Go to advanced search

by AmigaGamer
Wed Sep 14, 2016 2:39 pm
Forum: Gaming
Topic: Ultima 7 on Raspbian guide
Replies: 4
Views: 4241

Re: Ultima 7 on Raspbian guide

updated guide due to move from sourceforget to github.

currently testing new versions as its over 12 months since i revised this. SDL2 testing in progress so ill update the guide again soon .

Code: Select all

/configure --prefix=/home/pi/Exult --with-sdl=sdl2
by AmigaGamer
Mon Jun 15, 2015 5:11 pm
Forum: Gaming
Topic: Moonlight Embedded
Replies: 291
Views: 185220

Re: Moonlight Embedded

Myke, ive been experimenting with the new version, as you mentioned its rewritten in C. Its definitely faster loading (as your not launching Java each time). I had some problems with my limelight controller mappings so had to create new ones. There was also a few issues with the makefile, which are ...
by AmigaGamer
Mon Jun 08, 2015 7:22 pm
Forum: Gaming
Topic: Unreal Speccy Portable manual
Replies: 4
Views: 1580

Re: Unreal Speccy Portable manual

Hi Traidna As an alternate suggestion : Instead of using PI store, you can get unreal speccy from the author here https://bitbucket.org/djdron/unrealspeccyp/downloads . You can extract the usp_0064 folder to your home directory, for example /home/pi This should give it the correct permissions for yo...
by AmigaGamer
Sun May 31, 2015 3:49 pm
Forum: Gaming
Topic: uae4all2 (Amiga emulator)
Replies: 169
Views: 50918

Re: uae4all2 (Amiga emulator)

@chips: got your sources to build on Pi1, but the GUI hangs on me. Are you using some special fixed guichan? The one I got from sourceforge doesn't seem to have been updated since 2009... EDIT: got it to work by disabling GUI-on-start. Anyway, a --disable-guichan configure option would be great, pl...
by AmigaGamer
Thu May 21, 2015 10:52 pm
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 201
Views: 146880

Re: RetroArch on Raspbian: the tutorial

@Vanfanel Small problem with compiling dispmanx driver with recent code. I always configure with ./configure --disable-x11 --enable-floathard --enable-neon --disable-ffmpeg --enable-udev --disable-sdl --disable-pulse --disable-oss --enable-dispmanx works fine without --enable-dispmanx CC gfx/drivers...
by AmigaGamer
Tue May 19, 2015 9:12 pm
Forum: Gaming
Topic: DOSBOX with GLES2 + tv shader + dynamic recompiler
Replies: 10
Views: 3412

Re: DOSBOX with GLES2 + tv shader + dynamic recompiler

Yes speedwise i cant see any real-world difference between sdl2 and the gles renderer at present (which makes sense since sdl2 is scaling with gles i believe??). Ill run some doom fps tests when i get things working how i want them. One thing i have noticed is with a few games your version isnt scal...
by AmigaGamer
Tue May 19, 2015 6:24 pm
Forum: Gaming
Topic: DOSBOX with GLES2 + tv shader + dynamic recompiler
Replies: 10
Views: 3412

Re: DOSBOX with GLES2 + tv shader + dynamic recompiler

Thanks for this Vanfanel Ive been running with a SDL2 patch for a while, will be good to see how this compares. Since the dynarec is enabled at build time make sure [cpu] core=dynamic in the config file. I found in previous testing setting core=auto didn't always work properly Looking forward to try...
by AmigaGamer
Mon May 18, 2015 7:22 pm
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 150829

Re: Uae4arm: Amiga emulator with JIT and DispmanX

Im putting together a retropie build script for this, but its exiting after compile. I Think its due to the fact the makefile doesnt exit cleanly. Strange error since the uae4arm binary compiles(and works) fine. Can someone cast their eyes over the makefile and see whats up? thanks! make: uae4arm: C...
by AmigaGamer
Fri May 15, 2015 6:16 pm
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 591
Views: 150829

Re: Uae4arm: Amiga emulator with JIT and DispmanX

Chips thank you for porting this so quickly.

I did not expect much as its the first release/alpha but im really impressed upto now. Got this running with a HDF from my old amiga no problems. This really looks like the way forward for amiga emulation on ARM
by AmigaGamer
Fri May 15, 2015 6:09 pm
Forum: Gaming
Topic: Moonlight Embedded
Replies: 291
Views: 185220

Re: Moonlight Embedded

Same problem here as myke (audio) on Rpi1 with latest kernel.
I havent tested on my PI2 in fear it will ruin my Project CARS session tonight ...
by AmigaGamer
Sun May 10, 2015 10:41 am
Forum: Gaming
Topic: Moonlight Embedded
Replies: 291
Views: 185220

Re: Limelight Pi

Im trying to make this work with 2 xbox360 controllers. (ive had it working fine with 1 controller for a while now) Both controllers work in the steam interface but controller 2 doesnt work in games - ive tried ultra streetfighter 4 and lego star wars upto now I launch limelight with java -jar limel...
by AmigaGamer
Tue May 05, 2015 6:43 pm
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 201
Views: 146880

Re: RetroArch on Raspbian: the tutorial

working for me as well now at commit 049e570 (may 5th)

my old config file seems to be working too, so not sure what the problem was when i compiled yesterday.
by AmigaGamer
Mon May 04, 2015 8:18 pm
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 201
Views: 146880

Re: RetroArch on Raspbian: the tutorial

Tested tonight with the latest retroarch git, clean config file- having problems also :( built with ./configure --disable-x11 --enable-floathard --enable-neon --disable-ffmpeg --enable-udev --disable-sdl --disable-pulse --disable-oss --enable-dispmanx started retroarch and changed driver to dispmanx...
by AmigaGamer
Mon May 04, 2015 9:26 am
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 201
Views: 146880

Re: RetroArch on Raspbian: the tutorial

Steev, Ive been using the dispmanx driver without problems for a few months now, only minor problem i have with it is the text notifications from retroarch dont show in game (eg the yellow text- "X controller detected" etc dont pop up). That said i havent rebuilt retroarch for at least 2 weeks so it...
by AmigaGamer
Tue Apr 28, 2015 6:55 pm
Forum: Gaming
Topic: Moonlight Embedded
Replies: 291
Views: 185220

Re: Limelight Pi

For a while now ive been "re-buying" my ps3 collection on gog/steam on offers and bundles etc, slowly migrating my collection back to PC. One thing thats been holding me back was the lack of "armchair gaming" , so ive been keeping my eyes open for a "steam link" type box. I upgraded this weekend fro...
by AmigaGamer
Fri Apr 17, 2015 9:40 am
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19563

Re: Unreal Speccy Portable - ZX Spectrum emulator

Thanks for this update. Its a great emulator i use it on my android tablet as well.

The joypad support is a welcome improvement.
Is there a way to define which joypad button operates as Fire?
An option to assign a button to Open the menu would be good too , perhaps in a future version? :)
by AmigaGamer
Sun Apr 12, 2015 11:10 am
Forum: Gaming
Topic: UAE4ALL2 : Amiga 500 & 1200 emulator with DispmanX
Replies: 59
Views: 28316

Re: UAE4ALL2 : Amiga 500 & 1200 emulator with DispmanX

Chips , Ive been using your branch of uae4all2 for a month now. It is a significant improvement on RPI2 with the hardcoded dispmanx , and extras like command line support are nice too. Thanks again Since the code is public, why not sync this up on github? It would make building/integration with proj...
by AmigaGamer
Fri Apr 10, 2015 5:59 pm
Forum: Gaming
Topic: compiling dosbox with dynamic recompilation support
Replies: 23
Views: 11964

Re: compiling dosbox with dynamic recompilation support

Managed to get ny00123's patch working now with SVN3910 and ran a quick diff -rupN against it. This should patch ok if anyones interested in testing https://www.dropbox.com/s/xfls4y8ext7hpfb/dosbox-SDL2.patch?dl=0 run autogen.sh after patching to update the configure scripts with the sdl2 stuff. Im ...
by AmigaGamer
Fri Apr 10, 2015 2:36 pm
Forum: Gaming
Topic: compiling dosbox with dynamic recompilation support
Replies: 23
Views: 11964

Re: compiling dosbox with dynamic recompilation support

this could be interesting.....SDL2 patch

http://www.vogons.org/viewtopic.php?f=3 ... 0&start=20

latest version of the patch here
http://www.vogons.org/download/file.php?id=15194

needs some fixing for the latest SVNs, bit of code rejected on patching sdl_mapper.cpp and sdl_main.cpp
by AmigaGamer
Wed Apr 01, 2015 9:37 am
Forum: Gaming
Topic: ATARI ST EMULATOR, HATARI
Replies: 16
Views: 9474

Re: ATARI ST EMULATOR, HATARI

Hatari now supports SDL2 scaling and Vsync in its mercurial repository, its a new development build so there might be some bugs. http://hg.tuxfamily.org/mercurialroot/hatari/hatari You need SDL2 and development headers installed. Theres guides on the forum for this grab it with hg clone http://hg.tu...
by AmigaGamer
Mon Mar 30, 2015 7:26 pm
Forum: Gaming
Topic: Ultima 7 on Raspbian guide
Replies: 4
Views: 4241

Re: Ultima 7 on Raspbian guide

Few minor updates to the guide including the sourceforge snapshot link .
Im doing some further testing on general midi, but to be honest the OGG soundpacks do a really nice job and are a lot easier to work with than fluidsynth/timidity and soundfonts
Also tested working on raspberry pi 2
by AmigaGamer
Mon Mar 30, 2015 7:12 pm
Forum: Gaming
Topic: Infinity Engine Emulator ... Baldur's Gate ,etc
Replies: 17
Views: 8032

Re: Infinity Engine Emulator ... Baldur's Gate ,etc

Vanfanel wrote: Interesting, AmigaGamer. Does the GLES code use SDL2 context init code? If it does not, we will have to add our own context init code...
Looks like it to me. Have a look at https://github.com/gemrb/gemrb/blob/mas ... LVideo.cpp
by AmigaGamer
Mon Mar 30, 2015 5:23 pm
Forum: Gaming
Topic: Infinity Engine Emulator ... Baldur's Gate ,etc
Replies: 17
Views: 8032

Re: Infinity Engine Emulator ... Baldur's Gate ,etc

Ive been looking at this again over teh weekend, trying latest SVN on Pi 2. Im using exobuzz SDL in fbcon mode performance is good on baldurs gate 1, baldurs gate 2 is working but i havent had much time to test. BG2 is definitely a lot more resource hungry than BG1 im building against sdl1 with the ...
by AmigaGamer
Mon Mar 30, 2015 4:49 pm
Forum: Gaming
Topic: USB Joysticks & Fuse
Replies: 8
Views: 2098

Re: USB Joysticks & Fuse

make sure the joystick interface is enabled for the type of joystick your using

eg if you have set up your joystick as a kempston, you have to tick the kempston joystick option in the perhipherals menu as well .

what version of fuse are you using?
by AmigaGamer
Fri Mar 27, 2015 11:48 am
Forum: Gaming
Topic: Scummvm DISPMANX for Raspberry Pi
Replies: 56
Views: 8490

Re: Scummvm DISPMANX for Raspberry Pi

7F20

Software scalers in scummvm wont play well with the Dispmanx build. The whole idea of using dispmanx is it allows the raspberrys video hardware to scale the image instead of using the software scalers. This gives a significant performance boost as your CPU isnt tied up enlarging images

Go to advanced search