I’ve been developing a new SDK called Blurrr. I wanted to share this video showing a cross-platform development scenario using Swift language to make an app for SteamOS (Linux), OS X, iOS, and of course Raspberry Pi 2 (Raspbian), all sharing the same code base and unified build system.
And towards the end of the video, I do a little Pi specific GPIO for fun.
SDL provides the common platform layer. The build system is built on top of CMake. I have been adding Swift support to CMake.
Even if you aren’t interested in my SDK, I thought you might like seeing this workflow as it showcases how capable actual development is directly on Pi/Raspbian, as well as how much you can already do in Swift today.
Thanks for reading! I appreciate hearing what you think.