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by brooksyx
Mon Mar 02, 2015 9:26 pm
Forum: Gaming
Topic: Adafruit Retrogame prog only works if keyboard is plugged in
Replies: 0
Views: 317

Adafruit Retrogame prog only works if keyboard is plugged in

I am trying to make a portable retropie game modified the adafruit retrogame program for my needs. It works great if a keyboard is plugged in but if I unplug the USB keyboard then it completely ignores the inputs. Anyway to make this work without a keyboard or fake that a keyboard is plugged in? Thi...
by brooksyx
Mon Feb 09, 2015 2:59 pm
Forum: Gaming
Topic: Gamecube Pi-table
Replies: 22
Views: 43265

Re: Gamecube Pi-table

NicoHood wrote:How does it look with the new Raspberry Pi2? Does it have enough power to run gamecube games? N64 works fluently, but what about gamecube? Any information about that?

The rumors I heard is that it should be able to emulate the xbox one and PS4 too :roll:
by brooksyx
Fri Feb 06, 2015 3:00 pm
Forum: Other projects
Topic: Handheld Raspberry Pi in Game Gear shell
Replies: 1
Views: 1971

Re: Handheld Raspberry Pi in Game Gear shell

Thought I would share a picture of the progress I made last night. Finished adding buttons to the front of the shell. The goal for this weekend is to get the front finished and painted, then wire up all the buttons and screen. The D-Pad on the bottom right is more for C style buttons on N64 than dir...
by brooksyx
Thu Feb 05, 2015 8:23 pm
Forum: Other projects
Topic: Handheld Raspberry Pi in Game Gear shell
Replies: 1
Views: 1971

Handheld Raspberry Pi in Game Gear shell

Thought I would share a recent project I started working on. I had a broken game gear lying around and realized it would be perfect for a handheld raspberry pi. So far I have started gutting the console and filling in the holes with plastic filler. I have a 4.3" car LCD that will be going in it...
by brooksyx
Thu Feb 05, 2015 7:23 pm
Forum: Advanced users
Topic: Can I use GPIO's 28-31 (P5 Header) for button input?
Replies: 2
Views: 686

Re: Can I use GPIO's 28-31 (P5 Header) for button input?

joan wrote:There is nothing special about gpios 28-31. Just set them as inputs.
Great, thanks!
by brooksyx
Thu Feb 05, 2015 7:03 pm
Forum: Advanced users
Topic: Can I use GPIO's 28-31 (P5 Header) for button input?
Replies: 2
Views: 686

Can I use GPIO's 28-31 (P5 Header) for button input?

Building a hanheld raspberry pi and am wanting to be able to add as many buttons as possible via the GPIO pins. Can I use the P5 header pins to "pull" inputs from button presses? Is there anything special that needs to be done to read these pins?

Thanks!
by brooksyx
Wed Sep 17, 2014 6:55 pm
Forum: Gaming
Topic: GPSP Input defaults to 2nd controller 1st controller ignored
Replies: 0
Views: 492

GPSP Input defaults to 2nd controller 1st controller ignored

Have raspberry pi setup running emulation station 1.9. Input is controller port pcb board from an old snes wired to the gpio header, snesdev on the software side. The gpsp controller defaults to the 2nd snes controller and ignores the 1st one. All other emulators use the correct controller . I tried...
by brooksyx
Tue Sep 16, 2014 2:36 pm
Forum: Gaming
Topic: Un-Scrape roms?
Replies: 3
Views: 9326

Re: Un-Scrape roms?

There should be a gamelist.xml (or similar titled file) in the directory where the roms for that specific system are. You can delete the whole file or edit specific game info with the correct information.
by brooksyx
Mon Dec 30, 2013 6:57 pm
Forum: Other projects
Topic: An SNES emulator box
Replies: 22
Views: 30698

Re: An SNES emulator box

I did a similar set up as OP. Used the original power button and original reset buttons as well. (Reset takes you back to the Menu.) OP's is a little cleaner than mine but I wanted every Pi port accessible on the rear of the SNES. Here are my pics: http://2.bp.blogspot.com/-_6WIjJyGmKo/UrdDtBuTejI/A...
by brooksyx
Tue Dec 24, 2013 7:41 pm
Forum: Gaming
Topic: Wing Commander 1&2 under rpix86
Replies: 1
Views: 1181

Re: Wing Commander 1&2 under rpix86

Cool, I loved wing commander as a kid on my old Pent 1 laptop. Might have to give this a try.
by brooksyx
Fri Dec 13, 2013 3:18 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Aloshi wrote:Yep, that's the idea. I don't know if it will actually solve the problem though.
Rescraping with smaller images solved the problem. Menu is working smooth now. :D
by brooksyx
Thu Dec 12, 2013 10:43 pm
Forum: Gaming
Topic: Adding Hotckey Retroarch.cfg
Replies: 4
Views: 2301

Re: Adding Hotckey Retroarch.cfg

Add this to the retroarch.cfg, it sounds like the sram save files are only written when the emulator is exited back to the menu. So if you power off the system or the game crashes you could lose your data. With this file it will write to the sram data file every 5 seconds. You can change the interva...
by brooksyx
Thu Dec 12, 2013 6:09 pm
Forum: Gaming
Topic: Adding Hotckey Retroarch.cfg
Replies: 4
Views: 2301

Re: Adding Hotckey Retroarch.cfg

You can do save and load states if you add these to your retroarch.cfg file. input_enable_hotkey = 6 input_save_state = 4 input_enable_hotkey = 6 input_load_state = 5 Change the numbers to what ever buttons you want. In my case I hold the start button and press L to save or R to load the state. Howe...
by brooksyx
Thu Dec 12, 2013 5:06 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Ok, even if I don't scrape the images it is still nice to know. Hard to navigate a 700+ rom directory on one screen haha.
by brooksyx
Thu Dec 12, 2013 4:50 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Aloshi Hmm, I will try re-scrapping tonight just for heck of it with: python /home/pi/ES-scrapper -w 400 My game library is only about 1 GB not 500 GB like the guy on reddit. Will post back with my results. But there is almost 800 roms in that directory. Edit: I noticed you mentioned to split the ro...
by brooksyx
Thu Dec 12, 2013 4:05 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Any tips for when scrapping images and details for a large romset? I have the entire SNES NTSC game library on my retro pie and navigation the rom selection screen is very slow and laggy.

Is there a way to avoid this? Maybe re-size all of the images to a smaller size?
by brooksyx
Wed Dec 11, 2013 3:30 pm
Forum: Gaming
Topic: RetroPie SNES full screen (stretch 16x9)
Replies: 6
Views: 35003

Re: RetroPie SNES full screen (stretch 16x9)

welshy

I edited /RetroPie/configs/all/retroarch.cfg

To say:

video_aspect_ratio_auto = True
video_aspect_ratio = 1.25

and that seemed to do the trick. The auto = true may be redundant but its working so I figure if it isn't broke then don't fix it.

Thanks again!
by brooksyx
Tue Dec 10, 2013 9:57 pm
Forum: Gaming
Topic: RetroPie SNES full screen (stretch 16x9)
Replies: 6
Views: 35003

Re: RetroPie SNES full screen (stretch 16x9)

Thanks, ill give it a try tonight.
by brooksyx
Tue Dec 10, 2013 8:28 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

I feel like this should be pretty obvious but how to do I change the theme and scrape for rom iformation?

Searching hasn't brought much luck.
by brooksyx
Mon Dec 09, 2013 8:34 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

I am talking about the emulator being show in 4:3 with black bars on the side. I want it to take up the whole screen.

Thanks for this tips. I will play around with it.
by brooksyx
Mon Dec 09, 2013 7:41 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Aloshi wrote:No idea about individual emulators, sorry. You might get a better response on the RetroPie forum.
Is there a way to make all emulators scale to the full size of the screen? I dont care if it is done at global level or emulator level.
by brooksyx
Mon Dec 09, 2013 6:41 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

If you're talking about the "fake system" RetroPie adds, you can just remove the relevant entry in the ~/.emulationstation/es_systems.cfg file. Yes, I believe so. I get to it if I press left or right when in emulationstation. I am trying to make it so the SNES rom list is the only screen ...
by brooksyx
Mon Dec 09, 2013 4:14 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 71336

Re: EmulationStation - an emulator front-end

Does anyone know how to hide/disable the input configuration screen in emulation station. I got my controls all setup and working so I don't need this screen anymore.
by brooksyx
Mon Dec 09, 2013 4:10 pm
Forum: Gaming
Topic: RetroPie SNES full screen (stretch 16x9)
Replies: 6
Views: 35003

RetroPie SNES full screen (stretch 16x9)

So I have been setting up a raspiberry pi in a snes case and have had a little trial and error but finally getting things working good. However I can't figure out how to fill the entire screen widescreen LCD. I've searched for both changing the es_systems.cfg and retroarch.cfg without any luck. Any ...

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