Go to advanced search

by MrHarcombe
Sun Aug 19, 2012 7:12 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... trying this out and it's failing for me. I've tried running the examples from both the command-line and Geany, and get the same/similar results: Pi3D module - version 0.05 Copyright (c) Tim Skillman, 2012 Updates available from www.github.com/tipam/pi3d Screen size 1920 1080 3297512448: * failed ...
by MrHarcombe
Sun Aug 19, 2012 5:46 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... trying this out and it's failing for me. I've tried running the examples from both the command-line and Geany, and get the same/similar results: Pi3D module - version 0.05 Copyright (c) Tim Skillman, 2012 Updates available from www.github.com/tipam/pi3d Screen size 1920 1080 3297512448: * failed ...
by paddyg
Sat Aug 18, 2012 2:13 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... animation [feature of egg files] but I think it will be a nightmare in python (on the pi) actually I did install cython on the pi a while ago and compiled one of the functions in the loadModel() and it did improve speed quite a bit (30%) So once the code's stopped evolving it might be worth mak...
by paddyg
Sat Aug 18, 2012 2:06 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... work, over the next few days I will try and get some more 'manual' for the loadModel() stuff on my github (in the wiki on github/paddywwoof/pi3d) I might have another look at the animation [feature of egg files] but I think it will be a nightmare in python (on the pi). I am now running on ...
by JamesR
Mon Aug 13, 2012 10:39 am
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... textures angles as that doesn't appear to work. Nevertheless that's because the references aren't made in the egg file to the textures rather than pi3d. It would be interesting to know how the triceratops model was made. I think the chicken converter probably did a better job but it means using ...
by Gibble
Thu Aug 09, 2012 7:54 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

... I think that could possibly convert from one format to another. Blender is another modelling program that you could use to export your files into pi3d without too much hassle as an obj format.
by Gibble
Thu Aug 09, 2012 7:50 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

This might be a stupid question, but is there any way of practicing and learning to use Pi3D in a Windows machine? The reason I ask is that I spent most of my time in a Windows machine, so I would like to be able to write the python scripts in the Windows Desktop and ...
by JamesR
Sun Aug 05, 2012 11:23 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Should this run under windows with python installed or am I being silly?
If egg files are recommended which software is recommended for the modelling and which exporter (versions) Do I need to do UV maps etc...

Cheers
by Hammaman
Mon Jul 30, 2012 5:04 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1845

Re: Starting to write games in Python - use Pygame or Pi3D?

portets wrote: edit: also remember that firmware updates are constantly giving the pi a little more speed here and there.
Thanks - and yes, I'm hoping that this will happen too.
by portets
Sun Jul 29, 2012 5:33 am
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1845

Re: Starting to write games in Python - use Pygame or Pi3D?

... examples. As with most python libraries, they have a similar feel. So i suggest pygame, and when you need more, it'd be pretty easy to move onto pi3d. edit: also remember that firmware updates are constantly giving the pi a little more speed here and there.
by Hammaman
Sat Jul 28, 2012 9:19 am
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1845

Re: Starting to write games in Python - use Pygame or Pi3D?

The purpose of Pygame, (pi3d) is not writing high speed games, but to make teach the basics of (game) programming fun. If you really want to write high speed games, you will need something more efficient, like a C-compiler, and direct ...
by mahjongg
Fri Jul 27, 2012 2:27 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1845

Re: Starting to write games in Python - use Pygame or Pi3D?

The purpose of Pygame, (pi3d) is not writing high speed games, but to make teach the basics of (game) programming fun.
If you really want to write high speed games, you will need something more efficient, like a C-compiler, and direct control of the OpenGL ES library if you want to write 3D games.
by Hammaman
Fri Jul 27, 2012 2:13 pm
Forum: Python
Topic: Starting to write games in Python - use Pygame or Pi3D?
Replies: 4
Views: 1845

Starting to write games in Python - use Pygame or Pi3D?

... 5 fps. So has anyone been able to use this and get a playable frame rate? If not, this doesn't look like a good way to start ... I've also found Pi3D at: https://github.com/tipam/pi3d which utilises the gpu hardware acceleration (using Open GL ES) and looks to have the potential to increase the ...
by juantar
Thu Jul 26, 2012 5:31 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

This might be a stupid question, but is there any way of practicing and learning to use Pi3D in a Windows machine? The reason I ask is that I spent most of my time in a Windows machine, so I would like to be able to write the python scripts in the Windows Desktop and ...
by mikerr
Mon Jul 23, 2012 10:05 am
Forum: OpenGLES
Topic: GL Surface locked - even after reboot
Replies: 2
Views: 991

GL Surface locked - even after reboot

I've been playing around with OPENGLES in C and pi3d/python - then it all stopped working with assert: surface errors. No problem I thought, its hung onto a resource - just reboot - but the problem persists even after a power down overnight. Even ...
by timhoffman
Mon Jul 23, 2012 4:01 am
Forum: Python
Topic: cycling between JPEGs
Replies: 8
Views: 7217

Re: cycling between JPEGs

Its probably not python as such that is the cause of the slow performance. Remember the X server isn't accelerated. Maybe someone working on Pi3D can comment here. You may have better luck using an opengl pipline, and loading a texture onto a flat surface. You can do this in pygame as well. ...
by SN
Sat Jul 21, 2012 3:49 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

so how far has anybody pushed the poly count on this?
by Jim Manley
Sat Jul 21, 2012 1:47 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Great work, guys! I've been watching your progress and I was wondering if anyone has found any gotchas using Pi3D on the just-released Wheezy Raspbian hard-float version. We are having our first Raspberry Jam in Silicon Valley at the Computer History Museum from 9 PM Saturday ...
by Gibble
Sat Jul 21, 2012 9:30 am
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Yep, indeed, thanks for all the work. I'm keeping an eye out for 2.0 as well, I'd been fiddling with 2.0 a bit, as it feels like its the way to go for learning, so will definitely be playing with this is as well :)
by tipam
Sat Jul 21, 2012 9:16 am
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 11933

Re: Pi3D ES 2.0

Keep up the good work! Btw, does it support normal and spec map? ... I'm hoping to implement an easy way of passing shader parameters so you can program them to have multiple textures, normal maps, matrices and so on. Pi3D2 will probably start off with some built in shaders that are commonly used p...
by portets
Sat Jul 21, 2012 8:35 am
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Nice, thanks for the work. :) Been messing around with it a little. Excited for pi3d2! :D
by Norefall
Sat Jul 21, 2012 8:26 am
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 11933

Re: Pi3D ES 2.0

Keep up the good work! Btw, does it support normal and spec map?
by tipam
Sat Jul 21, 2012 5:59 am
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Not too sure if people are still watching this, but Pi3D has been updated with improved Texture handling (deletes textures on exit and automatically detects alpha). Also works for latest Raspbian Wheezy as there were a couple of bugs. Get the latest ...
by tipam
Tue Jul 17, 2012 8:44 pm
Forum: Python
Topic: Pi3D ES 2.0
Replies: 97
Views: 11933

Pi3D ES 2.0

Pi3D ES 2.0 (or Pi3D2 for short) ======================== A new version of Pi3D is underway that works with OpenGL ES 2.0 only. That means shaders and potentially much better graphics! As usual, Pi3D2 has been designed to ...
by tipam
Mon Jul 09, 2012 9:11 pm
Forum: Python
Topic: Pi3D
Replies: 225
Views: 22389

Re: Pi3D

Hi Jesse ... I must admit I haven't uploaded any heirarchical examples, but you can do this with the pi3d.matrix function. I'll upload an Earth2.py which should demonstrate how this is done with the moon orbiting at an angle with satellites orbiting the moon (see below). ...

Go to advanced search