work on the RaspberryPi. Both have their source code freely available, so should be portable. They both do require additional content packs, unlike the ones you have listed, which are standalone. Also, don't forget Cube 2 (Sauerbraten).
Re: Pi Games
Openttd, scummvm (various point and click adventures, some like Beneath a Steel Sky released as freeware by their developers), Ur-Quan Masters, Micropolis.
- Davespice
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Re: Pi Games
I think this is a really good idea. I can understand why some people might not approve of this because the Pi is not intended to be a games platform. However I think that having the initial hook of wanting to play games in full HD might get the device into a lot of homes rather quickly.
Back in the early 90’s when I bought my first PC – I initially bought it because I wanted to play Ultima Underworld and Wolfenstein 3D. The thing is, in those days, games often didn’t work out of the box and you needed to edit a few config files and tweak settings to get the game to run. Having to do that teaches you things about how computers work and gradually makes you more and more technical. Understanding screen modes, memory requirements, interrupt requests for sound cards. I remember having to multiboot my machine so that I could have different boots for different types of memory (EMS, High etc) so that certain games would run.
Anyway, my point is – that having the kids tinkering about with games trying to get them working will lead them onto other things.
So yes, Open Transport Tycoon would get my vote for sure!
Back in the early 90’s when I bought my first PC – I initially bought it because I wanted to play Ultima Underworld and Wolfenstein 3D. The thing is, in those days, games often didn’t work out of the box and you needed to edit a few config files and tweak settings to get the game to run. Having to do that teaches you things about how computers work and gradually makes you more and more technical. Understanding screen modes, memory requirements, interrupt requests for sound cards. I remember having to multiboot my machine so that I could have different boots for different types of memory (EMS, High etc) so that certain games would run.
Anyway, my point is – that having the kids tinkering about with games trying to get them working will lead them onto other things.
So yes, Open Transport Tycoon would get my vote for sure!
Re: Pi Games
I learned DOS, so I could play DOOM on my 386 computer... 

- Burngate
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Re: Pi Games
Colossal adventure. Yes I know it's so Old, and text-based, no pretty pictures, but it was the first second game I ever played on a computer. And it needs imagination. Think book v. film, radio v. TV.
Played it at an OU summer school over a modem with a teletype (real paper printout). That description of the one large room took reams of paper. You only looked once!
Tried various ports of it, all disappointing - the mazes (twisty maze of little passages all different, and all the same) had been made totally random, as if the writer hadn't realized what the mazes really were.
So if anyone has access to the original it would beawesome rather good.
Played it at an OU summer school over a modem with a teletype (real paper printout). That description of the one large room took reams of paper. You only looked once!
Tried various ports of it, all disappointing - the mazes (twisty maze of little passages all different, and all the same) had been made totally random, as if the writer hadn't realized what the mazes really were.
So if anyone has access to the original it would be
Re: Pi Games
I hope to see scummvm [1] and stella [2] running on a r-pi board. I still have to beat Solaris and Secret Quest...
[1] http://www.scummvm.org/
[2] http://stella.sourceforge.net/
[1] http://www.scummvm.org/
[2] http://stella.sourceforge.net/
Re: Pi Games
Quote from Burngate on November 15, 2011, 15:01
Colossal adventure. Yes I know it's so Old, and text-based, no pretty pictures, but it was thefirst second game I ever played on a computer. And it needs imagination. Think book v. film, radio v. TV.
You may be surprised at what there is out there.
There's a flourishing community out there producing what used to be known as "adventure games", but which are now more commonly referred to as "interactive fiction". The interpreters to play the games are out there and generally open source, and the "library" available is massive.
Not only that, the tools to produce such games are also generally open source. You don't have to program in "C", Fortran, or, as was the case for a lot of the early games, some sort of wierd lispish thing - the languages used are "interesting" to use, and actually pretty good as teaching tools. Inform 7, for example, is probably the absolute closest you'll get to programming in natural language.
And yes, there are many versions of the "colossal cave adventure" out there. Including, of course, Crowther's original.
ObInformSource:
A subject is a kind of thing. The current subject is a thing that varies. Blank is a subject. The printed name of blank is "whatever comes to mind".
Suggestion relates subjects to each other. The verb to suggest (it suggests, they suggest, it is suggested) implies the suggestion relation.
The king's health is a subject. Understand "father's" or "father" or "king" or "ailing" or "sickness" or "doctor" or "kingdom" or "spanish doctor" as the king's health. The king's health suggests heirs. Understand "heir" and "succession" and "inheritance" and "prince" as heirs. Heirs suggests the marriage. Marriage suggests the ball. Understand "rumors" and "woman" and "lady" and "bride" and "wife" and "princess" and "face" as marriage. The ball suggests the shoe. Understand "terrace" or "chaperone" or "chaperones" or "impropriety" or "mask" or "masquerade" as the ball.
Understand "glass" or "slipper" or "glassy" or "glinting" or "pocket" or "boot" or "boots" or "laces" or "bootlaces" or "ankle" or "heel" or "toe" or "foot" as the shoe. The shoe suggests Cinderella. Understand "cinders" or "cindy" as Cinderella.
Simon
Colossal adventure. Yes I know it's so Old, and text-based, no pretty pictures, but it was the
You may be surprised at what there is out there.
There's a flourishing community out there producing what used to be known as "adventure games", but which are now more commonly referred to as "interactive fiction". The interpreters to play the games are out there and generally open source, and the "library" available is massive.
Not only that, the tools to produce such games are also generally open source. You don't have to program in "C", Fortran, or, as was the case for a lot of the early games, some sort of wierd lispish thing - the languages used are "interesting" to use, and actually pretty good as teaching tools. Inform 7, for example, is probably the absolute closest you'll get to programming in natural language.
And yes, there are many versions of the "colossal cave adventure" out there. Including, of course, Crowther's original.
ObInformSource:
A subject is a kind of thing. The current subject is a thing that varies. Blank is a subject. The printed name of blank is "whatever comes to mind".
Suggestion relates subjects to each other. The verb to suggest (it suggests, they suggest, it is suggested) implies the suggestion relation.
The king's health is a subject. Understand "father's" or "father" or "king" or "ailing" or "sickness" or "doctor" or "kingdom" or "spanish doctor" as the king's health. The king's health suggests heirs. Understand "heir" and "succession" and "inheritance" and "prince" as heirs. Heirs suggests the marriage. Marriage suggests the ball. Understand "rumors" and "woman" and "lady" and "bride" and "wife" and "princess" and "face" as marriage. The ball suggests the shoe. Understand "terrace" or "chaperone" or "chaperones" or "impropriety" or "mask" or "masquerade" as the ball.
Understand "glass" or "slipper" or "glassy" or "glinting" or "pocket" or "boot" or "boots" or "laces" or "bootlaces" or "ankle" or "heel" or "toe" or "foot" as the shoe. The shoe suggests Cinderella. Understand "cinders" or "cindy" as Cinderella.
Simon
Re: Pi Games
Do you think Voxatron would work on r-pi?
Re: Pi Games
Quote from parkour86 on November 15, 2011, 22:21
Do you think Voxatron would work on r-pi?
Without the developer porting it to ARM Linux no. I'd personally love to see Raspberry Pi take off in the indie games scene.
Do you think Voxatron would work on r-pi?
Without the developer porting it to ARM Linux no. I'd personally love to see Raspberry Pi take off in the indie games scene.
Re: Pi Games
What about nethack?
How about Zork?
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>
I also recently got Mazewar to compile on Linux - that's a fun, lightweight network FPS.
How about Zork?
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>
I also recently got Mazewar to compile on Linux - that's a fun, lightweight network FPS.
Re: Pi Games
What about Hacker Evolution Duality? The developer says it can run the native build.
http://www.exosyphen.com/site-.....erry#p7541
http://www.exosyphen.com/site-.....erry#p7541
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Re: Pi Games
I'm really hoping that GemRB gets ported to ARM, the R-Pi has almost perfect hardware capabilities for it. that way, when I travel with it, I'll have plenty to do, haha.
Re: Pi Games
Quote from asb on November 15, 2011, 22:28
Quote from parkour86 on November 15, 2011, 22:21
Do you think Voxatron would work on r-pi?
Without the developer porting it to ARM Linux no. I'd personally love to see Raspberry Pi take off in the indie games scene.
Heh...it should. I know I'm working on two being on the R-Pi (I've been a bit quiet and a bit remiss on things. Had to scramble because a contract ended a bit prematurely and I had my hands full getting set up for the new one...)- and if things work out, there'll be more than just those two...
Quote from parkour86 on November 15, 2011, 22:21
Do you think Voxatron would work on r-pi?
Without the developer porting it to ARM Linux no. I'd personally love to see Raspberry Pi take off in the indie games scene.
Heh...it should. I know I'm working on two being on the R-Pi (I've been a bit quiet and a bit remiss on things. Had to scramble because a contract ended a bit prematurely and I had my hands full getting set up for the new one...)- and if things work out, there'll be more than just those two...
Re: Pi Games
Quote from parkour86 on November 16, 2011, 03:43
What about Hacker Evolution Duality? The developer says it can run the native build.
That would depend on whether he did the build for ARM Linux or contracted w/someone to do it for him. I certainly don't see anything that'd preclude it on the R-Pi if it's native code.
What about Hacker Evolution Duality? The developer says it can run the native build.
That would depend on whether he did the build for ARM Linux or contracted w/someone to do it for him. I certainly don't see anything that'd preclude it on the R-Pi if it's native code.
Re: Pi Games
Quote from vladhed on November 16, 2011, 01:44
How about Zork?
Yes, Zork, and *all* the infocoms will run quite happily if you compile (or otherwise install) "frotz". You'll need the original story files, though; they are still owned by and exploited by Activision, you'll want to look for a copy of the "Lost Treasures of Infocom" or similar.
Once you've got Frotz installed, though, there are modern and free games out there which are better than most* of the Infocom games ever were. I'd check out Andrew Plotkin's "Spider and Web" for starters.
Simon
* I know, heresy, but there you have it. "Lurking Horror" was bloody good, though; first game ever to make me jump (although it didn't freak me out the way "Silent Hill" did on the playstation).
How about Zork?
Yes, Zork, and *all* the infocoms will run quite happily if you compile (or otherwise install) "frotz". You'll need the original story files, though; they are still owned by and exploited by Activision, you'll want to look for a copy of the "Lost Treasures of Infocom" or similar.
Once you've got Frotz installed, though, there are modern and free games out there which are better than most* of the Infocom games ever were. I'd check out Andrew Plotkin's "Spider and Web" for starters.
Simon
* I know, heresy, but there you have it. "Lurking Horror" was bloody good, though; first game ever to make me jump (although it didn't freak me out the way "Silent Hill" did on the playstation).
Re: Pi Games
- Doom series. Doom 3 would really be pushing it, but you might be able to run it on very low settings. I believe it was made open source recently. I'll eat my hat if at least the original Doom isn't ported.
- Quake 1 -3
- Hexen / Heretic
- Duke Nukem 3D
- Unreal Tournament (maybe?)
- Braid (?)
- Quake 1 -3
- Hexen / Heretic
- Duke Nukem 3D
- Unreal Tournament (maybe?)
- Braid (?)
- liz
- Raspberry Pi Foundation Employee & Forum Moderator
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Re: Pi Games
Yeah - Doom 3 won't work. Not enough RAM (which is a shame, with Carmack about to open source it).
Did anyone here play Zork: Nemesis back in the day?
Did anyone here play Zork: Nemesis back in the day?
Director of Communications, Raspberry Pi
Re: Pi Games
id software always only makes the engines GPL. the artwork of the games isn't free.
how about supertuxkart? i guess most tracks are a bit too heavy for the raspberry pi but that would have to be tested. otherwise simpler tracks could be bundled into a special version.
how about supertuxkart? i guess most tracks are a bit too heavy for the raspberry pi but that would have to be tested. otherwise simpler tracks could be bundled into a special version.
Re: Pi Games
Quote from liz on November 17, 2011, 21:06
Yeah - Doom 3 won't work. Not enough RAM (which is a shame, with Carmack about to open source it).
Did anyone here play Zork: Nemesis back in the day? How about very very very low?
http://www.3dfxzone.it/enboard.....IC_ID=1462
Yeah - Doom 3 won't work. Not enough RAM (which is a shame, with Carmack about to open source it).
Did anyone here play Zork: Nemesis back in the day? How about very very very low?

http://www.3dfxzone.it/enboard.....IC_ID=1462
- liz
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Re: Pi Games
Ha! I stand corrected. But the textures are burning my eyes with ugly.
Director of Communications, Raspberry Pi
Re: Pi Games
I played Zork for the first time at 17.. Last year haha
And beat all three!
And beat all three!
Re: Pi Games
I would LOVE to get Counter Strike running on the Pi... it was made for PII machines, but only runs on Windows... dammit.
Re: Pi Games
If a decent emulator for the C64 and Spectrum can be written - there's a few thousand games available straight off
Re: Pi Games
Why not combine gaming and education ?
What is needed is a game written in an interpreted language (or fast compiling), whith comments on every line of code and largers blocks of "tutorial comments".
You can play the game, then tweak it without any prior knowledge of that programming language and reading "boring tutorials" .
The kids then can tweak some variables and immediately see the result (nice, more "lives" !) , then improve the code and add their own . Of course, when hooked, the kids can dig into more advanced tutorials.
What PyGame would you recommend ?
What is needed is a game written in an interpreted language (or fast compiling), whith comments on every line of code and largers blocks of "tutorial comments".
You can play the game, then tweak it without any prior knowledge of that programming language and reading "boring tutorials" .
The kids then can tweak some variables and immediately see the result (nice, more "lives" !) , then improve the code and add their own . Of course, when hooked, the kids can dig into more advanced tutorials.
What PyGame would you recommend ?