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by tinkernaut
Sat Dec 05, 2015 1:57 am
Forum: General discussion
Topic: Pi Zero: Jessie or Wheezy?
Replies: 9
Views: 2987

Re: Pi Zero: Jessie or Wheezy?

Well, I tried a benchmarking tool on my micro sd card, and it is indeed not great. However, it also seems like I could've done worse. I think the youtube issue was with the specific video that I was trying to watch. For some reason, it was extremely poorly performing on the pi. But after trying anot...
by tinkernaut
Fri Dec 04, 2015 4:51 pm
Forum: General discussion
Topic: Pi Zero: Jessie or Wheezy?
Replies: 9
Views: 2987

Re: Pi Zero: Jessie or Wheezy?

Here's the wireless adapter I'm using: http://www.amazon.com/gp/product/B00MXD2T5G?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00 The micro sd card very well may be a dodgy one, as its a class 10 from a brand not familiar to me. I know class 10 is basically meaningless when used in the context ...
by tinkernaut
Fri Dec 04, 2015 3:49 pm
Forum: General discussion
Topic: Pi Zero: Jessie or Wheezy?
Replies: 9
Views: 2987

Re: Pi Zero: Jessie or Wheezy?

Here's the wireless adapter I'm using: http://www.amazon.com/gp/product/B00MXD2T5G?psc=1&redirect=true&ref_=oh_aui_detailpage_o01_s00 The micro sd card very well may be a dodgy one, as its a class 10 from a brand not familiar to me. I know class 10 is basically meaningless when used in the context o...
by tinkernaut
Fri Dec 04, 2015 3:13 pm
Forum: General discussion
Topic: Pi Zero: Jessie or Wheezy?
Replies: 9
Views: 2987

Pi Zero: Jessie or Wheezy?

Hey all, I just flashed Raspbian Jessie onto my new Pi Zero yesterday, and I feel like the performance was pretty bad compared to Wheezy that I remember using around 6 months ago. Is Jessie intended to be for Pi 2 for the most part? Starting the x desktop takes over a minute, which I think is much m...
by tinkernaut
Fri Nov 21, 2014 1:16 am
Forum: Gaming
Topic: I made a Pi-powered arcade cabinet
Replies: 38
Views: 33461

Re: I made a Pi-powered arcade cabinet

They seem to be practically the same concept, except that kit sounds like it shows up to the system as a controller rather than a keyboard. It would probably work just as well, but there are a lot of people on the forums who have trouble with controllers as opposed to keyboards.
by tinkernaut
Fri Nov 14, 2014 8:48 pm
Forum: Gaming
Topic: NES and SNES games running at 50 fps suddenly
Replies: 3
Views: 3218

Re: NES and SNES games running at 50 fps suddenly

For some reason, with moderate overclock settings, NES and SNES games are now running around 50 fps with choppy audio. I don’t know why… they always used to work fine with moderate overclock settings… Now I have to overclock to high or turbo to get them to work. The Guardian Legend and Mega Man II ...
by tinkernaut
Wed Sep 17, 2014 7:36 pm
Forum: Gaming
Topic: RELEASE: EmulationStation 2.0-RC1
Replies: 227
Views: 83941

Re: RELEASE: EmulationStation 2.0-RC1

%ROM% token in es_systems.cfg seems to replace spaces in a rom file name with backslash char. Is there any way to avoid this without renaming the files.? example (I used echo to test the command) <command> echo F:\emulationstation\Emulators\Applewin\Applewin -d1 %ROM% </command> for filename Bug At...
by tinkernaut
Fri Sep 12, 2014 2:55 pm
Forum: Gaming
Topic: Arcade cab input - Arduinio Vs GPIO
Replies: 6
Views: 1421

Re: Arcade cab input - Arduinio Vs GPIO

Hi I've finally got round to working on the hardware for my Arcade cabinet (write up including software soon), and I'm stuck on deciding how to handle user input. at present, I have 2 options, I can use an adruino clone (minimus 32) which i got for £6, which would let me have a joystick and 6 butto...
by tinkernaut
Mon Sep 08, 2014 5:53 pm
Forum: Gaming
Topic: RELEASE: EmulationStation 2.0-RC1
Replies: 227
Views: 83941

Re: RELEASE: EmulationStation 2.0-RC1

So, I've noticed an issue when I run the scraper tool. It managed to pull art, descriptions, and everything for my games (with good accuracy too, very few were missed. nicely done!). However, when the system is rebooted, none of the scraped information is shown (AKA. you see the normal list of games...
by tinkernaut
Fri Aug 29, 2014 4:53 pm
Forum: Gaming
Topic: Full Screen emulators
Replies: 2
Views: 2094

Re: Full Screen emulators

Hi, I'm wondering if anybody could help me with getting my emulators to run full screen? I've got the main emulationstation in full screen by setting VGA mode. But cannot get my eulators (N64,Psx,GBA,Snes) running full screen. When reading about it online it says go to /RetroPie/configs/all/retroar...
by tinkernaut
Tue Aug 26, 2014 4:49 pm
Forum: Gaming
Topic: Need some help with Retro Pie
Replies: 10
Views: 3100

Re: Need some help with Retro Pie

Im building my self a little gaming system and I have a few questions hopefully you can help me with 1.How do I delete a emulator that I don't want I'm using retro pi and I want to get rid of apple 2 and IBM emulators that are on the retropie by default 2.How do I quit out of a game? So far I have ...
by tinkernaut
Mon Aug 25, 2014 2:36 pm
Forum: Gaming
Topic: RetroPie ver 2.3. The Pictoral Primer.
Replies: 14
Views: 35428

Re: RetroPie ver 2.3. The Pictoral Primer.

This is a great (and much needed) thread. It'd be great to see documentation about configuring each emulator, and some of the weird stuff involved (like figuring out the SDLK keyboard codes for your inputs). Some of these emulators were really obscure to find documentation for, and now that I'm re-d...
by tinkernaut
Thu Jul 24, 2014 2:29 pm
Forum: General discussion
Topic: USB Power problems persist in B+?
Replies: 16
Views: 4184

Re: USB Power problems persist in B+?

Managed to get my hands on a B+. 4 USB ports makes the upgrade a no-brainer. I am a little disappointed, though, that despite all the talk about improved power to the USB ports, I'm still having all kinds of problems with my keyboard. Only have a keyboard and wifi adapter plugged in but keyboard co...
by tinkernaut
Fri Apr 11, 2014 1:59 pm
Forum: Gaming
Topic: Complete Novice, too ambitious?
Replies: 7
Views: 1978

Re: Complete Novice, too ambitious?

I wouldn't worry about your skill so much as your tool inventory and and finances. I built one out of stuff I had laying around mostly and still spent around $120 USD. Plus it takes a lot of time building the cab and then just as much configuring the Pi. http://www.raspberrypi.org/forums/viewtopic....
by tinkernaut
Fri Mar 07, 2014 2:23 pm
Forum: Gaming
Topic: Arcade Machine Display Question
Replies: 3
Views: 858

Re: Arcade Machine Display Question

While you can do this, I wouldn't really recommend it. You're going to skew the aspect ratio and everything is going to look stretched out strangely.
by tinkernaut
Fri Feb 28, 2014 3:19 pm
Forum: Gaming
Topic: Star Wars graphical errors in RetroPie
Replies: 10
Views: 3984

Re: Star Wars graphical errors in RetroPie

Hello,

I've seen this issue with several games in mame4all-pi as well. Asteroids is a specific example. It always happens with the right side of the screen. I'm interested to see if anyone has found a solution to this.
by tinkernaut
Tue Dec 24, 2013 6:16 pm
Forum: Gaming
Topic: I made a Pi-powered arcade cabinet
Replies: 38
Views: 33461

Re: I made a Pi-powered arcade cabinet

Hi tinkernaut, Your arcade cabinet is awesome! I decided to build my own arcade cabinet, but i'm a very very beginner in this kind of stuff, so i would like to ask you something before i start, just to be sure that i can complete my project! About the joystick, i want realize a 2 player joystick an...
by tinkernaut
Wed Nov 27, 2013 2:21 pm
Forum: Gaming
Topic: Anyone use arcade controls with Retropie?
Replies: 8
Views: 4296

Re: Anyone use arcade controls with Retropie?

I am totally frustrated with getting Retropie working with a traditional control panel. There is nothing that comes up for Google search and the retropie forum seems to be really dead without questions getting replies. I am hoping someone here can help. I am looking to see someone else's retroach.c...
by tinkernaut
Thu Nov 21, 2013 4:28 pm
Forum: Gaming
Topic: I made a Pi-powered arcade cabinet
Replies: 38
Views: 33461

Re: I made a Pi-powered arcade cabinet

Every time someone use an Ipac with Raspberry a GPIO die :x However, nice work ;) Hah. I felt pretty bad about going with the "off the shelf" solution of an Ipac, but I ended up needing 28 inputs for the control panel. That, plus I didn't want to have to poll for GPIO input because that would have ...
by tinkernaut
Wed Nov 20, 2013 3:37 pm
Forum: Gaming
Topic: I made a Pi-powered arcade cabinet
Replies: 38
Views: 33461

Re: I made a Pi-powered arcade cabinet

Congratulations, and I am so jealous of you. I have been trying to do this very thing. We acquired an old Taito Jungle Hunt that does not work. I have simultaneously been working on 2 methods - Raspberry Pi and "traditional" motherboard using any Linux based operating system that will boot from a u...
by tinkernaut
Mon Oct 07, 2013 11:45 pm
Forum: Gaming
Topic: Mupen64Plus - N64 Emulator for the Pi
Replies: 204
Views: 107642

Re: Mupen64Plus - N64 Emulator for the Pi

Yep, I also seem to be missing the rpiGLES.h file.
by tinkernaut
Tue Aug 27, 2013 11:41 pm
Forum: Gaming
Topic: PSP emulator on the pi?
Replies: 27
Views: 33682

Re: PSP emulator on the pi?

I believe that ppsspp is included as part of RetroPie now.
by tinkernaut
Mon Aug 26, 2013 11:14 pm
Forum: Gaming
Topic: PiFBA released - Final Burn Alpha arcade emulator
Replies: 225
Views: 85541

Re: PiFBA released - Final Burn Alpha arcade emulator

So, I see that there was an update a while back that got 2-player joystick support working. Is it possible to map keyboard keys for a second player?
by tinkernaut
Thu Aug 22, 2013 3:39 pm
Forum: General discussion
Topic: Cheap solution for networking LEDs
Replies: 5
Views: 809

Re: Cheap solution for networking LEDs

aha so 1xRPI + 1x http://shop.ciseco.co.uk/pi-lite-lots-of-leds-for-the-raspberry-pi-0805-red/ for each window could be on the cards ..... This actually seems like a bit of overkill for what I'm thinking. Each unit per window would only need on/off for the whole LED grid on it, so that that unit ac...
by tinkernaut
Thu Aug 22, 2013 3:14 pm
Forum: General discussion
Topic: Cheap solution for networking LEDs
Replies: 5
Views: 809

Re: Cheap solution for networking LEDs

More details needed. What LEDs will you have in each cluster? what level of control do you need over them? What infrastructure is available for connecting them? dedicated wires? an existing ethernet network? Let's say a 2x2 square (minimum, probably should be high-brightness) of LEDs per cluster. I...

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