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by gbuzogany
Mon Jun 01, 2020 2:43 pm
Forum: OpenGLES
Topic: Problems after reflecting an object in a vertex shader. [solved]
Replies: 7
Views: 442

Re: Problems after reflecting an object in a vertex shader. [solved]

PeterO wrote: Did you read that I've chosen Paeryn's solution ?
PeterO
I was just not sure you saw, as you didn't react to them, nothing personal. Happy you found a solution!
by gbuzogany
Mon Jun 01, 2020 12:20 pm
Forum: OpenGLES
Topic: Problems after reflecting an object in a vertex shader. [solved]
Replies: 7
Views: 442

Re: Problems after reflecting an object in a vertex shader.

PeterO wrote:
gbuzogany wrote:
Sun May 31, 2020 5:59 pm
The easiest alternative is to have two models, one for each hand :)
That will quickly get messy when I add additional hand poses.

PeterO
Did you read the other alternatives I wrote?
by gbuzogany
Sun May 31, 2020 5:59 pm
Forum: OpenGLES
Topic: Problems after reflecting an object in a vertex shader. [solved]
Replies: 7
Views: 442

Re: Problems after reflecting an object in a vertex shader.

Yep, it must be the handedness. Nothing wrong with your fix, but the state update will cost some render time. If you are doing that because you have a memory bottleneck, you nailed it. The easiest alternative is to have two models, one for each hand :) A second alternative is to have a different ind...
by gbuzogany
Tue May 26, 2020 3:37 pm
Forum: C/C++
Topic: Easy cross compiling with bazel
Replies: 2
Views: 2703

Re: Easy cross compiling with bazel

This is super nice. I still didn't take the time to use what you did, but I'd like to thank you for the initiative.
Bazel is complicated for these use cases, and what you provided is just plain gold. Thank you.
by gbuzogany
Tue May 26, 2020 9:35 am
Forum: OpenGLES
Topic: Rockette - simplifying OpenGL ES 2.0 development
Replies: 0
Views: 175

Rockette - simplifying OpenGL ES 2.0 development

Hello there! I built a platform to ease development of graphical applications using OpenGL ES 2.0 (like the raspberry pi): https://github.com/gbuzogany/rockette I'm working on a custom display for my motorcycle, and had a ton of work on the way to get something nice going, so I thought about sharing...
by gbuzogany
Mon May 25, 2020 7:54 pm
Forum: C/C++
Topic: Rockette - a platform for graphical applications
Replies: 0
Views: 210

Rockette - a platform for graphical applications

Hello there! I built a platform to ease development of graphical applications using OpenGL ES 2.0 (like the raspberry pi): https://github.com/gbuzogany/rockette I'm working on a custom display for my motorcycle, and had a ton of work on the way to get something nice going, so I thought about sharing...

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