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by Narishma
Wed May 23, 2012 8:22 pm
Forum: General discussion
Topic: Viacoms Raspberry Pi competitor: APC 8750
Replies: 3
Views: 2960

Re: Viacoms Raspberry Pi competitor: APC 8750

1. It's VIA, not Viacom. Viacom is an American media company that makes movies and TV shows. VIA is a taiwanese tech company that makes processors and motherboards.
2. There are already 2 or 3 threads about the APC. Somebody should probably close this one.
by Narishma
Wed May 23, 2012 4:15 pm
Forum: General discussion
Topic: Doom/Doom II/Quake (accelerated)
Replies: 39
Views: 21371

Re: Doom/Doom II/Quake (accelerated)

You also need more than just the engine to play Doom, you need a data file called a WAD that contains the levels, images and so on. Most of these are NOT free, only the original shareware version of Doom, Hexen, Heretic and a few third party modifications are. You can not play the original full Doo...
by Narishma
Wed May 23, 2012 11:43 am
Forum: Beginners
Topic: Display Manager help
Replies: 4
Views: 4478

Re: Display Manager help

Try

Code: Select all

sudo dpkg-reconfigure gdm
and set gdm as the default. That should do it.
by Narishma
Tue May 22, 2012 7:10 pm
Forum: Beginners
Topic: Display Manager help
Replies: 4
Views: 4478

Re: Display Manager help

It depends on what distribution you're using.
by Narishma
Tue May 22, 2012 9:19 am
Forum: General discussion
Topic: Doom/Doom II/Quake (accelerated)
Replies: 39
Views: 21371

Re: Doom/Doom II/Quake (accelerated)

Nr90 wrote:Maybe http://www.dengine.net/linux would be an option. It uses OpenGL.
Don't know anything about making it work on ARM though ;)
It needs to use OpenGL ES, not OpenGL, to work on the Pi.
by Narishma
Mon May 21, 2012 4:50 am
Forum: C/C++
Topic: GPU Processing API
Replies: 124
Views: 50625

Re: GPU Processing API

Hacking a device to allow you to run unsigned code isn't as complex and tedious as reverse-engineering a GPU and writing a driver for it.
by Narishma
Sun May 20, 2012 11:04 am
Forum: C/C++
Topic: Recommeded C++ dev environment ?
Replies: 108
Views: 81563

Re: Recommeded C++ dev environment ?

I have to agree with Morgaine. There's nothing wrong with using IDEs once you know how all the underlying tools work together to create the executable from the source code, but I don't think starting with an IDE is a good idea.

Also, +1 for Qt Creator.
by Narishma
Sun May 20, 2012 10:57 am
Forum: General programming discussion
Topic: Need Help for my Project
Replies: 3
Views: 3188

Re: Need Help for my Project

Those kinds of interfaces are relatively easy to make with Qt Quick.
by Narishma
Sat May 19, 2012 6:42 pm
Forum: C/C++
Topic: GPU Processing API
Replies: 124
Views: 50625

Re: GPU Processing API

You can only use the GPU through OpenGL ES or OpenVG.
by Narishma
Fri May 18, 2012 7:00 pm
Forum: Other programming languages
Topic: Assembly Code
Replies: 60
Views: 21154

Re: Assembly Code

It move the stack pointer to the frame pointer. The changes the stack pointer to make place on it. Save registers r0,r1 on the stack. Then does some tremendously wasteful work by putting constants on the stack, then back in the registers then doing the add them and puts the result back on the stack...
by Narishma
Fri May 18, 2012 6:58 pm
Forum: Other programming languages
Topic: Assembly Code
Replies: 60
Views: 21154

Re: Assembly Code

Thanks Gert. I think I'll be able to make a bit more sense of some of the online tutorials now I can see a bit of assembly code that the compiler has produced. mark Here's a nice and free introductory book on the subject. http://savannah.nongnu.org/projects/pgubook/ It uses x86 assembler but the ba...
by Narishma
Wed May 16, 2012 8:50 pm
Forum: Other projects
Topic: GLES framework C/C++
Replies: 20
Views: 5288

Re: GLES framework C/C++

I think the Pi only supports OpenGL ES 2.0 but I could be wrong as I don't have one to check.
by Narishma
Sun May 13, 2012 6:41 pm
Forum: Other projects
Topic: Compiling and running OpenGL ES programs
Replies: 9
Views: 8975

Re: Compiling and running OpenGL ES programs

I managed to port it to the Raspberry Pi, some of the tests work and some don't. Video: http://www.youtube.com/watch?v=9zZeXK3yVF4 Source: https://github.com/shaurz/rpi/tree/master/glmark2 I noticed that most if not all of those tests that appear to fail involve texturing. Can you check that the te...
by Narishma
Sat May 12, 2012 6:39 pm
Forum: C/C++
Topic: FreeGlut / openGL - SIGSEGV
Replies: 4
Views: 5183

Re: FreeGlut / openGL - SIGSEGV

Does FreeGLUT even support OpenGL ES?
by Narishma
Thu May 10, 2012 12:17 am
Forum: Beginners
Topic: basic mistakes not to make
Replies: 7
Views: 2811

Re: basic mistakes not to make

<r>RaTTuS said: <br/> <br/> <br/> MadHorseman said: <br/> <br/> <br/> Do you mean "switching on the Monitor power cycled the ports and reset the RPI"?<br/> <br/> <br/> yes it ran fine all night logging the stuff it needed to do until I switched the monitor on in the morning <I><s>[I could see it was...
by Narishma
Sat May 05, 2012 6:25 pm
Forum: Gaming
Topic: Old games running on the Raspberry Pi
Replies: 17
Views: 18163

Re: Old games running on the Raspberry Pi

<t>Chickenkeeper said: <br/> <br/> <br/> Seeing the successful port of Quake 3 onto the Raspberry Pi, is it possible to port practically any game from around that time onto the Pi? Two games I am interested in testing are 'American Mcgee's Alice' which was made in 2002 and runs on a slightly modifie...
by Narishma
Wed May 02, 2012 3:01 pm
Forum: Troubleshooting
Topic: Wiki for cross compiling kernel on Ubuntu fails on line 1
Replies: 2
Views: 1788

Re: Wiki for cross compiling kernel on Ubuntu fails on line 1

GCC 4.6 was released in 11.05, so of course you won't find it in Ubuntu 10.04's repositories.
by Narishma
Mon Apr 30, 2012 4:57 pm
Forum: Other projects
Topic: Haiku OS on the Raspberry Pi?
Replies: 15
Views: 9682

Re: Haiku OS on the Raspberry Pi?

mahjongg said:


I would love to see Haiku (a GEOS re-write) run on the R-PI


Don't know if it's a typo, but Haiku is an open source re-implementation of BeOS, not GEOS. GEOS is an older OS / graphical interface for 8- and 16-bit computers.
by Narishma
Mon Apr 30, 2012 4:51 pm
Forum: Other projects
Topic: Quake 2 (source included)
Replies: 4
Views: 1381

Re: Quake 2 (source included)

<t>MattPurland said: <br/> <br/> <br/> Anyone fancy porting Quake 2 to the RasPi? I've found source for the GP2X version (Linux based with OpenGL ES) here:<br/> <br/> pickle.gp2x.de/source/yamagi_quake2_src.zip<br/> <br/> I'll make a shameful attempt once I get my Pi but thought someone else wouldn'...
by Narishma
Mon Apr 30, 2012 3:47 pm
Forum: General discussion
Topic: HUB -Minecraft like game
Replies: 4
Views: 2060

Re: HUB -Minecraft like game

SoloDev said:


Reason 1 > No Java.  Yup, kills it dead.


Not true. Java works fine on the Raspberry Pi.

Also, only OpenGL ES is supported, not OpenGL.
by Narishma
Sat Apr 28, 2012 10:14 pm
Forum: Gaming
Topic: Quake III
Replies: 71
Views: 33992

Re: Quake III

<t>You need to have the game data. You can get it from a Quake 3 disc or from the Steam folder if you have the Steam version of Quake 3. Just copy all the .pak files to the extracted baseq3 directory. Only one or two are actually needed but I don't remember which ones so just copy all of them to be ...
by Narishma
Sat Apr 28, 2012 4:44 pm
Forum: Troubleshooting
Topic: Java on Debian "squeeze"
Replies: 16
Views: 5306

Re: Java on Debian "squeeze"

<t>mahjongg said: <br/> <br/> <br/> Not to discourage you, but I think not!<br/> <br/> The consensus seems that java on ARM isn't available (yet), and also that minecraft probably will only run really slow on the PI, as java isn't too efficient a platform, and minecraft uses too much memory.<br/> <b...
by Narishma
Sat Apr 28, 2012 4:42 pm
Forum: Troubleshooting
Topic: Java on Debian "squeeze"
Replies: 16
Views: 5306

Re: Java on Debian "squeeze"

<t>ADAMPOKE111 said: <br/> <br/> <br/> Can you install java on the debian image for the raspberry pi!<br/> <br/> Reason: I want to play minecraft wih my bud <br/> <br/> <br/> Minecraft uses OpenGL and the Raspberry Pi only supports OpenGL ES, so it won't work.<br/> <br/> Java should work fine, thoug...

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