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by ptitSeb
Mon Apr 03, 2017 4:56 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

you are missing openssl.

Try some

Code: Select all

sudo apt-get install libgnutls-openssl-dev
by ptitSeb
Mon Apr 03, 2017 4:28 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

It works on my side.

You can download it manually.

get

https://www.sqlite.org/2016/sqlite-auto ... 100.tar.gz

rename it to sqlite-774a05b8e7c9318111228bd5ad6bf65272f3fe38.tar.gz
and put that archive inside sqlite subfolder. The cmake process should then complete.
by ptitSeb
Mon Apr 03, 2017 4:22 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

Ah, ok. Let me try again on a vm, I'll clean the build folder to be sure.
by ptitSeb
Mon Apr 03, 2017 3:41 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

Hi, I'm happy to join this conversation because I'm still searching for the "definitive" source port of (not-vanilla) DOOM on Raspberry Pi. Currently the scene, IMHO, is a bit confused on RPi, with A LOT of "untapped potential": in Raspbian repos there is PrBOOM that seems GLES accelerated but old ...
by ptitSeb
Mon Apr 03, 2017 3:30 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

For this compile issue. I never had this issue. Is you RPi on network? Also, you can probably install sqlite from some sudo apt-get or compile it from source and that should fix the issue. *EDIT* : I rechecked the CMAkeList and no, it needs to be downloaded. It should download v3.14.1 and inside sql...
by ptitSeb
Mon Apr 03, 2017 10:20 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 71
Views: 18265

Re: gzdoom on raspberry pi

I have ported GZdoom to he Pandora. I used an old version of GZdoom because newer ones need shaders and I didn't want to port to GLES2 (I use gl4es on the Pandora to provide GPU acceleration). If you want to try something on the RPi, I suggest you try Zandronum. Use my bitbucket repo there: https://...
by ptitSeb
Fri Feb 24, 2017 3:09 pm
Forum: Gaming
Topic: Steam and Halflife for raspberry pi 2
Replies: 6
Views: 5605

Re: Steam and Halflife for raspberry pi 2

For HalfLife 1, you have a long thread about having it running on the RPi already.
look there: viewtopic.php?f=78&t=115767
by ptitSeb
Thu Jan 19, 2017 11:43 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

That SDL path is indeed not good, and I'll try to fix that, but I don't think it's the cause of the issue (in the mean time, you can fix it localy and put the correct absolute path to that include folder).

The error is in the assembly, so maybe you had a disk full in the /tmp folder?
by ptitSeb
Mon Jan 16, 2017 9:42 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Ah it crashes at reload then.

If you provide me with a BackTrace from debug, I can try to find a fix...

Or stop dying ;)
by ptitSeb
Fri Jan 13, 2017 4:41 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Edit your valve.cfg and try this:

Code: Select all

cl_lw "0"
by ptitSeb
Fri Jan 13, 2017 1:45 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Glad it works now!
by ptitSeb
Wed Jan 11, 2017 9:46 am
Forum: Gaming
Topic: xash3d engine on RPi3B
Replies: 5
Views: 1545

Re: xash3d engine on RPi3B

Well, you need copy / paste the log somehow (if you can ssh on your RPi, using putty on Windows or ssh on Linux, it will be easier for you).

I can try to help, but only if I know what repo you used and what is the error message.
by ptitSeb
Tue Jan 10, 2017 3:52 pm
Forum: Gaming
Topic: xash3d engine on RPi3B
Replies: 5
Views: 1545

Re: xash3d engine on RPi3B

It will be tricky to help you without a bit more info. What repo did you used ? You are aware you need 3 componants: hl.so (the halflife server), XashXT: client.so (the client lib) and xash3d itself (the game, that use halflife header also). Is it the compilation that fail? the link? the run of the ...
by ptitSeb
Wed Oct 19, 2016 9:27 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

glshim I hust retested with latest version, and xash3d is working with it on my side. But I don't have all those Warning and not found you have with my data (and I don't remember having a hl_386.so reference in it either). SDL I don't know, just be sure to have compiled it with OpenGL support (and s...
by ptitSeb
Tue Oct 18, 2016 3:25 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

I think there is an issue with your data.
I didn't have to do anything on my side when I used the windows steam version data (but I haven't tried with the linux steam version, which I assume you are using).
by ptitSeb
Tue Oct 18, 2016 2:41 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Don't put -dedicated that will activate the "dedicated server" and that's not what you want.
by ptitSeb
Tue Oct 18, 2016 8:51 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Yes, that should have fixed it.

What is happening now? Because there is nothing special in the log now.
Also, don't forget to compile XashXT and copy the client.so lib...
by ptitSeb
Mon Oct 17, 2016 5:03 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

@CockPitt : I think that hl_386.so reference comes from in your data files. You should try 'grep "hl_386.so" valve/* -rn' to locate the file. That text file is created bu xash3d, and you probably tried it on an x86 version? Try to remove that text file, xash3d will recreate a new one.
by ptitSeb
Mon Oct 17, 2016 4:14 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

It's still looking for the wrong libs?
I have to double-check the code...
by ptitSeb
Mon Oct 17, 2016 12:07 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Anyway, I have (I guess) fixed my github sources, you can "git pull" and "make -j4" again @CockPitt
by ptitSeb
Mon Oct 17, 2016 12:02 pm
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

Mmm, ok, try to add "-std=c99" the the -DCMAKE_C_FLAGS="...". I'll fix my github sources later.
by ptitSeb
Mon Oct 17, 2016 8:35 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

I think you didn't built xash3d with the correct flags, as it look for i386 libs.
by ptitSeb
Mon Apr 11, 2016 5:05 pm
Forum: Gaming
Topic: OpenRA and Raspberry Pi?
Replies: 16
Views: 7237

Re: OpenRA and Raspberry Pi?

WarZone2100 works well with my version of glshim (well, that version that is still compatible with OpenGL 1.5, because current developpement version has dropped that support and so is not working anymore).
by ptitSeb
Mon Mar 14, 2016 11:25 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

@CockPitt: ccmake cannot be used on XashXT or hl.so because those are simple Makefile project, not CMakeList based ones. but just edit the Makefile.rpi to tune the CFLAGS like with ccmake. The crashs you have are probably inside the driver (you can still try to get a backtrace with gdb), so not much...
by ptitSeb
Mon Mar 07, 2016 9:41 am
Forum: Gaming
Topic: Xash3D Engine on Raspberry Pi
Replies: 257
Views: 69701

Re: Xash3D Engine on Raspberry Pi

HI there, I don't a RPI , so cannot be of much help, but about the lack of X server, I think it will be an issue.
glshim use X for a few function (but you can try to activate the Android build, as this one doesn't use X). I'm not sure if Xash3D itself use X (for input mainly), maybe just SDL2.

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