dom wrote:...
Possibly some Pi boards (specifically the 2835 SoC) are not succeptable to this problem.
...
Don't they all have the same SoC anyway?
BTW, I've have been using:
Code: Select all
arm:850
core:450
v3d/isp/h264:300
sdram:450
no overvolt
BUT NEVER getting a corrupted card, and even when trying some OC options that lock/restart the Pi like sdram >450 or arm>850 everything was in place after a restart.Was I just lucky? ( this card:
http://www.raspberrypi.org/phpBB3/viewt ... 24#p166624 )
Here is my OC procedure:
*use the 192/64 mem split
*edit config.txt with your OC values of choice
*reboot
*get my q3 demos:
http://www.sendspace.com/file/i91m1o and put them both in
/home/pi/.q3a/baseq3/demos/ ( if the game does not see them maybe you need to put them in
/root/.q3a/baseq3/demos/ too )
*start quake3
*console ->
timedemo 1
*
demo dema-1, wait for it to finish (<120sec), if it has not crashed, continue
*
demo dema-2, wait for it to finish (<360sec), if it has not crashed, continue
looks ok, BUT, here's the thing, try something else
*quit quake3
*open TTY2, run
stress --cpu 1 --vm 2 --vm-bytes 32M ( run
sudo apt-get install stress if you don't have this program ) this will stress the CPU/MEM in the background but will leave the flimsy SD card alone
*switch back to TTY1 and run quake3
*console ->
timedemo 1
*
demo dema-1, wait for it to finish (more than 120sec), if it has not crashed, continue
*
demo dema-2, wait for it to finish (more than 360sec), if it has not crashed, you might be ok
*quit quake3
*switch back to TTY2 and hit CTRL+C to stop
stress
*repeat from start with bigger OC values
If you are still running ok after passing these I believe you got a good OC, in my testing it happened numerous times, I could pass the normal demos, or even lower, pass demo1, but not demo2, or pass both and crash when using stress at the same time, so while pushing 1GHz in TTY1 looks like a good OC if you did not pass these quake3 tests I believe it's just a disaster waiting to happen the next time your system gets a bit of work to do.
A bit of info on the demos:
*yes it's me playing after I got quake3 compiled, I'm rusty
*yes they're made in the DEMO version ( do PM me if you want to upload my build if you don't have it )
*I had to record them as the so called "four" demo never run on my system
*yes I misspelled the names to DEMA-1/2 and use them like that
*the first one has me and 3 other bots, it will use a lot of CPU at ~27fps average for the non-OC freqs (1920x1200, all high, 32bit framebuffer)
*the second one has me and 1 other bot, it will do a lot of fps ~38fps (1920x1200, all high, 32bit framebuffer) average for the non-OC freqs, there's a moment of seemingly pause as I fiddle with my controls, do wait, it ends at 9-3 for the bot, look in the lower right corner for the score, surprisingly this map was crashing ON LOAD when using some OC values that were passing the first demo with ease, and this got me thinking
BFQ+BFS or RT on a RPi? 4'real: https://github.com/licaon-kter/ (source and compiled!)