Go to advanced search

by Narishma
Wed Jul 25, 2012 1:34 am
Forum: C/C++
Topic: Recommeded C++ dev environment ?
Replies: 108
Views: 81515

Re: Recommeded C++ dev environment ?

pygmy_giant wrote:If anyone can point me to a simple comprehensive explanation of what all the compile options mean I and perhaps other would be grateful.

Code: Select all

man gcc
should be pretty comprehensive.
by Narishma
Sat Jul 21, 2012 8:19 pm
Forum: Français
Topic: traitement de texte
Replies: 11
Views: 4456

Re: traitement de texte

LibreOffice + l'OS en 220Mo ? AbiWord a la limite peut etre, il est dans Puppy d'ailleurs je crois. LibreOffice oui. Il met un peu de temps à se lancer mais une fois que c'est fait il est parfaitement utilisable. Je n'ai pas fais de tests sur de gros documents par contre. Abiword marche bien aussi.
by Narishma
Sat Jul 21, 2012 6:36 pm
Forum: Français
Topic: traitement de texte
Replies: 11
Views: 4456

Re: traitement de texte

Y a plein de traitements de textes sous Linux, pas besoin de s'embêter avec des émulateurs. libreoffice et abiword par exemple sont disponibles sous debian.
by Narishma
Thu Jul 19, 2012 11:02 pm
Forum: Other
Topic: has anyone ported Plan 9 or Inferno to RasPi?
Replies: 14
Views: 5798

Re: has anyone ported Plan 9 or Inferno to RasPi?

I think what he meant is that since every Raspberry Pi has the same hardware, you'd only have one set of drivers to worry about.
by Narishma
Thu Jul 19, 2012 10:50 pm
Forum: C/C++
Topic: qtcreator on Raspbian
Replies: 21
Views: 29070

Re: qtcreator on Raspbian

I don't have a Pi yet so I can't help you with QtCreator. As for alternatives, try Code::Blocks or CodeLite.
by Narishma
Mon Jul 16, 2012 3:04 pm
Forum: General discussion
Topic: Open source graphics driver?
Replies: 8
Views: 2403

Re: Open source graphics driver?

AndrewS wrote:Does anyone else find "announcement of an announcement"s pretty pointless?
Welcome to Phoronix. They (or should I say he?) also like to spread their "articles" into as many pages as they can, and put links to other "articles" of theirs in every other sentence.
by Narishma
Sun Jul 15, 2012 6:45 pm
Forum: General discussion
Topic: World Of Goo
Replies: 6
Views: 2034

Re: World Of Goo

Nope. World of Goo is closed source software and doesn't run on ARM Linux. It would need it's developers to port it.
by Narishma
Sun Jul 08, 2012 4:27 pm
Forum: Media centres
Topic: Any working Dreamcast emulators
Replies: 8
Views: 8692

Re: Any working Dreamcast emulators

Different processors work in different ways, I believe the PSP Processor was more similar to the Dreamcast Processor, which made emulation easier. Not really. The PSP has a MIPS R4000 processor running at 333 Mhz, the Dreamcast an SH-4 running at 200 Mhz. They don't have much in common. I don't kno...
by Narishma
Fri Jul 06, 2012 12:14 pm
Forum: General discussion
Topic: Cube Engine Games
Replies: 5
Views: 2652

Re: Cube Engine Games

It seems to be using OpenGL, which isn't accelerated on the Pi, and thus falls back to the MESA OpenGL software rasterizer. If you want it to run at playable speeds, you need to rewrite the OpenGL parts to use OpenGL ES instead.
by Narishma
Fri Jul 06, 2012 11:53 am
Forum: Français
Topic: Vidéo HD archlinux
Replies: 12
Views: 5445

Re: Vidéo HD archlinux

A ma connaissance, les seuls lecteurs qui supportent l'accélération matérielle (qui permet de lire de manière fluide les vidéos HD) sur le Raspberry Pi pour le moment sont omxplayer et xbmc.
by Narishma
Thu Jul 05, 2012 11:02 am
Forum: General discussion
Topic: Future Pi...depends on goals.
Replies: 14
Views: 2749

Re: Future Pi...depends on goals.

Wellll, despite what Google may want us to believe, a large chunk of Android is still single-threaded, so, even though app developers may have multi-threaded code ready to go, it depends on how each particular Android API element was developed. That's why Android device UIs are noticeably "laggy" c...
by Narishma
Wed Jul 04, 2012 11:34 am
Forum: General discussion
Topic: .exe setups.
Replies: 8
Views: 4451

Re: .exe setups.

ghans wrote:If you really are desperate , try NDISWrapper (use cabextract !).


ghans
That won't work. NDISWrapper is a wrapper around Wifi drivers written for Windows x86 PCs, and thus won't work on ARM processors.
by Narishma
Mon Jul 02, 2012 12:07 pm
Forum: Other programming languages
Topic: jQuery performance
Replies: 6
Views: 5651

Re: jQuery performance

ghans wrote:The problem is that FF is mainly x86 software
What do you mean by that? FireFox is open source and written in C++, so it should be possible to compile it for any architecture.
by Narishma
Sun Jul 01, 2012 3:55 pm
Forum: Off topic discussion
Topic: Buying a laptop for Linux
Replies: 12
Views: 4024

Re: Buying a laptop for Linux

If you want to get an Atom netbook, avoid the CedarView family (D2xxx and N2xxx) as they have a PowerVR GPU that doesn't work well in Linux (or Windows for that matter). Pick one of the previous generation (PineView) Atoms (Dxxx and Nxxx). Those have Intel GPUs that work fine on Linux.
by Narishma
Sun Jul 01, 2012 3:24 pm
Forum: Gaming
Topic: Porting quake2 (work in progress)
Replies: 17
Views: 7214

Re: Porting quake2 (work in progress)

This code review might be helpful to familiarize yourself with Quake 2's code base.
by Narishma
Mon Jun 25, 2012 3:53 pm
Forum: General discussion
Topic: Hardware audio codec support??
Replies: 4
Views: 2758

Re: Hardware audio codec support??

redhawk wrote:As I understand the PI only support hardware decoding for h.264 video codec but what about audio codecs like he-aac, aacplus, amr, wma??

Richard S.
Audio is decoded on the CPU.
by Narishma
Sat Jun 23, 2012 12:29 pm
Forum: General discussion
Topic: MP3 player as Storage?
Replies: 4
Views: 1409

Re: MP3 player as Storage?

SuperLeigh1875 wrote:I'm wondering if instead of using an external hard drive to store movies, i could use my iPod instead?
You can use any USB Mass Storage device. That includes the vast majority of MP3 players, though a few of them don't implement UMS. Not sure if iPods do.
by Narishma
Thu Jun 21, 2012 7:14 pm
Forum: Gaming
Topic: chocolate-doom (netplay enabled doom)
Replies: 12
Views: 6236

Re: chocolate-doom (netplay enabled doom)

pXc wrote:I would love to make it run but my pi doesn't find any of the 3 packages :(
Those aren't the exact names. They have version numbers at the end. On my Ubuntu system for example they are named libsdl-mixer1.2 and libsdl-net1.2
Use apt-cache or aptitude to look for the exact names.
by Narishma
Thu Jun 21, 2012 6:48 pm
Forum: Français
Topic: Puissance du processeur
Replies: 4
Views: 2821

Re: Puissance du processeur

Si la carte vidéo a les mêmes capacités que la Xbox, j'imagine tout les jeux qu'on pourrait porter, comme le premier Counter Strike 1 ou Half-Life 1 (oui je suis un fan de Valve ...). Il n'est pas possible de porter ces jeux là car leur code source n'est pas disponible (à moins que Valve ne le fass...
by Narishma
Mon Jun 18, 2012 12:10 am
Forum: Off topic discussion
Topic: Steam (Possibly Terraria)
Replies: 8
Views: 16894

Re: Steam (Possibly Terraria)

No, it will not be possible unless Valve decides to port Steam to ARM Linux (of the ARMv6 or less variety) and then Terraria's developers decide to port their game to ARM Linux (of the ARMv6 variety) and release it on that version of Steam.
by Narishma
Sun Jun 17, 2012 11:21 pm
Forum: Advanced users
Topic: How powerful is the CPU?
Replies: 9
Views: 8006

Re: How powerful is the CPU?

tk321 wrote:The ARM also seems to have no fast cache so that will slow it down further if memory access is required.
It does have cache, I believe 32k of L1 (16 + 16) and 128k of off-chip L2 that is shared with the GPU.
by Narishma
Sat Jun 16, 2012 9:29 pm
Forum: Other
Topic: Why n*x
Replies: 90
Views: 15565

Re: Why n*x

I disagree with most of your rules. More often than not, you can't know in advance if something will work or not before implementing it and testing it, so you can't design the whole system and then not expect to deviate from the design.
by Narishma
Sat Jun 16, 2012 10:33 am
Forum: General programming discussion
Topic: Got bare bones graphics working
Replies: 58
Views: 37077

Re: Got bare bones graphics working

rurwin wrote:Not totally true: there has to be a file on the boot partition that we write, but it could just be another level of boot-loader.
Which is basically what he says in the rest of the sentence you didn't quote.
by Narishma
Wed Jun 13, 2012 8:06 pm
Forum: C/C++
Topic: Calling Functions (newbie)
Replies: 9
Views: 4231

Re: Calling Functions (newbie)

You have to declare a function before it's use, so that the compiler knows the function's signature and can check that you are calling it with the correct number and type of parameters, but you can define the function later if you want, or even in another file. As for multiple files, you usually put...

Go to advanced search