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by dr_d_gee
Wed Jan 23, 2013 1:59 pm
Forum: RISCOS
Topic: Font Issues
Replies: 7
Views: 2945

Re: Font Issues

Turns out it's not the quality of the fonts that's the problem, but the way in which !PDF displays them. When looked at on another computer the quality is fine.
by dr_d_gee
Thu Jan 17, 2013 3:02 pm
Forum: Other programming languages
Topic: free pascal / lazarus
Replies: 110
Views: 58051

Re: free pascal / lazarus

Perhaps it's worth pointing out (particularly if you find Lazarus too slow) that Free Pascal has a text-mode IDE based on the old Turbo Pascal one--simply type fp (NOT fpc) at the shell prompt.
by dr_d_gee
Tue Jan 15, 2013 2:01 pm
Forum: Other programming languages
Topic: Squeak
Replies: 13
Views: 12334

Re: Squeak

timrowledge wrote:You're welcome.
Newer version of theVM with working millisecond timer module (thanks Rik Griffin!) is on my site at
http://www.rowledge.org/tim/squeak/Sque ... RISCOS.zip
I tried downloading this zip file (twice) but it was corrupt. No issues with the previous version, though.
by dr_d_gee
Thu Jan 10, 2013 2:04 pm
Forum: RISCOS
Topic: ****ing NetSurf
Replies: 14
Views: 4279

Re: ****ing NetSurf

DavidS wrote:
I'll probably use RISC for robotics AI and CNC, but use Raspian for internet work.
I think the solution is to find a good liteweight webkit based browser and port it to RISC OS.
Midori seems to have the best reputation as a lightweight web-browser that uses Webkit.
by dr_d_gee
Tue Jan 08, 2013 12:47 pm
Forum: General programming discussion
Topic: Pygame
Replies: 10
Views: 3420

Re: Pygame

Not all Python packages (like Pygame) have versions compatible with Python 3 yet.
by dr_d_gee
Mon Jan 07, 2013 1:07 pm
Forum: RISCOS
Topic: Font Issues
Replies: 7
Views: 2945

Re: Font Issues

Also as you already know it is possible to convert TTF fonts to RISC OS Outline Fonts with little trouble (just remember to put them into folders, before dragging them into fonts). Yes, I did that (and got the folders correct at the second attempt, having looked at the native fonts and how they wer...
by dr_d_gee
Sun Jan 06, 2013 4:08 pm
Forum: RISCOS
Topic: Font Issues
Replies: 7
Views: 2945

Font Issues

A couple of questions concerning fonts. Firstly, is there any way to remove (additional) fonts that have been installed? (I tried converting and importing some free TTF fonts, but the first time didn't have the converted fonts arranged in directories correctly so each 'version' (bold, italic etc) ap...
by dr_d_gee
Fri Jan 04, 2013 2:44 pm
Forum: C/C++
Topic: Game programming
Replies: 8
Views: 1931

Re: Game programming

SFML is a possible alternative--C++ based rather than C, and provides OpenGL access. It's in the Raspbian repositories.
by dr_d_gee
Fri Jan 04, 2013 2:30 pm
Forum: Beginners
Topic: "Beginners" put off...
Replies: 297
Views: 38648

Re: "Beginners" put off...

The vast majority of games away from the Apple platform are developed in C++ (at least those developed by organisations rather than individuals). Python is sometimes used to script games, but it has the reputation of being relatively slow for a scripting language; Lua is probably the most popular sc...

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