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by DavidL
Mon Oct 19, 2015 12:36 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

I would need to have one button simulate multiple key strokes as in [home] + 3 * [arrow down] + 2 * [arrow right] + [enter]. Is it possible to configure pikeyd to accept a series of key strokes with one button press? The current configuration functionality will not support assigning a string as out...
by DavidL
Mon Sep 07, 2015 6:23 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

uinput is not a kernal module Yes it is :) The code in uinput.h interfaces with the module. Well yeah true. I just assumed that it may have been in reference to an issue with the previous commit of code which didn't include the uinput.c/.h files. But OP does reference "module" in their re...
by DavidL
Thu Sep 03, 2015 10:04 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

I get an error saying module uinput is not found. When I try running the command ' sudo modprobe uinput ' I get an error: FATAL: Module uinput not found. Any ideas? :shock: uinput is not a kernal module, it is part of the source code. This error is suggesting that you are missing either (or both) o...
by DavidL
Thu Jul 16, 2015 6:44 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

I have pushed all of the current code base into the master branch. I haven't trying running it as yet but it does compile. It seems I was part way fixing how the daemonize code worked so potentially as long as you run it from the command line it should be good. I will set the test bench up again in ...
by DavidL
Thu Jul 09, 2015 10:34 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

Guys,

Let me fix that for you. Correct I will assume that the header file was not pushed back up into the repo.

There was also a bug I found in the code that I fixed since it was last pushed up.

If everyone can hold tight for a couple of days I will sort it out and provide an update.

- Dave.
by DavidL
Thu Oct 03, 2013 12:38 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

zecole, That is good. I was assuming that you were coming at it from SPI being faster, rather than just stock availability. I will have an update to my code base pushed up in the next couple of days, however I would be very surprised if expander's will work with my code base anymore. I might try at ...
by DavidL
Wed Oct 02, 2013 12:02 pm
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

Is it possible to use a MCP23S17 with SPI instead of I2C? Or is it a big thing to add support of MCP23S17 so the code? No it wouldn't be hard, but why? Just use a MCP23017 as it is currently working, I don't see any benefit for going to a SPI bus over I2C for this application or adding the complexi...
by DavidL
Sun Sep 15, 2013 12:59 pm
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

noob wrote:so should i -for example- wire gpio 7 to gpio 8 or gpio 7 to gnd?
Sorry noob,

What are you trying to achieve?

- Dave.
by DavidL
Thu Sep 12, 2013 10:56 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

ok i will use 4 buttons as a D-Pad but what i will need to connect it to the pi like a resistors or what and what is the pins i will need i mean is it ground and what if i will use 4 buttons as a D-Pad i will need 15 button so 15 pin now my big problems how to program it and i will use a wireless k...
by DavidL
Thu Sep 12, 2013 9:20 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

I have just pushed some alpha pikeyd code back into GitHub under a "key_matrix" branch: https://github.com/Lencons/pikeyd What I have tested as working with this is: 1) Directly connected GPIO switches seem to be working fine. 2) Switches can now be connected in a matrix format and basic t...
by DavidL
Fri Sep 06, 2013 7:55 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

Hi all, i have some problem here... here is my circuit: http://www.raspberrygaming.altervista.org/images/cab/2013-06-25%2020.43.45.jpg i don't have a pushbutton, so i simulate it by connecting ground to the line 20 of the board, with that red cable. In the pikeyd.conf file i've only this line: KEY_...
by DavidL
Mon Aug 26, 2013 1:40 am
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

mmoller,

When I am sure that I haven't broken anything I2C, I will push it back into your master branch if your happy for me to do that.

Then I will get started on the Matrix functionality.

- Dave.
by DavidL
Sun Aug 25, 2013 12:34 pm
Forum: Gaming
Topic: Universal GPIO keyboard daemon
Replies: 148
Views: 73362

Re: Universal GPIO keyboard daemon

All, I have forked off a branch in GitHub of this project and updated the configuration file parsing to be a little more flexible regarding comments and make it a little easier for me to include the extra functionality that I am looking at. Fork is available here: https://github.com/Lencons/pikeyd R...

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