Yes, and in filtering pixel shader code.Pate wrote:You mean for example this line?
Code: Select all
vec4 c0 = texture2D(u_palette, vec2(p0.r + 1.0/256.0*0.5, 0.5));
Maybe this thread helps you.bobek wrote:could you explain me what had to be changed on the opengl part?
Ok, i tried this too.Otto wrote:hdmi_ignore_edid=0xa5000080