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by TwoSquidGames
Wed Jul 20, 2016 8:13 am
Forum: Java
Topic: RPi libgdx game development framework
Replies: 28
Views: 15876

Re: RPi libgdx game development framework

I managed to get LWJGL compiled a couple years ago, to the point that it would run my rather complex game on the Raspberry Pi. I had to cross-compile the LibGDX and LWJGL binaries on raspberry pi hardware to get this done. I also had to do much tweaking to the LWJGL source, to get it to run. This wa...
by TwoSquidGames
Fri Dec 12, 2014 3:35 pm
Forum: Raspberry Pi OS
Topic: Raspbian release schedule?
Replies: 10
Views: 2897

Re: Raspbian release schedule?

Just another release -- like the 9/12/14 release.
by TwoSquidGames
Fri Dec 12, 2014 3:25 pm
Forum: Raspberry Pi OS
Topic: Raspbian release schedule?
Replies: 10
Views: 2897

Re: Raspbian release schedule?

You don't need a new image. Use apt-get update and upgrade (sometimes dist-upgrade) to get any updates. Use rpi-update for the latest kernel and firmware releases. That's exactly what I've done. As others have pointed out, usually "once a quarter" is enough -- but it's been a whole quarte...
by TwoSquidGames
Fri Dec 12, 2014 2:51 pm
Forum: Raspberry Pi OS
Topic: Raspbian release schedule?
Replies: 10
Views: 2897

Raspbian release schedule?

I notice the last version of Raspbian was released 9/12/14, which is exactly 3 months ago. Is there no ongoing development? 3 months is a long time for a Linux distro. Just curious. I couldn't find any upcoming release information or release schedule on Raspbian.org or RaspberryPi.org. Thanks, Matthew
by TwoSquidGames
Tue Jan 28, 2014 9:59 pm
Forum: General discussion
Topic: Pistore revenue
Replies: 5
Views: 3402

Re: Pistore revenue

From what I understand in my research, people don't like ads in their desktop software/games. And Raspberry Pi is Linux, not Android. So the usual "ban on all advertising" applies. So the exceptions people make for tablets/phones and websites doesn't apply to Pi software/games. So even if ...
by TwoSquidGames
Thu Jan 23, 2014 5:25 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

As a followup -- http://store.raspberrypi.com/projects/mushroom-bounce The game has been approved for the official Raspberry Pi Store. Have fun! (And let me know if you have any problems -- I'm very responsive to e-mails and problem/bug reports) P.S. Due to the delays in getting these issues sorted ...
by TwoSquidGames
Mon Jan 20, 2014 6:14 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

And the pretty graphics have arrived. Green progress bar isn't moving. So did it give any crash message on the terminal you ran it from? It would be great if the game ran on your other-than-stock setup :) That would make it a perfect 3/3, though I'm perfectly willing to write off your setup as bein...
by TwoSquidGames
Mon Jan 20, 2014 6:42 am
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

I just tested booting to the command line, and got the exact same error as "stubright". So at least I figured that error out. Here's what I did afterwards: su root startx (wait for X to load) Launch terminal, already Root root@raspberrypi: /home/pi# typed ./MushRoomBounce-Pi.run Game ran p...
by TwoSquidGames
Mon Jan 20, 2014 1:01 am
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

Maybe you should reboot the device, and this time go straight into X and run it. The part about something "already in use" makes me wonder that maybe something is left from your 1st attempt. I'm going to do another "fresh install" this time without having it boot into X automatic...
by TwoSquidGames
Sun Jan 19, 2014 9:55 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

Thanks to everyone who has helped so far!


Do you boot right to the desktop, or do you have to type "startx" first?

The game needs to be run under X, just so you know.
by TwoSquidGames
Sun Jan 19, 2014 9:24 am
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

Anyone else willing to try it out?
by TwoSquidGames
Sat Jan 18, 2014 4:57 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

If I were to hazard a guess, I'd say TightVNCServer doesn't work with an OpenGL game like mine. It might work with basic X or QT applications, but a game that basically takes things full screen and uses OpenGL? I could easily see that not playing well with the TightVNC virtual video driver. In fact,...
by TwoSquidGames
Sat Jan 18, 2014 4:31 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Re: Help test Raspberry Pi game for Pi Store

Thank you for your help. Here are some more details; one of these has to be different from yours: 1. Raspberry Pi, Model B 2. Latest version of NOOBS (1.3.4) 3. Installed the 1st option ("Recommended") Raspbian with all defaults 4. NOTE: I did configure it to boot into the GUI (and auto-lo...
by TwoSquidGames
Sat Jan 18, 2014 1:23 pm
Forum: General discussion
Topic: Help test Raspberry Pi game for Pi Store
Replies: 16
Views: 3361

Help test Raspberry Pi game for Pi Store

I've written a fully-featured game, and ported it to the Raspberry Pi (Model B). It runs on the latest Raspbian. I submitted it to the Pi store, but for some reason the official tester (who approves the game) is getting different results than me. I wiped a brand-new 8 GB SDcard, installed the latest...

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