Maybe you can find interesting my library: raylib (http://www.raylib.com/) Simple and easy-to-use, you code in pure C, multiplatform, lots of examples (http://www.raylib.com/examples.htm) and games (http://www.raylib.com/games.htm), free and open source (https://github.com/raysan5/raylib). More info...
Hi blacktm, I've got a similar library for Raspberry Pi: http://www.raylib.com/ You can take a look at github, it's free and open-source: https://github.com/raysan5/raylib It comes with a bunch of code examples: http://www.raylib.com/examples.htm (Yes, they also run on web) And some game samples: ht...
Hello all! I just published raylib 1.4. On this new version, lots of parts of the library have been reviewed, lots of bugs have been solved and some interesting features have been added. First big addition is a set of Image manipulation functions have been added to crop, resize, colorize, flip, dith...
Hi tvjon, Just let you know that I've published raylib 1.4 ( http://www.raylib.com/ ). This new version improves input system and it also comes with a bunch of game samples (https://github.com/raysan5/raylib/tree/master/games) ready to work on RaspberryPi. You can also test those games on the web (h...
Hi tvjon, Glad to read you like the library, a lot of time and work has been invested on it. About the inputs system, there is an issue in GitHub to review it ( https://github.com/raysan5/raylib/issues/39 ). Right now mouse input is hardcoded to /dev/input/event1 and prepared to work with this type ...
You can try using my library: raylib (http://www.raylib.com/). raylib is a simple and easy-to-use library to learn videogames programming. It's pure C, multiplatform (works on RPI, no X-windows) and with minimum external dependencies. Here it is the minimum program to draw a line in screen: #include...
Hello all, I just published raylib v1.3. That's the biggest raylib update since it's creation about two years ago and comes with lot of new features: - Shaders support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch o...
Hello all, I work as a videogames programming teacher and videogames developer. Last year I started working in a small C library to teach videogames programming to my students, it's called raylib (http://www.raylib.com). It worked really well with my students and I've continued developing it along t...