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by Vanfanel
Fri Apr 19, 2013 9:33 pm
Forum: Gaming
Topic: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and GUI
Replies: 148
Views: 76835

Re: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and

@Aloshi: Thanks for the pointer to the hardcoded settings. I'm manually adjusting it to my likes for now. :)
by Vanfanel
Fri Apr 19, 2013 9:29 am
Forum: Gaming
Topic: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and GUI
Replies: 148
Views: 76835

Re: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and

Is there a way to remap USB joypad buttons?
by Vanfanel
Thu Apr 18, 2013 12:12 am
Forum: Gaming
Topic: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and GUI
Replies: 148
Views: 76835

Re: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and

This emulator is incredible, period. Fullspeed, constant 60FPS GBA emulation on the Raspberry Pi. I wouldn't have believed it if I hadn't seen it myself. However, what's the trick here? Is there any kind of ARM cpu virtualization taking advantage of similar architecture? I don't believe it's brutefo...
by Vanfanel
Mon Apr 08, 2013 7:39 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15692

Re: fceux (NES) port with native GLES2 rendering

@kalehlr: both ports are based on the old SNES9X versions before 1.53, so if you like the snes that much you wouldn't like the results: prior to SNES9X 1.51, snes audio emulation was atrocious.
In 1.51, blargg's SPC700 emulation was merged and sound is good, but it's way too heavy for the Pi.
by Vanfanel
Mon Apr 08, 2013 7:33 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 8296

Re: GLQuake-ES now available

@Pickle: github offers the ability to zip a given branch contents automatically, so you can offer things at the same time without any additional effort if you use it :)
by Vanfanel
Sun Apr 07, 2013 7:57 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15692

Re: fceux (NES) port with native GLES2 rendering

@Andrey: does this emulator sync on video or does it sync on audio? NES video is 60.1 HZ, not exactly NTSC.

If it's syncing on video, then that's why I'm getting glitchy audio. NOT exactly crackling audio, it's just that it's full of pops and small noises. Is your audio perfect?
by Vanfanel
Sat Apr 06, 2013 7:55 pm
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 286248

Re: MAME4ALL for Pi

@pudding: I'm trying latest version (I hadn't tried MAME4ALL before) and I must say I'm totally impressed! Full 60FPS CPS1 games on the Raspberry Pi... I never thought it could be possible! However, I'd like to point out that there's some kind of problem with similar board, System 16 (68000 + Z80, e...
by Vanfanel
Sat Apr 06, 2013 6:17 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15692

Re: fceux (NES) port with native GLES2 rendering

@obcd & kalehrl:

I've just update Raspberry Pi firmware to latest version and now I also have broken sound in fceux...
What's that cmdline.txt parameter, please?
by Vanfanel
Sat Apr 06, 2013 2:18 pm
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 286248

Re: MAME4ALL for Pi

Thanks for the tip, Kalehlr... Sorry, I hadn't seen that.
by Vanfanel
Sat Apr 06, 2013 1:51 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15692

Re: fceux (NES) port with native GLES2 rendering

How can I configure USB pad input, if possible at all?
I tried:

Code: Select all

./fceux --inputcfg gamepad1 mario.nes
but it doesn't work, it takes me back to the console.
by Vanfanel
Sat Apr 06, 2013 12:47 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15692

Re: fceux (NES) port with native GLES2 rendering

I get perfect sound and picture quality with raspbian from back in september :D I also don't use X at all: my Pi boots to console as intended. I've heard latest Raspbian versions include some kind of audio crapware over ALSA, PulseAudio or whatever that's called. Maybe that's causing problems. I'd r...
by Vanfanel
Sat Apr 06, 2013 12:20 pm
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 286248

Re: MAME4ALL for Pi

@pudding: Could you *please* offer updated direct downloads from now on like you have done with this test zip? I don't have my Pi connected to Internet, it's a big mess to do so here, and I don't use X enviroment on it, so I don't want to go thru the store stuff. I just want to keep it simple :)
by Vanfanel
Wed Mar 27, 2013 5:35 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 250
Views: 192588

Re: rpix86 (Raspberry Pi x86 emulator) version 0.03 released

@Pate: Are you making a bare metal version??? That is going to be awesome!! Can't wait to try something like that!! :o :shock:
by Vanfanel
Tue Mar 19, 2013 9:28 am
Forum: Gaming
Topic: Cavestory (NXEngine) fixed for Raspberry Pi
Replies: 24
Views: 8575

Re: Cavestory (NXEngine) fixed for Raspberry Pi

@Redyman: No idea, Are you running from the console or are you using the defective thing people call X? @Trey: joystick support depends on the nxengine itself. Will look into it and will try to disable bilinear filtering, but I don't know if It will be able to do the joystick part because the engine...
by Vanfanel
Fri Mar 15, 2013 12:41 pm
Forum: Other
Topic: AROS (AmigaOS API-compatible)
Replies: 106
Views: 34467

Re: AROS (AmigaOS API-compatible)

Wohooo!!! Mark this day, guys!! If the port becomes completed, this is a GREAT day for s Rpi and Amiga users: the two worlds at last collide!! :D
by Vanfanel
Wed Mar 06, 2013 9:37 am
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 286248

Re: MAME4ALL for Pi

@pudding: great work! How's the speed on 68000-based games? are they 60FPS with this port? @mongrol: I believe Dispmanx is better suited for situations where the whole frame has to be transferred to video ram to be displayed at a very fast rate (blitting operations in MAME are done in the "emulated ...
by Vanfanel
Mon Mar 04, 2013 10:24 am
Forum: Other
Topic: AROS (AmigaOS API-compatible)
Replies: 106
Views: 34467

Re: AROS (AmigaOS API-compatible)

I'll tell you a secret, Bloodline: I firmly believe the future of AmigaOS is NOT on these closed-source solutions running on overpriced junk (MOS) or overpriced and underpowered hardware (OS4): I believe that, if AmigaOS has any future, it lies on AROS on the long term, possibly running on something...
by Vanfanel
Sun Mar 03, 2013 5:11 pm
Forum: Other
Topic: AROS (AmigaOS API-compatible)
Replies: 106
Views: 34467

Re: AROS (AmigaOS API-compatible)

Hi there, Bloodline! (from A.org tradition :) )

This is going to be great! AROS natively running on the Pi! AmigaDOS is home for me (along with Linux, but as a personal computer OS goes, AmigaDOS is unsurpassed).
by Vanfanel
Sat Feb 16, 2013 10:19 pm
Forum: Gaming
Topic: Half-Life
Replies: 16
Views: 11232

Re: Half-Life

dntpls wrote:Before you all descuss if they can/should port steam/steam like to the pi, consider that Half life 1 can run in dosbox :shock: (after installing win 98).
So get the game and run it under Rasbian or Riscos

Dntpls
You have to be kidding...
by Vanfanel
Thu Feb 14, 2013 11:32 pm
Forum: Gaming
Topic: Half-Life
Replies: 16
Views: 11232

Re: Half-Life

One huge problem, the specifications are for x86 architecture, the Pi uses ARMv6 architecture and no video card....... The Rpi has a powerful GLES 1.1 and GLES 2 hardware processor on-board, way more powerful than anything you could dream about back in 1998 when HL was released. The only problem is...
by Vanfanel
Wed Feb 13, 2013 9:16 pm
Forum: Gaming
Topic: SDL 1.2 with dispmanx backend
Replies: 80
Views: 31084

Re: SDL 1.2 with dispmanx backend

@kalehlr: I have teste the dispmanx backend with dgen several times in the past, since the autor reported framerate halving with it when he was using it with dgen, and it sounded. Well, as good as it can sound, at least :D The backend shouldn't cause any audio problems: it's a video backend and SDL ...
by Vanfanel
Wed Feb 13, 2013 4:15 pm
Forum: Gaming
Topic: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Using
Replies: 38
Views: 18733

Re: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Us

Other than the poor scrolling (Inherent in SDL as opposed to Open GLES) Ah, whelsy, I appreciate your enthusiasm, really, but I must make it clear again: there's no souch thing as "poor scrolling inherent in SDL". Wrong. It's NOT true and we MUST NOT accept this fact. It's our labor to observe and ...
by Vanfanel
Wed Feb 13, 2013 11:16 am
Forum: Gaming
Topic: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Using
Replies: 38
Views: 18733

Re: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Us

With regards to “Speed” I have posted before if you are new to Emulation, try not to get obsessed with “Performance” (i.e. actual FPS), many of the original consoles DIDNT run at a constant 60 FPS (Against the CRT Refresh Rate 60 Hz), it’s just with modern Emulators there is in built diagnostics to...
by Vanfanel
Tue Feb 12, 2013 12:20 am
Forum: Gaming
Topic: Advmame and DISPMANX
Replies: 9
Views: 2632

Re: Advmame and DISPMANX

If you're referring to my Dispmanx backend for libSDL, it's CLEANLY said in the docs: disable any scaling, the backend will scale the image itself.
by Vanfanel
Fri Feb 08, 2013 7:39 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 250
Views: 192588

Re: rpix86 (Raspberry Pi x86 emulator) progress

Hi there, Pate I guess Rpix86 is using libSDL, so I will be repeating myself here once more: -In SDL programs, most time in the Rpi is spent (wasted) in the software blitting procedures. libSDL has nice mmx-accelerated blitting on X86 architecture, but it uses an inefficient software implementation ...

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