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by Vanfanel
Tue Jun 27, 2017 2:46 pm
Forum: Gaming
Topic: Megadrive emulation on original RPi
Replies: 6
Views: 438

Re: Megadrive emulation on original RPi

MegaDrive Emulation is fine on the Original Pi which negates the need for a Pi Zero. I would advise a version of PicoDrive which is the best overall MegaDrive/Genesis Emulator available for the Pi. Check the Emulation sticky for info - Link - https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=...
by Vanfanel
Thu Jun 22, 2017 1:54 pm
Forum: Advanced users
Topic: USB keyboard in "single-process" mode
Replies: 2
Views: 196

Re: USB keyboard in "single-process" mode

Then, the problem must be I'm using a cordless keyboard! It's identified as: Bus 001 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver According to lsusb. It uses a couple of modules, according to lsmod: hid_logitech_hiddpp hid_logitech_dj So, how can I have these modules loaded in "init=/bi...
by Vanfanel
Thu Jun 22, 2017 11:29 am
Forum: Advanced users
Topic: USB keyboard in "single-process" mode
Replies: 2
Views: 196

USB keyboard in "single-process" mode

Hi, For a particular project, I need the Pi to run in single-process mode ("init=/bin/bash" in config,txt, for example, in this case it's our own program). The thing is, UDEV isn't running obviously, so USB keyboard is not working in this mode. In theory, it should be possible to have USB devices wo...
by Vanfanel
Tue May 23, 2017 12:29 am
Forum: Raspbian
Topic: Avoid watchdogd from running
Replies: 0
Views: 133

Avoid watchdogd from running

Hi, I'd like to disable watchdogd for experimentation pourposes. So, I tried "systemd mask watchdogd", "systemd mask watchdog", etc... with no luck. My guess then is that "watchdogd" is a kernel daemon. Any boot parameters to disable it? According to: https://wiki.archlinux.org/index.php/Power_manag...
by Vanfanel
Thu Apr 27, 2017 10:30 am
Forum: Gaming
Topic: ZXBaremulator 35th anniversay edition
Replies: 10
Views: 748

Re: ZXBaremulator 35th anniversay edition

Wow!! This is INCREDIBLE! Baremetal emulation at last! Who said input lag? :D
Are there plans to port other emulators to this system? C64 would be incredible when run this way!!
by Vanfanel
Tue Apr 11, 2017 6:22 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

Mmmm, gl4es is not called at all :S I have to look at SDL to understand how it create it's windows. Can you give me the ./configure parameter you used tho build SDL? Yes. I use this version of SDL 1.x: https://github.com/joolswills/sdl1 It's needed because stock SDL 1.2.15 is prone to hang on the P...
by Vanfanel
Tue Apr 11, 2017 9:09 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: yes, I uncommented line 32 as you said. The SDL1 GL test (included on SDL 1.2.15 sources) says this: Couldn't set GL mode: OpenGL not available LIBGL: Initialising gl4es LIBGL: v0.9.5 built on Apr 6 2017 12:03:46 LIBGL: framebuffer output enabled LIBGL:loaded: libbcm_host.so LIBGL:loaded: ...
by Vanfanel
Tue Apr 11, 2017 8:41 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

Indeed, that meesage comes from SDL, indicating it tries to create an opengl context but failed. Can you try to uncomment line 32 of src/glx/glx.c of gl4es to have for logs, hopefully the logs will be writen somewhere and can be retreive in some way (did you try to redirect the console to a file al...
by Vanfanel
Mon Apr 10, 2017 11:42 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

ptitSeb wrote:So error message is "OpenGL not available"? and that's it. Mmmmm, I'll try to dig in SDL sources to nderstand what is happening.
Yes. There could be more non-readable text because SDL1 disables writting to the console at some point on the Pi without X.
by Vanfanel
Mon Apr 10, 2017 9:37 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

Also, the basic SDL 1.2 OpenGL test (included with SDL1 sources in ./tests) fails in the exact same way: pi@raspberrypi:~/src/sdl1/test $ LIBGL_FB=1 ./testgl LIBGL: Initialising gl4es LIBGL: v0.9.5 built on Apr 6 2017 12:03:46 LIBGL: framebuffer output enabled LIBGL:loaded: libbcm_host.so LIBGL:load...
by Vanfanel
Mon Apr 10, 2017 9:29 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@Vanfanel Did you had some success using gl4es with LIBGL_GL=1 ? It should mainly use dispmanx and not much X11 in this configuration. I went all the way, built and installed SDL 1.x and all it's deps, and trying LIBGL_FB=1 I get this with stuntcarremake: LIBGL: Initialising gl4es LIBGL: v0.9.5 bui...
by Vanfanel
Mon Apr 10, 2017 8:40 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: Some X11 headers and libs seem to be installed on my system, but X11 runtime is not installed or running.
Since X11 is not running (using dispmanx with X11 running is not recommended at all), you can't count on it for anything really.
Does anybody have GL4GLES running without X11 on the Pi?
by Vanfanel
Thu Apr 06, 2017 10:55 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptibSeb: GLXGears depends on X11 libs, which are not present on my system, and never will.
Any other example I can build without depending on stinky X, please?
by Vanfanel
Thu Apr 06, 2017 10:23 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: now it builds!
What should I use to try it? I tried building SDL2 with OpenGL support, but none of the tests I tried work.
by Vanfanel
Wed Apr 05, 2017 3:41 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

Nope, still the same problem: /home/pi/src/gl4es/src/glx/glx.c:123:33: error: 'vc_dispmanx_display_open' redeclared as different kind of symbol bcm_DISPMANX_DISPLAY_HANDLE_T (*vc_dispmanx_display_open)(uint32_t); ^~~~~~~~~~~~~~~~~~~~~~~~ In file included from /opt/vc/include/EGL/eglplatform.h:110:0,...
by Vanfanel
Wed Apr 05, 2017 2:51 pm
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: Thanks for adding dispmanx support. Seems it won't build however: [ 97%] [100%] Building C object src/CMakeFiles/GL.dir/glx/streaming.c.o Building C object src/CMakeFiles/GL.dir/glx/utils.c.o /home/pi/src/gl4es/src/glx/glx.c:111:16: error: redefinition of 'struct tag_VC_RECT_T' typedef str...
by Vanfanel
Wed Apr 05, 2017 10:01 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: It does not work at all, I have tried :D
Any chances of dispmanx being added? X11 isn't exactly a good thing on the Pi and all gaming-oriented distros skip it for good...
by Vanfanel
Wed Apr 05, 2017 9:27 am
Forum: Gaming
Topic: gzdoom on raspberry pi
Replies: 68
Views: 2798

Re: gzdoom on raspberry pi

@ptitSeb: How's LIBGL_FB=1 supposed to work on the Raspberry Pi? The Raspberry Pi currently uses dispmanx as it's X11-less 2D system, but there is no dispmanx code in gl4es at all.
by Vanfanel
Thu Jan 26, 2017 8:47 pm
Forum: Advanced users
Topic: Moving Linux kernel to 4.9
Replies: 278
Views: 56763

Re: Moving Linux kernel to 4.9

After updating to firmware next (4.9 actually), I am getting: [ 3.061537] snd-rpi-hifiberry-dacplus soc:sound: ASoC: CODEC DAI pcm512x-hifi not registered [ 3.061689] snd-rpi-hifiberry-dacplus soc:sound: snd_soc_register_card() failed: -517 [ 3.128564] snd-rpi-hifiberry-dacplus soc:sound: pcm512x-h...
by Vanfanel
Thu Jan 26, 2017 2:19 pm
Forum: Advanced users
Topic: Moving Linux kernel to 4.9
Replies: 278
Views: 56763

Re: Moving Linux kernel to 4.9

After updating to firmware next (4.9 actually), I am getting: [ 3.061537] snd-rpi-hifiberry-dacplus soc:sound: ASoC: CODEC DAI pcm512x-hifi not registered [ 3.061689] snd-rpi-hifiberry-dacplus soc:sound: snd_soc_register_card() failed: -517 [ 3.128564] snd-rpi-hifiberry-dacplus soc:sound: pcm512x-hi...
by Vanfanel
Mon Jan 23, 2017 4:36 pm
Forum: Gaming
Topic: DraStic DS emulator for RPi 2/3 - beta testers wanted
Replies: 27
Views: 8354

Re: DraStic DS emulator for RPi 2/3 - beta testers wanted

@Exophase: Any chances of an SDL2 version, please?
by Vanfanel
Thu Jan 19, 2017 12:46 pm
Forum: Gaming
Topic: Daphne - RetroPi (Pi3) - NO emulator showing
Replies: 6
Views: 1104

Re: Daphne - RetroPi (Pi3) - NO emulator showing

You can try to fix what's preventing Hypseus to work, if you want to invest time on this:

https://github.com/btolab/hypseus/issues/1

But I don't know/care about emulationstation or whatever that is you are using, only Raspbian (an Lakka, but there's no daphne on libretro so...)
by Vanfanel
Tue Jan 10, 2017 9:41 pm
Forum: Gaming
Topic: Daphne - RetroPi (Pi3) - NO emulator showing
Replies: 6
Views: 1104

Re: Daphne - RetroPi (Pi3) - NO emulator showing

There is a properly ported Daphne version running on SDL2 with no absurd dependencies here:

https://github.com/btolab/hypseus

It builds and runs fine on the Pi... except it does not show video. A small code fix is needed, but I don't have the time. Maybe someone can take a look?
by Vanfanel
Fri Nov 25, 2016 9:52 am
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 543
Views: 87866

Re: Uae4arm: Amiga emulator with JIT and DispmanX

Ouch, I was waiting for the SDL2 version too...
by Vanfanel
Mon Oct 17, 2016 1:35 pm
Forum: Gaming
Topic: Uae4arm: Amiga emulator with JIT and DispmanX
Replies: 543
Views: 87866

Re: Uae4arm: Amiga emulator with JIT and DispmanX

- remove "#define SOUND_USE_SEMAPHORES" Did you check that it's not only this modification that remove the graphical glich appearing each couple of seconds ? From my debugging, the core was generating more samples than what is expected. So the issue was more on emulation core side. Having more samp...

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