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by Andrey
Sun Sep 04, 2016 3:10 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

Small update 0.0.69.1.
  1. http://bbb.retroscene.org/ web source added
  2. press section from vtrdos web source added
by Andrey
Thu Jul 14, 2016 1:32 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

I had a problem with my Joystick not working properly (button worked but the stick was non-responsive) turned out SDL sees my stick as a POV Hat and the emu doesn't support it. I managed to get it sorted by making a few changes and recompiling. Hello!) Can you submit a patch with your improvements?
by Andrey
Thu Jul 14, 2016 1:29 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

I've been using USP for a long time, however I noticed it runs faster than a real Spectrum in my Raspberry Pi Model B This is obvious when playing Manic Miner (the music and the sprites move faster) Hi! It's because of emulating russian clone Pentagon 128K, it have a little speedup over standard ZX...
by Andrey
Tue Apr 14, 2015 8:24 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

Hi, guys! Just released version 0.0.64 on Pi Store . You can download latest build here . What's new in this version: gamepad support able to specify file name to open in command line able to browse files inside zip archives fixed non-ASCII chars in file open dialogs .szx snapshots support more .rzx...
by Andrey
Tue Aug 20, 2013 10:13 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

emptybee

Did you tried fuse?) or other emulators/programs with SDL keyboard input?
by Andrey
Sun Aug 18, 2013 12:37 am
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

Hi Andrey, not sure if you are still working on this program or not but I've found a bug whereby keys with keycodes over a certain number aren't recognised. Hi!) I'm still working on! I.e. I have the line keycode 164 = "o" in my loadkeys map file and it works at the console but not in the emulator....
by Andrey
Wed May 29, 2013 8:44 pm
Forum: Gaming
Topic: developing pi games
Replies: 27
Views: 5478

Re: developing pi games

I saw OGRE 3D and Bullet Physics engines was ported.

There is working example: http://store.raspberrypi.com/projects/littlecrane
by Andrey
Sun May 26, 2013 9:57 pm
Forum: Gaming
Topic: PiSNES released - Super Nintendo emulator
Replies: 92
Views: 48925

Re: PiSNES released - Super Nintendo emulator

@Vanfanel

May be, but first i need to finish current work :)
by Andrey
Sat May 25, 2013 11:58 pm
Forum: Gaming
Topic: PiSNES released - Super Nintendo emulator
Replies: 92
Views: 48925

Re: PiSNES released - Super Nintendo emulator

pudding wrote:New version just released. The graphics backend was rewritten (based on Andrey's excellent GLES2 backend) to allow non anti-aliased drawing and other post-processing effects like scanlines.
I'm working on snes9x4d port too :lol:
by Andrey
Sun May 05, 2013 8:33 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 29
Views: 11588

Re: fceux (NES) port with native GLES2 rendering

@ petrockblog of course, because of GPL license :-) there is a patch for 2823 revision (i tried to apply it to latest revision, but got conflicts). how to build: svn co svn://svn.code.sf.net/p/fceultra/code/fceu fceux-rpi -r 2823 then unpack .diff from this attach fceux2823-rpi.zip to fceux-rpi fold...
by Andrey
Sun Apr 28, 2013 1:03 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

@welshy

Thank you!)

@saberman

Also you can enter to "fully retro" mode by disabling auto start images and disable fast tape mode :)
You will hear authentic tape loading sound!
by Andrey
Sun Apr 28, 2013 1:02 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

@saberman

CAPS SHIFT - SHIFT
SYMBOL SHIFT - ALT

If you want to press CAPS SHIFT + SYMBOL SHIFT (to enter to Extended mode in BASIC) you can press TAB.
by Andrey
Thu Apr 25, 2013 8:48 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

@saberman

>The only problem now is that the sound stutters.

really strange. just tested version from latest sources.. all fine with sound.
do you use HDMI or analog?
by Andrey
Wed Apr 24, 2013 3:13 pm
Forum: Gaming
Topic: Emulation on the Raspberry Pi (OLD)
Replies: 78
Views: 55204

Re: EMULATION ON THE RPi (UPDATE)

@thelini >I can get sound from Unreal, but cant work out how to get it to emulate a 128k Spectrum.. It emulate 128K ZX Spectrum by default. You can switch it to 48K through menu (press ESC). May be you stuck with start screen (MadRom)? http://unrealspeccyp.googlecode.com/svn/wiki/screenshot/madrom.p...
by Andrey
Tue Apr 23, 2013 12:50 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 56
Views: 13740

Re: Unreal Speccy Portable - ZX Spectrum emulator

@saberman Recently i added possibility to open file from command line. Can you build version yourself? svn checkout http://unrealspeccyp.googlecode.com/svn/trunk/ usp cd usp/build/rpi make @ulysess FUSE is using SDL for video output. It's ugly on Raspberry Pi (no vsync, no filtering, software stretc...
by Andrey
Tue Apr 23, 2013 12:39 pm
Forum: Gaming
Topic: STICKY: pix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 244
Views: 66467

Re: rpix86 (Raspberry Pi x86 emulator) version 0.06 released

@Pate

Ok, all fine))
I'm djdron from Unreal Speccy Portable team.
by Andrey
Mon Apr 22, 2013 7:55 pm
Forum: Gaming
Topic: STICKY: pix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 244
Views: 66467

Re: rpix86 (Raspberry Pi x86 emulator) version 0.06 released

Atari800 uses modified version of your C->C++ conversion.
I split clean GLES2 code from ugly raspberry pi EGL initialization (dispman/SDL hacks).
by Andrey
Mon Apr 22, 2013 6:04 pm
Forum: Gaming
Topic: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and GUI
Replies: 145
Views: 52270

Re: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and

To: Andrey I used as source http://ax86.patrickaalto.com/gles_video.c and kept all copyrights and credits from this source code. LOL)) Pate removed origins of the code. Look at this thread and make changes later, please. http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=32934&p=336558#p336558
by Andrey
Mon Apr 22, 2013 6:02 pm
Forum: Gaming
Topic: STICKY: pix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 244
Views: 66467

Re: rpix86 (Raspberry Pi x86 emulator) version 0.06 released

Hi, Pate) Please add some copyrights to http://ax86.patrickaalto.com/gles_video.c because it spreading to other emulators. You can add header with origin ( Unreal Speccy Portable ) where the code came from. Something like this: http://atari800.cvs.sourceforge.net/viewvc/atari800/atari800/src/gles2/v...
by Andrey
Mon Apr 22, 2013 1:02 pm
Forum: Gaming
Topic: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and GUI
Replies: 145
Views: 52270

Re: [Tutorial] gpSP - Full Speed GBA Emulator with Sound and

Wow))) Cool work! Nice to see that my GLESv2 rendering adopted to other emulators. But what about GPL license?) Why did you removed some copyrights at the beginning of https://github.com/notaz/gpsp/blob/master/raspberrypi/gles_video.c ? You can add something like this in file header: http://atari800...
by Andrey
Tue Apr 09, 2013 9:17 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 29
Views: 11588

Re: fceux (NES) port with native GLES2 rendering

Snes9x is ancient unsupported emulator.
http://www.snes9x.com/news.asp
The latest news are dated 2006 year.
by Andrey
Tue Apr 09, 2013 1:48 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 29
Views: 11588

Re: fceux (NES) port with native GLES2 rendering

@kalehrl

I think snes9x to Pi porters can look at my gles2 implementation/explanation and insert it to their ports.

But i think raspberry is not capable to emulate 16-bit CPU and many custom SNES chips at full speed. This will result in dropped frames.
by Andrey
Sun Apr 07, 2013 8:36 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 29
Views: 11588

Re: fceux (NES) port with native GLES2 rendering

@Vanfanel It's syncing by audio. Video can jerk sometimes, when audio is run out of video. Do you use HDMI or analog TV in? Maybe you encountered the same problem? Sometimes i got fuzzy buggy sound via HDMI. But thit bug appears in all programs (xbmc, etc). Fixed by turning tv off and on %) or switc...

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