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by CPOKashue
Sun Jul 28, 2013 9:47 pm
Forum: Gaming
Topic: RetroPie Setup - Auto-installer/updater for RetroArch gaming
Replies: 853
Views: 479694

Re: RetroPie Setup - Auto-installer/updater for RetroArch ga

Apologies if this has been addressed before; I searched but couldn't find anything on it. I recently switched from TV audio to a receiver and 5.1 speaker setup. I only get Audio from emulators via the center channel. Is there a retroarch setting to spread audio across all available speakers, or do i...
by CPOKashue
Mon Feb 18, 2013 9:44 pm
Forum: Gaming
Topic: RetroPie Setup - Auto-installer/updater for RetroArch gaming
Replies: 853
Views: 479694

Re: RetroPie Setup - Auto-installer/updater for RetroArch ga

I'd imagine the ration is 1:1 by default because most consoles released before widespread hdtv didn't use 4:3. This is because game consoles output digital video using arrays of square pixels, but TVs of the time displayed analog video rendered over hexagonal pixels that were wider than they were ta...
by CPOKashue
Tue Feb 12, 2013 4:41 pm
Forum: Gaming
Topic: Gran Turismo
Replies: 1
Views: 1229

Re: Gran Turismo

Once a solid Android port lands it would be cool to see GT Motor Academy or similar. Not sure the Pi could hack it though.

There's always emulators with racing games. They'd be a bit older than Gran Turismo, but I find a lot of older racing games have aged quite well.
by CPOKashue
Mon Feb 11, 2013 3:37 pm
Forum: Troubleshooting
Topic: Pi Crashes When USB Is Connected
Replies: 7
Views: 7557

Re: Pi Crashes When USB Is Connected

I came here to post because I just had the "upstream powers the pi even when the hub is off" issue with an Inland powered hub. It would be nice if there was some way to make the Pi NOT draw power from the front ports; my $15 inland hub is now just a power switch attached to my old USB hub. Anyhow I ...
by CPOKashue
Thu Dec 27, 2012 11:31 pm
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 201636

Re: RetroArch Emulator Frontend

RetroArch [WARN] :: [ALSA]: poll() was signaled, but EAGAIN returned from write. Your ALSA driver might be subtly broken. I've gotten this and a few other errors (TG16 games in particular seem to make Retroarch barf a fair bit). for me it always seemed to be a red herring associated with memory, fu...
by CPOKashue
Sat Dec 22, 2012 7:34 pm
Forum: Gaming
Topic: halo 1?
Replies: 16
Views: 6712

Re: halo 1?

Since we're on the topic... Lack of a common PC direct-draw API is actually the biggest bottleneck in Pi gaming right now, and one it shares with many mobile devices. That's one of the reasons GPU-accelerated Android would be a huge boon to Pi gaming. This problem can be solved on PCs... If you play...
by CPOKashue
Sat Dec 22, 2012 7:25 pm
Forum: Gaming
Topic: halo 1?
Replies: 16
Views: 6712

Re: halo 1?

There has been successful windows VM creation on the Pi. The problem is that it takes almost all of the Pi's juice to do it, leaving precious little oomph left over for gaming. A good rule of thumb is that the requirements of any game at least double if emulation is taken into account. That's why ge...
by CPOKashue
Fri Dec 21, 2012 6:21 pm
Forum: Gaming
Topic: Emulation Station Problem
Replies: 4
Views: 1933

Re: Emulation Station Problem

Sounds like you are running from X. Retroarch for Pi usually ignores input from X so it should be run from the command prompt instead. It will run BETTER then too. If your emulator is part of the retroarch suite, then keymaps are defined in an annotated file called .retroarch.cfg located in your hom...
by CPOKashue
Mon Dec 17, 2012 6:55 pm
Forum: Gaming
Topic: Halo Custom Edition
Replies: 12
Views: 5111

Re: Halo Custom Edition

People are getting seriously off-topic with all of this. Microsoft has no impact on the Pi of any relevance, and Since Halo Custom Edition (which was technically made byGEARBOX and not Bungie or Microsoft) is a retail product (you need a regular Halo serial to install it) NO retail software company ...
by CPOKashue
Mon Dec 17, 2012 6:11 pm
Forum: Gaming
Topic: My experience getting Emulationstation up and running
Replies: 35
Views: 49238

Re: My experience getting Emulationstation up and running

This is a really great overview! It should really help people. Two observations: -Using SDL is better than ALSA anyway, the Pi version of Alsa is sort of incomplete. I got it to work but SDL still worked BETTER. -I THINK you just use the emulationstation config file to add emulators, they don't need...
by CPOKashue
Thu Dec 13, 2012 4:57 pm
Forum: Other projects
Topic: Retro Portable/Handheld for Gaming and Computer Emulation
Replies: 23
Views: 12121

Re: Retro Portable/Handheld for Gaming and Computer Emulatio

This is too cool. I like the little knob, like it's a lady's oldschool jewelry case. Does it latch?

An alternative to brass corner brackets might be to leather (vinyl?) wrap the corners. This might make it easier to hold too.
by CPOKashue
Mon Dec 10, 2012 4:58 pm
Forum: Gaming
Topic: Auto Starting Emulationstation
Replies: 5
Views: 3583

Re: Auto Starting Emulationstation

This should be an option when you run the script. I don't know if it requires any OS configuration on your part.

I also have not gotten the emulationstation "clean shutdown" command to work. It just reboots my pi. There may be a place to configure what shutdown command it uses though.
by CPOKashue
Mon Dec 10, 2012 4:52 pm
Forum: Gaming
Topic: RetroPie Setup - Auto-installer/updater for RetroArch gaming
Replies: 853
Views: 479694

Re: RetroPie Setup - Auto-installer/updater for RetroArch ga

I think the retroarch.cfg you want is home/ROOT USER/.retroatrch.cfg, at least by default. So if you are lazy like me you want home/pi/.retroarch.cfg :). By default it is hidden. I don't know what etc/retroarch.cfg is for but I THINK it's meant to be an output destination for retroarch's various con...
by CPOKashue
Fri Dec 07, 2012 12:51 pm
Forum: Gaming
Topic: RetroPie Setup - Auto-installer/updater for RetroArch gaming
Replies: 853
Views: 479694

Re: RetroPie Setup - Auto-installer/updater for RetroArch ga

can I play 2 player with just a keyboard no controllers thanks :D Sure. You just need to copy your player 1 control profile, reconfigure all the command naming for player 2, then assign keys to everything. Note that you will need two things: -you will have to reassign a lot of Retroarch action keys...
by CPOKashue
Thu Dec 06, 2012 12:28 pm
Forum: Gaming
Topic: Old question but which NES emulator is good to use?
Replies: 15
Views: 10051

Re: Old question but which NES emulator is good to use?

That makes sense. That's pretty much how I got mine on the Pi, except the "script" was me manually copying and pasting then waiting for 5 or 6 minutes :)
by CPOKashue
Thu Dec 06, 2012 12:22 pm
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 201636

Re: RetroArch Emulator Frontend

How do you set up a second controller, i used the config script but it only lets you configure the main one. I have 2 nes USB controllers. You need to copy your controller settings for player 1 in .retroarch.cfg then change all the parts of the copied lines to be about player 2. That's all I did an...
by CPOKashue
Wed Dec 05, 2012 4:47 pm
Forum: Gaming
Topic: Old question but which NES emulator is good to use?
Replies: 15
Views: 10051

Re: Old question but which NES emulator is good to use?

Retropie can install a load-on-boot mode (which I have not tried) and has a controller-driven file browser (which I can verify works). But you still need to set it up. I'm also excited about the idea of a proprietary emulator boot card, since 90% of the problems with current emulators on the Pi come...
by CPOKashue
Tue Dec 04, 2012 7:47 pm
Forum: Gaming
Topic: Old question but which NES emulator is good to use?
Replies: 15
Views: 10051

Re: Old question but which NES emulator is good to use?

I really recommend Retropie for the easiest experience. You just let it run for a few hours (actually a lot of hours) and it will download the source for a bunch of emulators, compile them, and set up a directory structure for you. It's an amazing piece of automation, and it's not too hard to add mo...
by CPOKashue
Tue Dec 04, 2012 1:30 pm
Forum: Gaming
Topic: Old question but which NES emulator is good to use?
Replies: 15
Views: 10051

Re: Old question but which NES emulator is good to use?

If you use the retropi script, you get libretto cores for Mednafen (by default it is just configured to run PCE games, but you can modify Emulationstation to feed it NES roms too) and FCEU. So far I have just used FCEU because it's what I am used to from Windows, but the Linux version (or at least t...
by CPOKashue
Fri Nov 30, 2012 12:07 pm
Forum: Gaming
Topic: RetroPie Setup - Auto-installer/updater for RetroArch gaming
Replies: 853
Views: 479694

Re: RetroPie Setup - Auto-installer/updater for RetroArch ga

Jeb, you may need to enable .7z as a rom format in the emulationstation config so they show up in the browser. Your rom browser depends on that config and doesn't actually use the supported rom lists for the individual emulators.
by CPOKashue
Mon Nov 26, 2012 5:59 pm
Forum: Gaming
Topic: Minecraft Pi Edition (OFFICIAL PORT!)
Replies: 33
Views: 13474

Re: Minecraft Pi Edition (OFFICIAL PORT!)

Sweeeeeeeeeeeeeeeet

Gonna build me a cabin and live in it. ON MY TV.
by CPOKashue
Mon Nov 26, 2012 4:35 pm
Forum: Gaming
Topic: Minecraft Pi Edition (OFFICIAL PORT!)
Replies: 33
Views: 13474

Re: Minecraft Pi Edition (OFFICIAL PORT!)

I already bought base minecraft, do I need to buy a pocket edition license too to play this?

It's probably still worth it because MINECRAFT :)
by CPOKashue
Tue Nov 20, 2012 5:23 am
Forum: Gaming
Topic: Airline Tycoon Deluxe for Raspberry/Raspbian “wheezy”
Replies: 8
Views: 3205

Re: Airline Tycoon Deluxe for Raspberry/Raspbian “wheezy”

Sweet, does this mean a Pi port of the Earth 21XX series is on its way? :D
by CPOKashue
Tue Nov 20, 2012 5:10 am
Forum: Gaming
Topic: snes9x-1.39-rpi -- full speed SNES emulation with sound
Replies: 176
Views: 82650

Re: snes9x-1.39-rpi -- full speed SNES emulation with sound

It's also worth pointing out the ACTUAL SNES didn't always manage an optimal frame rate. Pretty much any game that used the hardware expansion pins was guaranteed to dip a little bit. Remember Megaman X3, with the pretty particle contrail on the charged shots? Anyhow, this is pretty impressive. It m...
by CPOKashue
Sun Nov 18, 2012 1:56 am
Forum: Gaming
Topic: Making Minecraft Mods
Replies: 2
Views: 1202

Re: Making Minecraft Mods

MC on the Pi is currently bottlenecked by the Pi's lack of support for standard OpenGL, and its lack of sufficient processor speed to run it in software. Until Mojang ports it or someone builds a WickedGL-esque wrapper (which would probably take more resources to implement than the Pi has) there is ...

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