Actually my scene is not big enough. I'd tell that is is small
So if creation about 50 drawing objects can put GPU code to deadlock then something wrong in this code
Ok, thank you for your suggestion. I will try to rewrite code.
Yes, you are right. I'm creating them each time when drawing scene. But i found that it is not very good and started to use vgClearPath to use same path. Actually it is not helpped. Should i use one path for scene drawing at all ? As i have this deadlock bug i compiled libraries from fresh userland ...
Hello all. I have some strange freezing of drawing process. I develop app which shows video on background and some shapes in foreground. Sometime i need to pause video, and after restart it again. I can not understand the reason of freezes. It looks like deadlock inside OGL library. It is strange as...
The question is old enough but i will answer. May be it will help.
I have similar touchscreen from Eleduino shop.
Please have a look on: https://github.com/bsteinsbo/rpi_touch_driver
I compiled this app and it works with this touchscreen.
Hello. I did simple app which shows h.264 file in loop. App is based on hello_video as i'm just started to learn OMX. The problem that after 10-20 (random) loops decoder stops give buffers for render. Here is debug: 498057.113: video_render:9:RIL:cb:freeing cb:1 b:3e5033f0 t:-1 498057.140: video_ren...
Hello, i also have issue with deadlock trying to stop playing video. I used hello_video as start example. I'm playing video file in infinite loop and after 10-15 loops video stop playing with error in ilclient_get_input_buffer. After that i'm quiting from application but first i try to stop video......