Go to advanced search

by Higgy
Wed Feb 25, 2015 8:29 am
Forum: Gaming
Topic: Native Acorn Archimedes games on the Raspberry Pi!!!
Replies: 38
Views: 23924

Re: Native Acorn Archimedes games on the Raspberry Pi!!!

Cheers for this. A friend had an Archimedes, I remember a car game with a Jag looking car, an Outrun style game. We had them at school, but I was in the dunce group for computers (!!) so only had access to BBC Mircos (that is why I did my work at home on my AMIGA :lol: ). I remember 'sneeking' into ...
by Higgy
Sun Feb 15, 2015 10:08 pm
Forum: Gaming
Topic: uae4all2 (Amiga emulator)
Replies: 169
Views: 57206

Re: uae4all2 (Amiga emulator)

Just got my RPI 2 fired up for the first time. Loaded up RetroPie and got UAE4ALL2 going

What can I say - Sensible soccer on my RPI with a USB competition Pro. Good times ;)

Need to transfer my HDF from actual AMIGA or my OUYA now for some WHDLoad action :P
by Higgy
Sun Feb 15, 2015 10:06 pm
Forum: Gaming
Topic: New Spectrum emulator - ZEsarUX
Replies: 24
Views: 5936

Re: New Spectrum emulator - ZEsarUX

Hello Cesar, I have just tried ZXsarUX (latest files) on my new RPI 2! There is sound in-game. I did notice some sound 'clicking' or static. I think one of the other Spectrum emulators had something similar? One thing I noticed, the cursor keys on the USB keyboard don't work in your menu? I have to ...
by Higgy
Fri Feb 13, 2015 12:29 pm
Forum: Gaming
Topic: uae4all2 (Amiga emulator)
Replies: 169
Views: 57206

Re: uae4all2 (Amiga emulator)

+1 @AmigaGamer If you can get an emulator running on a RPi you should be able to get a Tinylauncher/WHDLoad setup created/running. Quite easy to build using WinUAE first. Much nicer having a setup like that than individual ADF's. Tinylauncher is very nice and minimalistic. I keep meaning to do a dua...
by Higgy
Thu Feb 12, 2015 1:49 pm
Forum: Gaming
Topic: New Spectrum emulator - ZEsarUX
Replies: 24
Views: 5936

New Spectrum emulator - ZEsarUX

Hello all, I spotted a post from the Pi Homepage, which was from the developer of this emulator: http://sourceforge.net/projects/zesarux/ - ZEsarUX I hope the developer does not mind me posting this. I will remove if requested, but I think fellow RPi users hoping to have a great alternative to the o...
by Higgy
Thu Feb 05, 2015 12:22 pm
Forum: Gaming
Topic: recalboxOS - emulation platform for RPi and RPi2
Replies: 494
Views: 152275

Re: recalboxOS - emulation platform for rPI

DigitalLumberjack wrote:Image

New recalbox project : Metal Slug Bartop :)
Very nice. My bartop is soooo plain :(
by Higgy
Wed Feb 04, 2015 7:21 pm
Forum: Gaming
Topic: Raspberry Pi 2 - What would it mean for emulation?
Replies: 62
Views: 22150

Re: Raspberry Pi 2 - What would it mean for emulation?

Looking forward to your efforts guys. Would love UAE4ALL2 running on the Pi. HDMI out, USB keyboard/mouse/joystick. Life would be good :P
I just got my Pi 2 delivered today.
Although I am not very clever on the programming side, so will not be able to help complie etc.
by Higgy
Fri Oct 10, 2014 7:14 am
Forum: Gaming
Topic: PIMAME Project - Expanding Number of ground pins
Replies: 11
Views: 3087

Re: PIMAME Project - Expanding Number of ground pins

Thanks for comments shockwave1000. Very similar to Jessie if not the same. I have an extension lead in the back of my bartop (3 mains plugs - monitor, RPi & speakers). My 2-Player button (I know I should put a sticker over it) is 'ESCAPE/ESC'. This gets me out of the emulator and back into the menu,...
by Higgy
Tue Oct 07, 2014 9:08 pm
Forum: Gaming
Topic: PIMAME Project - Expanding Number of ground pins
Replies: 11
Views: 3087

Re: PIMAME Project - Expanding Number of ground pins

Hi, Here is a pic of the temp button panel for my '2-player bartop' I am building: http://i59.tinypic.com/acv282.jpg http://i59.tinypic.com/acv282.jpg It illistrates a number of things: 1. Daisy Chain. The ground/GND's are the black wires. They go from one terminal to the next - Daisy Chain. I think...
by Higgy
Mon Oct 06, 2014 9:51 pm
Forum: Gaming
Topic: PIMAME Project - Expanding Number of ground pins
Replies: 11
Views: 3087

Re: PIMAME Project - Expanding Number of ground pins

Hi. You will probably kick yourselve once you get your head around this. On your buttons and joystick you have 2-pins/connector per microswitch. One pin needs to be connected to a numbered GPIO pin, the otherside just has to goto ground. All the grounds are connected together. Ok, so if you have 10 ...
by Higgy
Sun Sep 14, 2014 3:49 pm
Forum: Gaming
Topic: Arcade cab input - Arduinio Vs GPIO
Replies: 6
Views: 1506

Re: Arcade cab input - Arduinio Vs GPIO

I just got around to looking at the 32-pin MCP23017 PCB I just bought off ebay. Lots of places sell it. Just over a tenner with P&P. Seems to work well. I am looking at the 'Raspicade' emulation distrubution, and it comes with Pikeyd support (another MCP23017 PCB) but mine worked fine. I will look a...
by Higgy
Sat Sep 13, 2014 8:21 am
Forum: Gaming
Topic: USB SNES controller pressing multiple buttons?
Replies: 2
Views: 858

Re: USB SNES controller pressing multiple buttons?

Interesting.
I have been using the emulation distribution 'Raspicade' and just made a temp controller using Xin-Mo twin arcade and when I press fire it also pauses? (Button A and Start?).
It was interesting playing Bomberman in pausing to find you have also dropped a bomb!
by Higgy
Fri Sep 12, 2014 8:08 pm
Forum: Gaming
Topic: Arcade cab input - Arduinio Vs GPIO
Replies: 6
Views: 1506

Re: Arcade cab input - Arduinio Vs GPIO

Hi. I am on a similar route. My first 1-player Bartop uses Retrogame and GPIO. I am building a 2nd with 2-player. My arcade buttons came with Xin-Mo controller but I also have bought a 32 input I2c pcb, similar to Pikeyd. Plus I have also added headers to RPI pcb for additional GPIO'S. But that give...
by Higgy
Mon Aug 25, 2014 8:33 pm
Forum: Gaming
Topic: UAE4ALL1 : Full speed Amiga 500 emulator with DispmanX
Replies: 126
Views: 65020

Re: Full speed Amiga emulator ( UAE )

Nice work! I just updated to latest version on my RPi bartop arcade (customised version of PiMAME with additional emulators). I had a brief look through the readme's. Is there config file I can adjust to set certain keys to do things? On my Bartop I have my arcade buttons (joystick + 11 buttons) att...
by Higgy
Sun Jun 29, 2014 8:39 pm
Forum: Gaming
Topic: uae4all2 (Amiga emulator)
Replies: 169
Views: 57206

Re: uae4all2 (Amiga emulator)

Hi, There seems to be something up with the Custom Controls. If I edit the controls using the GUI to my controls they don't do anything. I have checked the uaeconfig.conf file that was generated and the keycodes seem wrong for RPI. For example I have B = Right Control (keycode 97) but in the .conf i...
by Higgy
Sun Jun 29, 2014 7:23 pm
Forum: Gaming
Topic: uae4all2 (Amiga emulator)
Replies: 169
Views: 57206

Re: uae4all2 (Amiga emulator)

Hi, Many thanks for this, I just got it working!! I had to sudo chmod +x amiga & unae4all for it to run. I am not a linux expert so there might have been ways around this. I just need to sort out the keys for using with my Bartop Arcade. Using this emulator with my OUYA we did find some SDL keys (in...

Go to advanced search