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by Vanfanel
Wed Apr 05, 2017 9:27 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 15832

Re: gzdoom on raspberry pi

@ptitSeb: How's LIBGL_FB=1 supposed to work on the Raspberry Pi? The Raspberry Pi currently uses dispmanx as it's X11-less 2D system, but there is no dispmanx code in gl4es at all.
by Vanfanel
Thu Jan 26, 2017 8:47 pm
Forum: Advanced users
Topic: Moving Linux kernel to 4.9
Replies: 289
Views: 117632

Re: Moving Linux kernel to 4.9

After updating to firmware next (4.9 actually), I am getting: [ 3.061537] snd-rpi-hifiberry-dacplus soc:sound: ASoC: CODEC DAI pcm512x-hifi not registered [ 3.061689] snd-rpi-hifiberry-dacplus soc:sound: snd_soc_register_card() failed: -517 [ 3.128564] snd-rpi-hifiberry-dacplus soc:sound: pcm512x-h...
by Vanfanel
Thu Jan 26, 2017 2:19 pm
Forum: Advanced users
Topic: Moving Linux kernel to 4.9
Replies: 289
Views: 117632

Re: Moving Linux kernel to 4.9

After updating to firmware next (4.9 actually), I am getting: [ 3.061537] snd-rpi-hifiberry-dacplus soc:sound: ASoC: CODEC DAI pcm512x-hifi not registered [ 3.061689] snd-rpi-hifiberry-dacplus soc:sound: snd_soc_register_card() failed: -517 [ 3.128564] snd-rpi-hifiberry-dacplus soc:sound: pcm512x-hi...
by Vanfanel
Mon Jan 23, 2017 4:36 pm
Forum: Gaming
Topic: DraStic DS emulator for RPi 2/3 - beta testers wanted
Replies: 32
Views: 28487

Re: DraStic DS emulator for RPi 2/3 - beta testers wanted

@Exophase: Any chances of an SDL2 version, please?
by Vanfanel
Thu Jan 19, 2017 12:46 pm
Forum: Gaming
Topic: Daphne - RetroPi (Pi3) - NO emulator showing
Replies: 6
Views: 3364

Re: Daphne - RetroPi (Pi3) - NO emulator showing

You can try to fix what's preventing Hypseus to work, if you want to invest time on this:

https://github.com/btolab/hypseus/issues/1

But I don't know/care about emulationstation or whatever that is you are using, only Raspbian (an Lakka, but there's no daphne on libretro so...)
by Vanfanel
Tue Jan 10, 2017 9:41 pm
Forum: Gaming
Topic: Daphne - RetroPi (Pi3) - NO emulator showing
Replies: 6
Views: 3364

Re: Daphne - RetroPi (Pi3) - NO emulator showing

There is a properly ported Daphne version running on SDL2 with no absurd dependencies here:

https://github.com/btolab/hypseus

It builds and runs fine on the Pi... except it does not show video. A small code fix is needed, but I don't have the time. Maybe someone can take a look?
by Vanfanel
Fri Nov 25, 2016 9:52 am
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 178723

Re: Uae4arm: Amiga emulator with JIT and DispmanX

Ouch, I was waiting for the SDL2 version too...
by Vanfanel
Mon Oct 17, 2016 1:35 pm
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 178723

Re: Uae4arm: Amiga emulator with JIT and DispmanX

- remove "#define SOUND_USE_SEMAPHORES" Did you check that it's not only this modification that remove the graphical glich appearing each couple of seconds ? From my debugging, the core was generating more samples than what is expected. So the issue was more on emulation core side. Having more samp...
by Vanfanel
Mon Oct 17, 2016 8:29 am
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 178723

Re: Uae4arm: Amiga emulator with JIT and DispmanX

MiDWaN wrote:I'm in the process of doing that already, in my SDL2 branch. ;-)
Fantastic! :D
by Vanfanel
Sat Oct 15, 2016 11:33 am
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 178723

Re: Uae4arm: Amiga emulator with JIT and DispmanX

@yzi: Do you think you could port from SDL1 to SDL2?
by Vanfanel
Sun Sep 11, 2016 8:47 am
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 62448

Re: NEW: Darkplaces Quake engine up and running on Raspberry

@exobuzz: any clues to get to stable 60FPS on Pi3? Things to do on the Quake console, options to disable...
by Vanfanel
Thu Sep 08, 2016 8:07 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 62448

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Works great on Pi3! Not quite constant 60fps, but almost there...
by Vanfanel
Thu Sep 08, 2016 6:47 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 62448

Re: NEW: Darkplaces Quake engine up and running on Raspberry

@exobuzz: thanks a lot for this! Any chance to build it agains SDL2 instead of the old SDL1.x?
by Vanfanel
Thu Sep 08, 2016 1:12 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 62448

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Wow, this is going to be great!
by Vanfanel
Mon Aug 22, 2016 1:28 pm
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 178723

Re: Uae4arm: Amiga emulator with JIT and DispmanX

Hi everybody, I love how you all help to make this a better emulator. The option to change the F12 to something else is fantastic for Amiga keyboard users. Do you know if there will be a floppysound and shaders/masks option like in Winuae? I really like those scanline-masks and crt shader from Winu...
by Vanfanel
Thu Aug 18, 2016 8:09 am
Forum: Gaming
Topic: Pi 3 & Retropie vs Ouya for Emulation. Honest Opinions?
Replies: 6
Views: 9969

Re: Pi 3 & Retropie vs Ouya for Emulation. Honest Opinions?

About BBC Mirco emulation, just install RISC OS, setup a 50Hz videomode in config.txt, and use this: http://homepages.paradise.net.nz/mjfoot/bbc.htm Good luck telling from a real BBC Micro machine... Also, with this: http://forums.jaspp.org.uk:9000/forum/ you can run A LOT of Acorn Archimedes (26-bi...
by Vanfanel
Sat May 21, 2016 10:27 am
Forum: Gaming
Topic: Maldita Castilla and JOY2KEY
Replies: 1
Views: 1206

Maldita Castilla and JOY2KEY

Hi, Has anybody succeeded in making this half-baked port (no joystick support...) of an AWESOME game with a joystick using joy2key? So far my joy2key lauch script for Maldita Castilla looks like this (for terminal mode): joy2key -dev /dev/input/js0 -terminal -buttons z x -thresh -16383 16383 -16383 ...
by Vanfanel
Thu May 19, 2016 9:19 am
Forum: Graphics programming
Topic: Possible to use OpenGL (not GLES) with a dispmanx context?
Replies: 2
Views: 2507

Re: Possible to use OpenGL (not GLES) with a dispmanx contex

Investigating a bit on the subject, I have found that it should be possibe to do eglBindAPI(EGL_OPENGL_API); instead of eglBindAPI(EGL_OPENGL_ES_API); on a dispmanx context. However, trying to install the MESA stuff yields a lot of (undesired) X11 dependencies. What's the minimum set of packages nee...
by Vanfanel
Wed May 18, 2016 7:57 pm
Forum: Graphics programming
Topic: Löve2D
Replies: 21
Views: 14754

Re: Löve2D

I have LÖVE2D woring great on the Pi2, using the latest hg version. It runs without X11 using SDL2! Awesome! However, there's this project, Picolove, wich is supposed to be able to load pico-8 games in love: https://github.com/ftsf/picolove Has anybody succeeded on making it work on the Pi/Love? How...
by Vanfanel
Wed May 18, 2016 6:54 pm
Forum: Graphics programming
Topic: Possible to use OpenGL (not GLES) with a dispmanx context?
Replies: 2
Views: 2507

Possible to use OpenGL (not GLES) with a dispmanx context?

Hi, So I have been using GLES on a Dispmanx EGL context for years now, with very good results. Until now, I have been using the default Raspbian GLES libraries, which I believe are closed binaries. However, with the advent of these OpenGL drivers, which are integrated in MESA I believe, it should be...
by Vanfanel
Sun May 08, 2016 7:13 pm
Forum: Gaming
Topic: DAPHNE EMU - Arcade; LaserDisc
Replies: 7
Views: 4374

Re: DAPHNE EMU - Arcade; LaserDisc

whelsy, save me some time, please:
-Does it use the bit-rotten SDL1.x ibs?
-Does it have X11 dependencies?
by Vanfanel
Tue Apr 19, 2016 1:50 pm
Forum: Gaming
Topic: Found this gem on a exhibition - RPi Retro Game
Replies: 2
Views: 762

Re: Found this gem on a exhibition - RPi Retro Game

What a pitty, it runs on bit-rotten SDL1.x.
Wake me up when it's updated to use SDL2.
by Vanfanel
Sat Apr 16, 2016 12:51 am
Forum: Gaming
Topic: DOSBOX with GLES2 + tv shader + dynamic recompiler
Replies: 10
Views: 4600

Re: DOSBOX with GLES2 + tv shader + dynamic recompiler

Hello, I am not using anything based on SDL1 anymore, so my advice is to patch DOSBOX to SDL2 using this: http://www.vogons.org/viewtopic.php?t=34770 And rebuild it. No tv-like shaders. I can upload ready-to-use patched sources if you want them too. I don't have time or motivation to improve dosbox ...
by Vanfanel
Fri Apr 15, 2016 11:39 pm
Forum: Gaming
Topic: How can I use the fceumm Libretro/Retroarch core in retropie
Replies: 7
Views: 2463

Re: How can I use the fceumm Libretro/Retroarch core in retr

That TFT display doesn't support dispmanx-driven EGL/GLES rendering contexts, so there's no way you will get a good performance with it. Lakka uses dispmanx/GLES so it won't work with it. I consider that TFT display a scam. As for emulationstation/retropie, I can't help you as I don't know about it ...
by Vanfanel
Thu Apr 14, 2016 9:59 pm
Forum: Gaming
Topic: How can I use the fceumm Libretro/Retroarch core in retropie
Replies: 7
Views: 2463

Re: How can I use the fceumm Libretro/Retroarch core in retr

I don't know about RetroPie, but in normal Raspbian you clone the git repository: git clone --depth 1 https://github.com/libretro/libretro-fceumm.git Then you cd into the directory where it has been cloned: cd libretro-fceumm And then you build the core with the Raspberry Pi 1 platform definitions w...

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