Code: Select all
import pygame
from pygame.locals import *
width, height = 640, 640
radius = 0
mouseX, mouseY = 0,0
running = True
pygame.init()
#window = pygame.display.set_mode((width, height))
screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
screen.fill(pygame.Color(255, 255, 255))
fps = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == MOUSEMOTION:
mouseX, mouseY = event.pos
if event.type == MOUSEBUTTONDOWN:
screen.fill(pygame.Color(255, 255, 255))
if event.type == KEYDOWN:
running = False
radius = (abs(width/2 - mouseX)+abs(height/2 - mouseY))/2 + 1
pygame.draw.circle(screen,
pygame.Color(255, 0, 0),
(mouseX, mouseY),
radius, 1)
pygame.display.update()
fps.tick(30)
pygame.quit