yes this was just a quick "oh look what i found lets see if it builds & runs" build. i'll take a proper look at it in a few days I just am slaving away over a hot keyboard at the moment trying to complete 5 things at once.Redyam wrote:Hi, thanks for this. I've tried it out and it runs pretty well.
Running from the command line, the colour is all blue on mine too. The sound works for about 10 seconds, then splutters.
Running with a GUI in a console window, the colours are fine, however the responsiveness is too slow.
It would be great to get this working properly, I used to play it lots on the Acorn Electron.
Is there any way to improve it?
someone on the tweet machine said it's a known SDL problem with it being ask for 565 and giving 888 instead. i just used the sdl libs from the repos so haven't looked at exactly why the colours are wrong, and i just pretended that my glasses lens were blue and all was gooddom wrote:Does this use a palletised framebuffer ?
Might be same problem as this:
which is on my todo list...
dom wrote:There is a firmware update that should fix 8bpp palettised modes. Chuckie Egg should have correct colours now. And it seems to run well.
i took a quick look at mark lomas's site even though avast & google said it was an unsafe site. i grabbed the source from an old version of his site using archive.org and it builds but segfaults. i'll take a better look at it over the weekendsamwise wrote:
For a more polished version, you might also want to take a look at Mark Lomas' native SDL version for Linux:
http://www.bagshot-row.org/chuckie-egg/ ... ChuckieEgg
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