Glad you like the game - it would be cool to see a few more people try it out!ghans wrote:This is so cool !
Is it free software ? I would love to see this in the debian repos !
Hmm, with my keyboard I don't see that problem. I think some keyboards are limited in being able to report particular combinations of pressed keys - we want to make the keys remappable so once we get that done you'll be able to play around and find something that works for you.Arusha wrote:One quirk I found was that while using the throttle and shooting continuously, I couldn't turn right - left was fine, but not right. Whether that's the game, the Pi or my keyboard I can't say though.
A tip for the cruiser is that it has a blind spot directly to each side of it. You do need more than one of you though to take it's shields down fast enough.Alan M wrote:I've had a few plays now, but never encountered anyone else online. The enemy fighter is easy, but that cruiser is nails.
Yep, DarkDragon and I argued about which way that should be already. We plan to let you remap all the keys in the next release, but if we don't manage to get that done we'll just add a command line option to invert up and down!Alan M wrote:1. The option to invert the Y axis on the controls would be great.
JonB wrote:They could do it like Elite - with "space dust" streaming towards the user's POV
We'll definitely give the "space dust" a go, though we have a few other things (like in game chat) we want to get done first. On realism - to start with we had no drag at all, but that makes the game rather unplayable - you tend to fly past the person you're fighting against really fast! We're trying to balance making it reasonably realistic with making it playable.Arusha wrote:Of course it all depends on how realistic the devs want the game to be.
I noticed oolite is in the "community" repository of Arch/x86 - could it be compiled for ARM too?Newt_Othis wrote:Please tell me this is true...JonB wrote:Looks like we may see a port of Oolite...
Apologies for the slow response, I've been busy with "real life". The good news is we should have a new release for you tomorrow, with (hopefully) space dust, in game chat, and remappable keys (so you can invert up/down, and in fact reconfigure what keys do what as much as you like).jimmyeao wrote:I just dropped this on my Pi lastnight, but when I run I get:
./IridiumRising: line 49: ./rdwclient: Permission denied.
Im still learning linux (being a long time windows user) but Im guessing I need to chmod something, Im just not sure what
Any pointers would be appreciated, would like to try this game, I was a fan of Elite on the BBC back in the day, cant wait to see how this measures up!
Code: Select all
chmod a+x PI/rdwclient
Code: Select all
ls -l PI
Changing the split means you vary the amount of memory that you dedicate to the graphics processor. The GPU in the Pi has no memory of its own as most PC graphics cards do, so it uses a portion of the main system memory. Whether or not this will reduce your system performance really depends on what you're doing with your Pi. Also keep in mind that you can always change the split back when you're done. It's not permanent.BenWiley4000 wrote:Could someone briefly explain what changing the split will do to my system? I'm not even completely sure what it means, and will it reduce my system's general performance?