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by badman12345
Wed Mar 20, 2013 7:23 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Black screen half-fixed. Screen/console is ok after exiting snes9x but next SDL application (tried with snes9x and confTool) shows blackscreen. Without having looked at the code at all, I'm just taking a stab here: Have you looked at how exit is called? I believe there are certain SDL functions tha...
by badman12345
Mon Mar 11, 2013 8:35 pm
Forum: Gaming
Topic: FCEUX Compilation Instructions
Replies: 3
Views: 2779

Re: FCEUX Compilation Instructions

Also, just to clarify so there's no confusion: Before compiling, make sure you have the following packages installed: libsdl1.2-dev, subversion and scons. It is also necessary to have dispmanx installed. Dispmanx isn't something you install. Dispmanx is a library/api for windowing, specific to the V...
by badman12345
Mon Mar 11, 2013 8:14 pm
Forum: Gaming
Topic: FCEUX Compilation Instructions
Replies: 3
Views: 2779

Re: FCEUX Compilation Instructions

Just want to point out that you don't " need " the SDL version w/ Dispmanx support for this, although it is highly recommended. What you do need , though, is SDL compiled with a suitable framebuffer driver, such as fbcon, directfb, KMS, or the aforementioned Dispmanx. You can use the vanilla SDL ver...
by badman12345
Fri Mar 08, 2013 1:48 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

After reinstalling/recompiling a couple times and not working I realized it wasn't fully running the MAC_ConfigureDISPMANX.sh script. " fatal error: vchost_config.h: No such file or directory" Ending with an Error 1. Solution from another thread: export CFLAGS="-I/opt/vc/include/interface/vmcs_host...
by badman12345
Thu Mar 07, 2013 4:24 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Which did you compile first? The SDL/Dispmanx sources? Or the snes9x sources? That is exactly what I did! snes9x then Dispmanx. I'll recompile and try again. Thanks! I would give that a try. Theoretically, you shouldn't need to do that if snes9x uses dynamic library linking (run-time library loadin...
by badman12345
Thu Mar 07, 2013 4:07 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Yes, dispmanx backend is enabled automatically and invoked when you launch the system. If you aren't seeing those lines, then it's not working. I would try to recompile snes9x. Which did you compile first? The SDL/Dispmanx sources? Or the snes9x sources? If you compiled snes9x first, I would think t...
by badman12345
Thu Mar 07, 2013 3:21 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

also, metalshred, when you launch it, and then quit, you should see something on the console like: Physical video mode is 1920x1080 Adding video mode: 1920x1080 - 8 bpp Adding video mode: 1920x1080 - 16 bpp Adding video mode: 1920x1080 - 24 bpp Adding video mode: 1920x1080 - 32 bpp Deleting dispmanx...
by badman12345
Thu Mar 07, 2013 2:50 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

I am new to the raspberry pi but managed to get the emulator working, I installed Vanfanel's SDL/Dispmanx and restarted the pi but the games arent scaling to full screen. Is there anything else I need to do to get the games to run in full screen(1920x1080)? Firstly, are you running from a terminal ...
by badman12345
Wed Mar 06, 2013 8:41 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

I have been playing with this today. I am not sure whether anyone has tried this but the emulator works fine with Vanfanel's SDL/Dispmanx backend (such that it is full-screen). Not only does it work fine, but it's HIGHLY recommended. I have found that currently, Vanfanel's SDL/Dispmanx is the singl...
by badman12345
Wed Mar 06, 2013 8:37 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Hi all, I pushed my multi controller version: https://github.com/chep/snes9x-rpi with a v0.1 tag. I've got a license problem. I wanted to write my code under GPL but I read this in snes9x files: * Snes9x is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright h...
by badman12345
Sat Mar 02, 2013 7:01 am
Forum: Gaming
Topic: OsmOse – a Sega Master System/Game Gear emulator, now ported
Replies: 18
Views: 12000

Re: OsmOse – a Sega Master System/Game Gear emulator, now po

Hey guys, I just made a patch that will allow you to map a joystick button for quitting. You'll need to recompile (I won't include a binary because I use some strange libraries that won't match your system), but it's straight forward, same as it ever was, just type make! make I will provide two link...
by badman12345
Mon Feb 25, 2013 4:25 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

If palerider is willing to maintain it, he could host it up on github, and people could just post patches to the github with pull requests, and he could pull the ones he deems acceptable.
by badman12345
Fri Feb 22, 2013 10:07 pm
Forum: Gaming
Topic: Is there a good (NON-X) emulator frontend out there?
Replies: 9
Views: 3008

Re: Is there a good (NON-X) emulator frontend out there?

No way to exit/quit from the joystick. No shutdown/restart option There is a way to do all those things using a joystick. Upon first starting emulationstation, you get a joystick configuration screen. Afterwards you can just press the assigned button and be asked reboot, shutdown, reload or exit. I...
by badman12345
Thu Feb 21, 2013 7:27 pm
Forum: Gaming
Topic: Is there a good (NON-X) emulator frontend out there?
Replies: 9
Views: 3008

Re: Is there a good (NON-X) emulator frontend out there?

Aloshi's Emulation Station is EXCELLENT. Been using it for a few days now and I love it. I have only 2 gripes with it: No way to exit/quit from the joystick. No shutdown/restart option The second isn't so bad though... I guess I could just make a heading under es_system.cfg something like: NAME=syst...
by badman12345
Tue Feb 19, 2013 3:42 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

I'm not arguing with you... Like I said, you tested it, and it works, so it's a moot point. All i'm saying is I think this is the reason that the default was changed to -r 7 in the code somewhere along the way... For the record, i'm not using pulse on the pi either, i'm just pointing out the way pul...
by badman12345
Tue Feb 19, 2013 2:39 am
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Attached is a screenshot from my laptop of resampling in action. I listen to a lot of high quality 24/96khz FLAC music, so I have my pulseaudio set up for 96khz default format. Unfortunately, when I listen to a 16/44.1 standard quality MP3, it causes extra CPU usage for upsampling: http://i.imgur.co...
by badman12345
Tue Feb 19, 2013 2:04 am
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

I think the -r 7 is like that because of OSS emulation. When 1.39 first came out (circa 2002), OSS was a viable standard and could probably easily handle a wide variety of frequencies natively on a wide variety of devices... I think that is not always necessarily the case with OSS emulation (which i...
by badman12345
Mon Feb 18, 2013 8:33 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

err... I should say, if num exists (as either 1, 2, 3, or 4), save the game in slot(num) or load from slot(num).
by badman12345
Mon Feb 18, 2013 7:36 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

I'm trying to save state on Donkey Kong Country ROM but it doesn't work. When I press Shift+1, only some parts of the background are removed. The state isn't saved. When I try to load it by pressing 1, nothing happens. I tried CTRL+1, F1 combinations but nothing seems to work. Try using 6, 7, 8, an...
by badman12345
Mon Feb 18, 2013 3:22 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Well that is good news indeed!
by badman12345
Mon Feb 18, 2013 1:29 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Yes you're right, SDL should def be platform independent. This is excellent work! I just found this thought: http://www.libsdl.org/docs/html/guideinput.html SDL has a function to get the name of the joysticks as assigned by the operations system and that function is SDL_JoystickName. The joystick is...
by badman12345
Mon Feb 18, 2013 1:10 pm
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 71111

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

Excellent Chep! The only downfall I see is that it identifies controllers by name rather then by /dev/input/jsX... I would imagine this might give you a hard time if you have 2 identical controllers. Still, this is excellent! Thank you so much! Also, it looks like your unix.cpp file naming got mangl...
by badman12345
Sat Feb 16, 2013 7:18 am
Forum: Gaming
Topic: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Using
Replies: 38
Views: 15273

Re: DGEN-SDL-v1.32 - A "Beginners Guide" to Compiling and Us

Should have listened to you sooner... the snes9x-1.39 is LEAPS AND BOUNDS better... I can live with the poorer sound, and I can definitely live with the no dsp games... I'll get over it :-). Runs flawless!
by badman12345
Sat Feb 16, 2013 6:08 am
Forum: Gaming
Topic: SNES9X-SDL-v1.53 - A "Beginners Guide" to Compiling/Using
Replies: 14
Views: 10899

Re: SNES9X-SDL-v1.53 - A "Beginners Guide" to Compiling/Usin

I can't seem to get my joystick to work with this at all... I try with forcing like so -port1 pad1 And no luck. Same when run without the -port option... nothing... On startup, it does say "Port 1: Pad #1" ... Logitech Logitech Dual Action 4-axis 12-buttons 0-balls 1-hats but it doesn't work.... Any...

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