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by gustafla
Wed Jul 24, 2019 11:38 am
Forum: Graphics programming
Topic: Documentation for VC6
Replies: 46
Views: 4719

Re: Documentation for VC6

Supporting DRM is just great in my opinion and I don't miss having to use dispmanx. With the new driver SDL2+GLES2.0 is a feasible game/demo development platform and it simplifies things. I no longer have to use SDL with dummy video in the background to play audio and capture input, it can also do o...
by gustafla
Wed Jul 24, 2019 11:27 am
Forum: Graphics programming
Topic: Matching versions in OpenGL, GLES and GLSL
Replies: 2
Views: 1327

Re: Matching versions in OpenGL, GLES and GLSL

As an Alacritty user I'd also like the driver to at least report GL 3.3 and GLES 330 core compatibility regardless if it has everything implemented
by gustafla
Wed Jun 26, 2019 7:40 pm
Forum: OpenGLES
Topic: Thread from Pi4 discussion
Replies: 87
Views: 17275

Re: Thread from Pi4 discussion

Has anyone tried SDL2 + GL on Buster? That should work seamlessly even on Pi3 but I have never tried. Here's my example code: https://github.com/gustafla/badgl
by gustafla
Wed Jun 26, 2019 10:24 am
Forum: OpenGLES
Topic: Thread from Pi4 discussion
Replies: 87
Views: 17275

Re: Thread from Pi4 discussion

On a typical Linux PC with a free graphics stack there is kernel level hardware abstraction (called DRM) implemented in one of these drivers: intel/i915, amdgpu, radeon or nouveau, depending on hardware. The userspace OpenGL implementation libarary is Mesa, and when applications call glWhatever(), t...
by gustafla
Wed Jun 26, 2019 10:01 am
Forum: OpenGLES
Topic: Thread from Pi4 discussion
Replies: 87
Views: 17275

Re: Thread from Pi4 discussion

EDIT: sorry I missed the fact that posts need to be approved before showing. Ignore this one and read the one below :p Mesa is a generic open source driver stack that supports a lot of hardware and is the best OpenGL implementation for the intel (i915), radeon and amdgpu, as well as nouveau kernel d...

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