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by Hammaman
Mon Jul 30, 2012 5:04 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1702

Re: Starting to write games in Python - use Pygame or Pi3D?

portets wrote: edit: also remember that firmware updates are constantly giving the pi a little more speed here and there.
Thanks - and yes, I'm hoping that this will happen too.
by portets
Sun Jul 29, 2012 5:33 am
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1702

Re: Starting to write games in Python - use Pygame or Pi3D?

... examples. As with most python libraries, they have a similar feel. So i suggest pygame, and when you need more, it'd be pretty easy to move onto pi3d. edit: also remember that firmware updates are constantly giving the pi a little more speed here and there.
by Hammaman
Sat Jul 28, 2012 9:19 am
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1702

Re: Starting to write games in Python - use Pygame or Pi3D?

The purpose of Pygame, (pi3d) is not writing high speed games, but to make teach the basics of (game) programming fun. If you really want to write high speed games, you will need something more efficient, like a C-compiler, and direct ...
by mahjongg
Fri Jul 27, 2012 2:27 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1702

Re: Starting to write games in Python - use Pygame or Pi3D?

The purpose of Pygame, (pi3d) is not writing high speed games, but to make teach the basics of (game) programming fun.
If you really want to write high speed games, you will need something more efficient, like a C-compiler, and direct control of the OpenGL ES library if you want to write 3D games.
by Hammaman
Fri Jul 27, 2012 2:13 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1702

Starting to write games in Python - use Pygame or Pi3D?

... 5 fps. So has anyone been able to use this and get a playable frame rate? If not, this doesn't look like a good way to start ... I've also found Pi3D at: https://github.com/tipam/pi3d which utilises the gpu hardware acceleration (using Open GL ES) and looks to have the potential to increase the ...
by juantar
Thu Jul 26, 2012 5:31 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

This might be a stupid question, but is there any way of practicing and learning to use Pi3D in a Windows machine? The reason I ask is that I spent most of my time in a Windows machine, so I would like to be able to write the python scripts in the Windows Desktop and ...
by mikerr
Mon Jul 23, 2012 10:05 am
Forum: OpenGLES
Topic: GL Surface locked - even after reboot
Replies: 2
Views: 927

GL Surface locked - even after reboot

I've been playing around with OPENGLES in C and pi3d/python - then it all stopped working with assert: surface errors. No problem I thought, its hung onto a resource - just reboot - but the problem persists even after a power down overnight. Even ...
by timhoffman
Mon Jul 23, 2012 4:01 am
Forum: Python
Topic: cycling between JPEGs
Replies: 8
Views: 6638

Re: cycling between JPEGs

Its probably not python as such that is the cause of the slow performance. Remember the X server isn't accelerated. Maybe someone working on Pi3D can comment here. You may have better luck using an opengl pipline, and loading a texture onto a flat surface. You can do this in pygame as well. ...
by SN
Sat Jul 21, 2012 3:49 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

so how far has anybody pushed the poly count on this?
by Jim Manley
Sat Jul 21, 2012 1:47 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Great work, guys! I've been watching your progress and I was wondering if anyone has found any gotchas using Pi3D on the just-released Wheezy Raspbian hard-float version. We are having our first Raspberry Jam in Silicon Valley at the Computer History Museum from 9 PM Saturday ...
by Gibble
Sat Jul 21, 2012 9:30 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Yep, indeed, thanks for all the work. I'm keeping an eye out for 2.0 as well, I'd been fiddling with 2.0 a bit, as it feels like its the way to go for learning, so will definitely be playing with this is as well :)
by tipam
Sat Jul 21, 2012 9:16 am
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 10681

Re: Pi3D ES 2.0

Keep up the good work! Btw, does it support normal and spec map? ... I'm hoping to implement an easy way of passing shader parameters so you can program them to have multiple textures, normal maps, matrices and so on. Pi3D2 will probably start off with some built in shaders that are commonly used p...
by portets
Sat Jul 21, 2012 8:35 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Nice, thanks for the work. :) Been messing around with it a little. Excited for pi3d2! :D
by Norefall
Sat Jul 21, 2012 8:26 am
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 10681

Re: Pi3D ES 2.0

Keep up the good work! Btw, does it support normal and spec map?
by tipam
Sat Jul 21, 2012 5:59 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Not too sure if people are still watching this, but Pi3D has been updated with improved Texture handling (deletes textures on exit and automatically detects alpha). Also works for latest Raspbian Wheezy as there were a couple of bugs. Get the latest ...
by tipam
Tue Jul 17, 2012 8:44 pm
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 10681

Pi3D ES 2.0

Pi3D ES 2.0 (or Pi3D2 for short) ======================== A new version of Pi3D is underway that works with OpenGL ES 2.0 only. That means shaders and potentially much better graphics! As usual, Pi3D2 has been designed to ...
by tipam
Mon Jul 09, 2012 9:11 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Hi Jesse ... I must admit I haven't uploaded any heirarchical examples, but you can do this with the pi3d.matrix function. I'll upload an Earth2.py which should demonstrate how this is done with the moon orbiting at an angle with satellites orbiting the moon (see below). ...
by Huulivoide
Mon Jul 09, 2012 12:33 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

... Here is a video demonstrating it. http://www.youtube.com/watch?v=b2M-J3LpdCg Get the code from my 'spin' branch at https://github.com/Huulivoide/pi3d/tree/spin
by tipam
Fri Jul 06, 2012 5:56 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

If you haven't downloaded the latest update yet - GOOD! ... I've just updated again with fixes on lighting, normals, matrices and model loading. There is now a Shapes.py example to give you an idea of the shapes available. Tim..
by tipam
Fri Jul 06, 2012 1:14 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Pi3D RELEASE 2 NOW UPLOADED!! Go to http://www.github.com/tipam/pi3d for the latest release of Pi3D plus several demos that use the new features!! Here's a very brief outline of what's been added ... - Lots of built-in shapes: ...
by tipam
Wed Jul 04, 2012 7:52 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

When will be the source code be up? Pictures are nice, but source code one can play with would be nicer ^_^ Neeearly there! Just tieing up last loose ends for this version so there aren't huge changes with the interfaces next time - there will be a lot more stuff to play with! Friday I should get i...
by Huulivoide
Wed Jul 04, 2012 12:06 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

When will be the source code be up? Pictures are nice, but source code one can play with would be nicer ^_^
by tipam
Tue Jul 03, 2012 12:38 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

Another update ... Pi3D now has Paddy's Panda3D file loader and several more things have been added including some gaming ability. I'm working on a small shoot-em-up and made a few other demo's like 'ForestWalk' which runs in full ...
by tipam
Fri Jun 29, 2012 12:57 pm
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

... http://www.eldwick.org.uk/files/loadModel_mods.zip (as with previous zips this needs the various other support files from https://github.com/tipam/pi3d/tree/) readme.txt: Some notes on the loadModel() class in pi3d __init__ takes just the file path/name: If the name is not “” it generates a dict ...
by paddyg
Fri Jun 29, 2012 11:37 am
Forum: Python
Topic: Pi3D
Replies: 224
Views: 19650

Re: Pi3D

paddyg wrote:I tried but failed to get material properties
also didn't get much joy from the camera class. Not really sure how to use it but I imagined the scene would change as the camera moved or turned as if viewed from the camera.

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